Fixed error in QGLFramebufferObject and QOpenGLFramebufferObject docs.
It's the format class that lets you control the number of samples. Change-Id: Id01f107a15787f33b65429d3c882854f2dc8784e Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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@ -702,8 +702,8 @@ void QOpenGLFramebufferObjectPrivate::initAttachments(QOpenGLContext *ctx, QOpen
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create a QOpenGLFramebufferObject with more than one sample per pixel for
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primitives to be antialiased when drawing using a QPainter. To create a
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multisample framebuffer object you should use one of the constructors that
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take a QOpenGLFramebufferObject parameter, and set the
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QOpenGLFramebufferObject::samples() property to a non-zero value.
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take a QOpenGLFramebufferObjectFormat parameter, and set the
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QOpenGLFramebufferObjectFormat::samples() property to a non-zero value.
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For multisample framebuffer objects a color render buffer is created,
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otherwise a texture with the specified texture target is created.
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@ -751,8 +751,8 @@ void QGLFramebufferObjectPrivate::init(QGLFramebufferObject *q, const QSize &sz,
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Note that you need to create a QGLFramebufferObject with more than one
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sample per pixel for primitives to be antialiased when drawing using a
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QPainter. To create a multisample framebuffer object you should use one of
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the constructors that take a QGLFramebufferObject parameter, and set the
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QGLFramebufferObject::samples() property to a non-zero value.
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the constructors that take a QGLFramebufferObjectFormat parameter, and set
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the QGLFramebufferObjectFormat::samples() property to a non-zero value.
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When painting to a QGLFramebufferObject using QPainter, the state of
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the current GL context will be altered by the paint engine to reflect
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