58 Commits

Author SHA1 Message Date
Allan Sandfeld Jensen
dec5fb4bf9 Improve QOpenGLFramebufferObject::toImage()
This patch makes it possible to use QOpenGLFramebufferObject::toImage()
together with QOpenGLPaintDevice::setPaintFlipped where the FBO is
already mirrored.

The patch also makes checks for proper BGRA support before trying to use
it, and fixes the rare case of OpenGLES on big endian.

[ChangeLog][QtGui][QOpenGLFramebufferObject] Introduce an argument
to QOpenGLFramebufferObject::toImage() to save mirroring the result.

Change-Id: I163d802736b7059411f7dda96a31385d772823cc
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
2014-07-04 11:19:08 +02:00
Frederik Gladhorn
a09a8d509a Merge remote-tracking branch 'origin/5.3' into dev
Conflicts:
	mkspecs/qnx-x86-qcc/qplatformdefs.h
	src/corelib/global/qglobal.h
	src/network/socket/qnativesocketengine_winrt.cpp
	src/plugins/platforms/android/androidjniaccessibility.cpp
	src/plugins/platforms/windows/qwindowswindow.cpp

Manually adjusted:
	mkspecs/qnx-armle-v7-qcc/qplatformdefs.h
	to include 9ce697f2d54be6d94381c72af28dda79cbc027d4

Thanks goes to Sergio for the qnx mkspecs adjustments.

Change-Id: I53b1fd6bc5bc884e5ee2c2b84975f58171a1cb8e
2014-07-01 16:25:19 +02:00
Laszlo Agocs
79bbef7588 Enhance msaa and blitframebuffer on ES with vendor extensions
The support already in place for ANGLE is now extended for NV.

On ES 2.0 the only way to get multisampled renderbuffers and blitframebuffer
is through vendor-specific extensions. QOpenGLFunctions is updated to resolve
the related functions for both ANGLE and NV, in addition to EXT.

Task-number: QTBUG-39187
Change-Id: I1aab805ced3d06dde3dc547221bbf833ff8e06c2
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
2014-06-25 16:23:52 +02:00
Laszlo Agocs
ee88ed8fab Include the ES3 headers on iOS
The config test correctly recognizes if GLES 3.0 is
available, however qopengl.h still includes the ES2
headers. This causes issues for the new GLES3 support
patches.

Change-Id: Ia97f556cc207f7d828918f493fe1adab93cf31ec
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
2014-06-25 12:39:30 +02:00
Laszlo Agocs
10ff9d5b6f Handle invalid sample counts gracefully in FBOs
Passing in a sample count of -1 should be treated as 0. This is common
when setting up framebuffer formats from a QSurfaceFormat where the
default, unset value is indicated by a value of -1.

This broke QQuickWidget which was unaware of this limitation of
QOpenGLFramebufferObject and was passing format.samples() as the sample
count without making sure it is 0 or higher.

Task-number: QTBUG-39699
Change-Id: I324b8b006eaa992c15ae932f9df305500fefeb65
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
2014-06-18 13:39:32 +02:00
J-P Nurmi
d9a7ad80f7 Merge "Merge remote-tracking branch 'origin/stable' into dev" into refs/staging/dev 2014-06-07 00:40:44 +02:00
Laszlo Agocs
d1c0015546 Make multisampling more robust in QOpenGLFramebufferObject
Some drivers are reported to get confused when passing different
sample counts (requested vs. actual) to the color and depth/stencil
attachments. To overcome this, pass the requested sample count to all
the attachments.

Task-number: QTBUG-33406
Change-Id: I17b0e3dbbd78de2ab0f45e95164b4f326d47aeff
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
Reviewed-by: Kimmo Leppälä <kimmo.leppala@digia.com>
2014-06-06 02:51:32 +02:00
J-P Nurmi
0fcce50af0 Merge remote-tracking branch 'origin/stable' into dev
Conflicts:
	mkspecs/features/qt.prf
	src/plugins/platforms/xcb/qxcbwindow.h
	src/tools/qdoc/qdocindexfiles.cpp
	src/widgets/kernel/qwidget_qpa.cpp

Change-Id: I214f57b03bc2ff86cf3b7dfe2966168af93a5a67
2014-06-05 22:26:44 +02:00
Laszlo Agocs
3b00497d50 Fix multisampled fbo readback
Now that the current fbo is not tracked anymore, toImage() and
blitFramebuffer() will not restore the previously bound (or
whichever Qt thinks was current before) fbo. toImage() needs to
accommodate this since the isBound() check was going wrong now that
the blit always makes the fbo non-current.

The current fbo is now queried via glGet both in toImage() and
blitFramebuffer().

This will fix the recently introduced Lancelot failures with -glbuffer.

Change-Id: I43a780beaeac4697d92cb0ebda7d14ca28a3924f
Reviewed-by: aavit <eirik.aavitsland@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
2014-06-05 19:10:58 +02:00
Laszlo Agocs
f7ddbcb3d5 Remove tracking of the current fbo
When binding an FBO directly via glBindFramebuffer, the QOpenGLContext's
internal current_fbo, that is maintained by QOpenGLFramebufferObject,
becomes out of sync. This will lead to QOpenGLFramebufferObjects thinking
they are still bound.

Such state tracking should be avoided since it is becoming increasingly
difficult to keep it consistent between the various OpenGL API wrappers
and will never be robust enough when the application changes the state by
directly calling OpenGL functions.

current_fbo is now removed in QtGui. QtOpenGL is not touched.

Change-Id: Id809aab1306c9486d1e2ba3bb5aa93593659e920
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
2014-06-02 09:31:10 +02:00
Andrew Knight
13642424bb QOpenGLFramebufferObject: correct the internal format when using ANGLE
As ANGLE doesn't support GL_RGBA as the internal format for its
multisampled framebuffer extension, use GL_RGB8_OES to ensure a working
out-of-the-box experience.

Task-number: QTBUG-39283
Change-Id: Icb364225e74e5d3480a8617131a56e9f65f04ba5
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
2014-05-26 15:06:12 +02:00
Allan Sandfeld Jensen
f0579fa68e Document returned format of QOpenGLFramebufferObject::toImage()
The image format returned by QOpenGLFramebufferObject::toImage() on
OpenGL ES/2 builds changed in 5.2.0 but was not documented.

Change-Id: I2379c62c7f715803192ffa9bb8ae1171ef4b2314
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
2014-05-06 16:35:56 +02:00
Laszlo Agocs
f9d323279a Rename new QOpenGLContext APIs
isES() becomes isOpenGLES(). The library type enums are changed
DesktopGL -> LibGL and GLES2 -> LibGLES. This removes the now
unnecessary version number, the confusing "desktop" term and provides
better readability.

The old function/values are kept until the related qtdeclarative
changes are integrated.

Task-number: QTBUG-38564
Change-Id: Ibb0a1209985f1ce4bb9451f9b7b093c2b68a6505
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
2014-04-25 10:07:45 +02:00
Jocelyn Turcotte
b94493e6c8 Avoid an "OpenGL Error: 1282" output when resizing a QOpenGLWidget
When we delete the previous FBO in QOpenGLWidget::resizeEvent while
it is the currently bound FBO, the QOpenGLContextPrivate::current_fbo
will not be updated and will try to be bound during the initialization
of the new FBO.

Fix the issue by explicitly releasing the FBO on destruction if it
is current.

Change-Id: Id049889c4857526750bbecf3dd27343e44449c12
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
2014-04-02 10:06:07 +02:00
Laszlo Agocs
1e8de50674 Avoid using direct OpenGL calls in gui and widgets
Change-Id: I5d88a2e204ca23e178a4e3044b9cb13392c3e763
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
2014-03-10 15:10:37 +01:00
Laszlo Agocs
4b2f35d04c Dynamic GL: remove exporting symbols
Remove the opengl proxy for now. Later it will either be moved into
a separate library or replaced by a QOpenGLFunctions-based approach.

This means that the -opengl dynamic configuration is not usable
for the time being. The rest of the enablers remain in place.

The convenience function QOpenGLFunctions::isES() is now moved to
QOpenGLContext and is changed to check the renderable type. This is
extremely useful since besides supporting dynamic GL it solves also
the problem of GL_ARB_ES2_compatibility (i.e. it triggers the real ES
path when creating an ES-compatible context with a desktop OpenGL
implementation).

Task-number: QTBUG-36483
Task-number: QTBUG-37172
Change-Id: I045be3fc16e9043e1528cf48e6bf0903da4fa7ca
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
2014-03-04 15:59:05 +01:00
Laszlo Agocs
97c187da3c Dynamic GL switch on Windows
The patch introduces a new build configuration on Windows which
can be requested by passing -opengl dynamic to configure.

Platforms other than Windows (including WinRT) are not affected.
The existing Angle and desktop configurations are not affected.
These continue to function as before and Angle remains the default.

In the future, when all modules have added support for the dynamic
path, as described below, the default configuration could be changed
to be the dynamic one. This would allow providing a single set of
binaries in the official builds instead of the current two.

When requesting dynamic GL, Angle is built but QT_OPENGL_ES[_2] are
never defined. Instead, the code path that has traditionally been
desktop GL only becomes the dynamic path that has to do runtime
checks. Qt modules and applications are not linked to opengl32.dll or
libegl/glesv2.dll in this case. Instead, QtGui exports all necessary
egl/egl/gl functions which will, under the hood, forward all requests
to a dynamically loaded EGL/WGL/GL implementation.

Porting guide (better said, changes needed to prepare your code to
work with dynamic GL builds when the fallback to Angle is utilized):

1. In !QT_OPENGL_ES[_2] code branches use QOpenGLFunctions::isES() to
differentiate between desktop and ES where needed. Keep in mind that
it is the desktop GL header (plus qopenglext.h) that is included,
not the GLES one.

QtGui's proxy will handle some differences, for example calling
glClearDepth will route to glClearDepthf when needed. The built-in
eglGetProcAddress is able to retrieve pointers for standard GLES2
functions too so code resolving OpenGL 2 functions will function
in any case.

2. QT_CONFIG will contain "opengl" and "dynamicgl" in dynamic builds,
but never "angle" or "opengles2".

3. The preprocessor define QT_OPENGL_DYNAMIC is also available in
dynamic builds. The usage of this is strongly discouraged and should
not be needed anywhere except for QtGui and the platform plugin.

4. Code in need of the library handle can use
QOpenGLFunctions::platformGLHandle().

The decision on which library to load is currently based on a simple
test that creates a dummy window/context and tries to resolve an
OpenGL 2 function. If this fails, it goes for Angle. This seems to work
well on Win7 PCs for example that do not have proper graphics drivers
providing OpenGL installed but are D3D9 capable using the default drivers.

Setting QT_OPENGL to desktop or angle skips the test and forces
usage of the given GL. There are also two new application attributes
that could be used for the same purpose.

If Angle is requested but the libraries are not present, desktop is
tried. If desktop is requested, or if angle is requested but nothing
works, the EGL/WGL functions will still be callable but will return 0.
This conveniently means that eglInitialize() and such will report a failure.

Debug messages can be enabled by setting QT_OPENGLPROXY_DEBUG. This will
tell which implementation is chosen.

The textures example application is ported to OpenGL 2, the GL 1
code path is removed.

[ChangeLog][QtGui] Qt builds on Windows can now be configured for
dynamic loading of the OpenGL implementation. This can be requested
by passing -opengl dynamic to configure. In this mode no modules will
link to opengl32.dll or Angle's libegl/libglesv2. Instead, QtGui will
dynamically choose between desktop and Angle during the first GL/EGL/WGL
call. This allows deploying applications with a single set of Qt libraries
with the ability of transparently falling back to Angle in case the
opengl32.dll is not suitable, due to missing graphics drivers for example.

Task-number: QTBUG-36483
Change-Id: I716fdebbf60b355b7d9ef57d1e069eef366b4ab9
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
2014-02-14 10:51:44 +01:00
Frederik Gladhorn
a1fe728fa5 Merge remote-tracking branch 'origin/stable' into dev
Conflicts:
	src/gui/kernel/qguiapplication.cpp
	src/plugins/platforms/android/androidjnimain.cpp
	src/plugins/platforms/android/qandroidplatformintegration.cpp
	src/plugins/platforms/android/qandroidplatformintegration.h
	src/plugins/platforms/android/qandroidplatformopenglcontext.cpp
	src/plugins/platforms/cocoa/qcocoawindow.h
	src/plugins/platforms/cocoa/qcocoawindow.mm
	src/plugins/platforms/xcb/qxcbconnection_xi2.cpp
	src/sql/doc/src/sql-driver.qdoc
	src/widgets/widgets/qtoolbararealayout.cpp

Change-Id: Ifd7e58760c3cb6bd8a7d1dd32ef83b7ec190d41e
2014-02-07 13:07:25 +01:00
Laszlo Agocs
2d67bf07fe Do not query max samples on gles
Querying GL_MAX_SAMPLES is not supported in GLES2.

Avoiding the call also makes us play nice with Mesa in debug
mode since it gets rid of the warnings about the failing
glGetIntegerv call.

Change-Id: I05e501cc11af41a54fefc34ab919c5191e4f3f0a
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
2014-02-05 13:46:41 +01:00
Oswald Buddenhagen
882bf3475c expand tabs and related whitespace fixes in *.{cpp,h,qdoc}
the diff -w for this commit is empty.

Started-by: Thiago Macieira <thiago.macieira@intel.com>
Change-Id: I77bb84e71c63ce75e0709e5b94bee18e3ce6ab9e
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
2014-01-13 22:46:50 +01:00
Laszlo Agocs
dcbb16a452 Add takeTexture() to QOpenGLFramebufferObject
Add an API that allows to retrieve and detach the texture from the
framebuffer object. The next bind() call will then create and attach a
new texture.

[ChangeLog][QtGui][QOpenGLFramebufferObject] Added takeTexture() for
retrieving and detaching the texture from the framebuffer object.

Task-number: QTBUG-35881
Change-Id: I2cca37f5872c1685b1238047f8b912e6534ab781
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
2014-01-07 13:04:18 +01:00
Jerome Pasion
4533cc9944 Doc: Adding mark-up to boolean default values.
Default values should have mark-up to denote that they are code.
This commit changes:
-"property is true" to "property is \c true".
-"Returns true" to "Returns \c true".
-"property is false" to "property is \c false".
-"returns true" to "returns \c true".
-"returns false" to "returns \c false".

src/3rdparty and non-documentation instances were ignored.

Task-number: QTBUG-33360
Change-Id: Ie87eaa57af947caa1230602b61c5c46292a4cf4e
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
2013-10-08 00:46:27 +02:00
Gunnar Sletta
16c47c3b34 Don't try to allocate a msaa FBO when it is not supported.
Change-Id: Ib4bdabcfa4e9b76156d7188da82fe2173b4b997e
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
2013-09-20 22:00:49 +02:00
Allan Sandfeld Jensen
36e6376755 Support RGBA image format
Support the byte-ordered RGBA format which is used by OpenGL, and many
endian neutral byte formats.

Task-number: QTBUG-32201
Change-Id: I77cffb4c30c69545fa96ded2f537b2ebd9351acb
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@digia.com>
2013-07-23 16:30:06 +02:00
Martin Smith
fabd791bcc doc: QOpenGLFramebufferObject::bindDefault() was marked internal
The \internal was removed.

Task-number: QTBUG-31645
Change-Id: I98b57ec3816b6d9c49e3488accb65f147aeb15f1
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
2013-06-11 14:33:00 +02:00
Samuel Rødal
783ad64b90 Fixed error in QGLFramebufferObject and QOpenGLFramebufferObject docs.
It's the format class that lets you control the number of samples.

Change-Id: Id01f107a15787f33b65429d3c882854f2dc8784e
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
2013-02-15 09:02:16 +01:00
Samuel Rødal
ff86f6ba4c Fixed QOpenGLFramebufferObject docs to mention QOpenGLPaintDevice.
Task-number: QTBUG-29496
Change-Id: Id9ec5e2a070992f53bba58468e2472513d52cb8b
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
2013-02-14 10:55:33 +01:00
Sergio Ahumada
48e0c4df23 Update copyright year in Digia's license headers
Change-Id: Ic804938fc352291d011800d21e549c10acac66fb
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
2013-01-18 09:07:35 +01:00
aavit
0d519164f2 Simplify and speed up OpenGL framebuffer grabbing.
If possible, let glReadPixels() itself provide the pixel format
that QImage requires, so we can drop the pixel manipulation afterwards.

Change-Id: I6c9226003c15d49548fa00696f31d0b2e26c0783
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
2012-11-09 00:37:42 +01:00
Sergio Ahumada
914e1f3608 Remove some dead code in switch statements
Following the Code Style described in
http://qt-project.org/wiki/Qt_Coding_Style#e289ee44592e9c32d4212069f0806daf

There is no need for a 'break' after a 'return'.

Change-Id: I1eca350391a7e4e14e504d60b24b69982cc5ac47
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
2012-10-29 13:51:10 +01:00
Iikka Eklund
be15856f61 Change copyrights from Nokia to Digia
Change copyrights and license headers from Nokia to Digia

Change-Id: If1cc974286d29fd01ec6c19dd4719a67f4c3f00e
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
2012-09-22 19:20:11 +02:00
Kim Motoyoshi Kalland
3d04e4965e Doc: Fix some documentation issues.
Change-Id: I21bba7b8a1808cf214cae1b7d3b6b5e41e36e3ba
Reviewed-by: Frederik Gladhorn <frederik.gladhorn@nokia.com>
2012-08-31 21:23:38 +02:00
Sean Harmer
fc41ee4c92 OpenGL: Use official glext.h and gl2ext.h headers
The Khronos group makes the glext.h (Desktop OpenGL) and gl2ext.h
(OpenGL ES2) headers officially available nowadays. Most (all?)
Linux systems ship this by default. On Windows platforms the
glext.h file needs to be downloaded from

http://www.opengl.org/registry/api/glext.h

and placed alongside the system OpenGL header.

Making use of the official header reduces the maintenance
overhead for OpenGL support in Qt by removing the need to copy
and paste definitions into the Qt sources.

As the Khronos-provided headers are standardised and backwards and
forwards compatible we can utilise these for all platforms rather
than just for Windows. This means that all definitions required
by Qt will be present even if the system ships out-dated
equivalents.

Mac OS X needs special handling in that we should always use the
system-provided headers there. This is because Apple controls the
OpenGL driver and the headers that go along with it. As such there
is no possibility that the driver exposes additional functionality
compared with the system-provided OpenGL headers. Apple has also
decided to make different decisions about some OpenGL typedefs
compared to other implementations. For example, Apple typdefs
GLhandleARB to void* whereas other platforms use unsigned int.

The alternative, which is to use the system provided glext.h (or
gl2ext.h) header means that Qt code would need to check for the
availability of such definitions wherever it is not guaranteed
to be provided by core OpenGL/ES just to compile.

The proposed approach means that Qt can compile regardless of
the system's OpenGL extension support. We just need to be
rigourous in runtime checking of support for extensions but
that is already a requirement (and is missing in a few places,
see TODO's added in this commit).

The official Khronos headers are added to Qt as

qopenglext.h - Desktop OpenGL
qopengles2ext.h - OpenGL ES2

They need to be public but not part of QtGui module include, hence
the headers have been modified by adding

 #if 0
 #pragma qt_no_master_include
 #endif

to them.

This has been tested on:

Gentoo Linux with GCC 4.6.3
Windows 7 with MSVC 2010
Mac OSX 10.8 with Apple clang 4.0 (based on LLVM 3.1svn)
QNX with qcc (based on GCC 4.4)

A small change is needed to QtDeclarative when building for OpenGL
ES 2 after applying this commit. See
https://codereview.qt-project.org/#change,31794

Change-Id: I4b3d2b1680baf4c78be9a87b4d8de076d23e8f82
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
2012-08-20 11:58:16 +02:00
Gunnar Sletta
50eed2d068 Get started with patching up the Qt GUI docs
Primary goal, make the front page of the Qt GUI module a bit more
clarifying and avoid downstream references inside the Qt GUI docs.

Change-Id: Icbcfbb64b93963add889bf83711daa9575885c02
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
2012-06-28 06:21:46 +02:00
Samuel Rødal
95427b0f40 Fixed QOpenGLFunctions API.
We don't use the GL short term in the new API.

Change-Id: I73a51f65f5f4216c1763b95dcddf68fe8fc229d1
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
2012-06-18 21:58:30 +02:00
Giuseppe D'Angelo
358f78f215 QtGui: remove \link usages
Change-Id: Ib8cca14a8fa35fbc631bfea9b4873225eac3677f
Reviewed-by: Casper van Donderen <casper.vandonderen@nokia.com>
2012-05-29 11:35:21 +02:00
Casper van Donderen
95d83cb1b6 Remove the usage of deprecated qdoc macros.
QDoc now has support for Doxygen style commands for italics, bold
and list items. This change applies that change in QDoc to the
actual documentation.

Task-number: QTBUG-24578
Change-Id: I519bf9c29b14092e3ab6067612f42bf749eeedf5
Reviewed-by: Shane Kearns <shane.kearns@accenture.com>
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
2012-03-02 23:16:25 +01:00
Gunnar Sletta
e759f62124 Set texture parameters before allocating the texture.
Some drivers use this as a hint to decide on weither to preallocate
mipmap memory or not.

Change-Id: I2fd438a9625b658c7f30fe39a9d63ba5396f9679
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
2012-03-01 13:55:49 +01:00
Samuel Rødal
9610458e0c Use "OpenGL" instead of just "GL" in documentation.
Change-Id: I81a0beebc0241b9699ce321174e13a93e76e45e8
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
2012-02-24 10:03:36 +01:00
Kim Motoyoshi Kalland
e452923f1e Corrected the size of mipmaps in framebuffer objects.
Change-Id: Ia3c0daefc6537b12be7f9072e7defc0631794690
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
2012-02-15 17:06:49 +01:00
Samuel Rødal
b36ece3ff4 Added support for resetting QOpenGLFramebufferObject attachments.
As the documentation says, this can be useful to free or recreate
attachments when needed. For example, it might be useful to free stencil
and depth attachments to free up resources when not rendering to the
framebuffer object.

Change-Id: Ib267024fdd380a788c256eb8fb86e0f8832329e0
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
2012-02-15 17:01:50 +01:00
Gunnar Sletta
3fe3d1dfdd Don't crash when source or target is null
Change-Id: I4992867ad764bd1bd175478c6be1094ca8a72812
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
2012-01-30 14:43:27 +01:00
Jason McDonald
5635823e17 Remove "All rights reserved" line from license headers.
As in the past, to avoid rewriting various autotests that contain
line-number information, an extra blank line has been inserted at the
end of the license text to ensure that this commit does not change the
total number of lines in the license header.

Change-Id: I311e001373776812699d6efc045b5f742890c689
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
2012-01-30 03:54:59 +01:00
Samuel Rødal
2d39471897 Introduced QOpenGLContext::defaultFramebufferObject().
Also add some debugging helpers to make sure applications are correctly
written even on less restrictive platforms.

Change-Id: Ie92e497c32e07b2b83662f7ab5540d8f37777fd0
Reviewed-by: Jørgen Lind <jorgen.lind@nokia.com>
2012-01-27 10:58:32 +01:00
Kim Motoyoshi Kalland
97ba018492 Allocate mipmaps in FBOs with glTexImage2D, not glGenerateMipmap.
Change-Id: I7b7d26da97f82f354d81913eccab46d79ec9e8f0
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
2012-01-24 02:45:13 +01:00
Jason McDonald
629d6eda5c Update contact information in license headers.
Replace Nokia contact email address with Qt Project website.

Change-Id: I431bbbf76d7c27d8b502f87947675c116994c415
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
2012-01-23 04:04:33 +01:00
Jason McDonald
1fdfc2abfe Update copyright year in license headers.
Change-Id: I02f2c620296fcd91d4967d58767ea33fc4e1e7dc
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
2012-01-05 06:36:56 +01:00
Samuel Rødal
77d30df7e5 Get rid of legacy glTexParameterf calls.
ES 1.0 didn't have glTexParameteri, which is why we sometimes used
glTexParameterf. However, we shouldn't use glTexParameterf because
that's treating integer values as floating point, which is not type
safe. ES 1.1+ and ES 2.x have glTexParameteri, and we don't really care
about supporting ES 1.0 in any case in Qt 5.

Change-Id: I6b586b31ddc418ba319c4cc88f6bb3978fdbd040
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
2011-10-28 12:14:10 +02:00
Bradley T. Hughes
6476ac738c Replace implicit QAtomic* casts with explicit load()/store()
Change-Id: Ia7ef1a8e01001f203e409c710c977d6f4686342e
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
2011-10-27 18:57:38 +02:00
Samuel Rødal
d45502c2aa Fixed some doc errors in QOpenGLFramebufferObject.
Change-Id: Ic132bc31f87900a492a80767aa247c71c48c4a10
Reviewed-on: http://codereview.qt-project.org/6334
Sanity-Review: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Casper van Donderen <casper.vandonderen@nokia.com>
2011-10-10 16:54:52 +02:00