Avoid using direct OpenGL calls in gui and widgets
Change-Id: I5d88a2e204ca23e178a4e3044b9cb13392c3e763 Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
This commit is contained in:
parent
11eb9d37dc
commit
1e8de50674
@ -334,17 +334,18 @@ int QOpenGLContextPrivate::maxTextureSize()
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if (max_texture_size != -1)
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return max_texture_size;
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
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Q_Q(QOpenGLContext);
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QOpenGLFunctions *funcs = q->functions();
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funcs->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
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#ifndef QT_OPENGL_ES
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Q_Q(QOpenGLContext);
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if (!q->isES()) {
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GLenum proxy = GL_PROXY_TEXTURE_2D;
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GLint size;
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GLint next = 64;
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glTexImage2D(proxy, 0, GL_RGBA, next, next, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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glGetTexLevelParameteriv(proxy, 0, GL_TEXTURE_WIDTH, &size);
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funcs->glTexImage2D(proxy, 0, GL_RGBA, next, next, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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funcs->glGetTexLevelParameteriv(proxy, 0, GL_TEXTURE_WIDTH, &size);
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if (size == 0) {
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return max_texture_size;
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}
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@ -354,8 +355,8 @@ int QOpenGLContextPrivate::maxTextureSize()
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if (next > max_texture_size)
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break;
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glTexImage2D(proxy, 0, GL_RGBA, next, next, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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glGetTexLevelParameteriv(proxy, 0, GL_TEXTURE_WIDTH, &next);
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funcs->glTexImage2D(proxy, 0, GL_RGBA, next, next, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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funcs->glGetTexLevelParameteriv(proxy, 0, GL_TEXTURE_WIDTH, &next);
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} while (next > size);
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max_texture_size = size;
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@ -864,7 +865,7 @@ void QOpenGLContext::swapBuffers(QSurface *surface)
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qWarning() << "QOpenGLContext::swapBuffers() called without corresponding makeCurrent()";
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#endif
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if (surface->format().swapBehavior() == QSurfaceFormat::SingleBuffer)
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glFlush();
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functions()->glFlush();
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d->platformGLContext->swapBuffers(surfaceHandle);
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}
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@ -53,7 +53,9 @@ typedef const GLubyte * (QOPENGLF_APIENTRYP qt_glGetStringi)(GLenum, GLuint);
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QOpenGLExtensionMatcher::QOpenGLExtensionMatcher()
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{
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const char *extensionStr = reinterpret_cast<const char *>(glGetString(GL_EXTENSIONS));
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QOpenGLContext *ctx = QOpenGLContext::currentContext();
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QOpenGLFunctions *funcs = ctx->functions();
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const char *extensionStr = reinterpret_cast<const char *>(funcs->glGetString(GL_EXTENSIONS));
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if (extensionStr) {
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QByteArray ba(extensionStr);
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@ -64,9 +66,8 @@ QOpenGLExtensionMatcher::QOpenGLExtensionMatcher()
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#else
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} else {
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// clear error state
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while (glGetError()) {}
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while (funcs->glGetError()) {}
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QOpenGLContext *ctx = QOpenGLContext::currentContext();
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if (ctx) {
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qt_glGetStringi glGetStringi = (qt_glGetStringi)ctx->getProcAddress("glGetStringi");
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@ -74,7 +75,7 @@ QOpenGLExtensionMatcher::QOpenGLExtensionMatcher()
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return;
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GLint numExtensions;
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glGetIntegerv(GL_NUM_EXTENSIONS, &numExtensions);
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funcs->glGetIntegerv(GL_NUM_EXTENSIONS, &numExtensions);
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for (int i = 0; i < numExtensions; ++i) {
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const char *str = reinterpret_cast<const char *>(glGetStringi(GL_EXTENSIONS, i));
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@ -66,7 +66,7 @@
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// which the system headers do not.
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#if defined(QT_OPENGL_ES_2)
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# if defined(Q_OS_MAC)
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# if defined(Q_OS_MAC) // iOS
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# include <OpenGLES/ES2/gl.h>
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# include <OpenGLES/ES2/glext.h>
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@ -78,7 +78,7 @@
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*/
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typedef void* GLeglImageOES;
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# else // "uncontrolled" platforms
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# else // "uncontrolled" ES2 platforms
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# include <GLES2/gl2.h>
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/*
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@ -90,14 +90,14 @@ typedef void* GLeglImageOES;
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typedef char GLchar;
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# include <QtGui/qopengles2ext.h>
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# ifndef GL_DOUBLE
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# define GL_DOUBLE GL_FLOAT
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# endif
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# ifndef GLdouble
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typedef GLfloat GLdouble;
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# endif
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# endif // Q_OS_MAC
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#else
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# ifndef GL_DOUBLE
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# define GL_DOUBLE GL_FLOAT
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# endif
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# ifndef GLdouble
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typedef GLfloat GLdouble;
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# endif
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#else // non-ES2 platforms
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# if defined(Q_OS_MAC)
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# include <OpenGL/gl.h>
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# if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_7
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@ -110,7 +110,7 @@ typedef GLfloat GLdouble;
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# include <GL/gl.h>
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# include <QtGui/qopenglext.h>
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# endif // Q_OS_MAC
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#endif
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#endif // QT_OPENGL_ES_2
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// Desktops, apart from Mac OS X prior to 10.7 can support OpenGL 3
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// and desktops apart from Mac can support OpenGL 4
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@ -337,9 +337,9 @@ bool QOpenGLBuffer::read(int offset, void *data, int count)
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Q_D(QOpenGLBuffer);
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if (!d->funcs->hasOpenGLFeature(QOpenGLFunctions::Buffers) || !d->guard->id())
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return false;
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while (glGetError() != GL_NO_ERROR) ; // Clear error state.
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while (d->funcs->glGetError() != GL_NO_ERROR) ; // Clear error state.
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d->funcs->glGetBufferSubData(d->type, offset, count, data);
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return glGetError() == GL_NO_ERROR;
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return d->funcs->glGetError() == GL_NO_ERROR;
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}
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#else
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Q_UNUSED(offset);
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@ -43,6 +43,7 @@
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#include <QtCore/qglobal.h>
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#include <QtCore/qvarlengtharray.h>
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#include <QtGui/qopengl.h>
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#include <QtGui/qopenglfunctions.h>
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#include "qopengldebug.h"
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@ -1380,7 +1381,7 @@ bool QOpenGLDebugLogger::initialize()
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#undef GET_DEBUG_PROC_ADDRESS
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glGetIntegerv(GL_MAX_DEBUG_MESSAGE_LENGTH, &d->maxMessageLength);
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QOpenGLContext::currentContext()->functions()->glGetIntegerv(GL_MAX_DEBUG_MESSAGE_LENGTH, &d->maxMessageLength);
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#ifndef QT_NO_DEBUG
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if (!d->context->format().testOption(QSurfaceFormat::DebugContext)) {
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@ -1448,15 +1449,16 @@ void QOpenGLDebugLogger::startLogging(QOpenGLDebugLogger::LoggingMode loggingMod
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d->glDebugMessageCallback(&qt_opengl_debug_callback, d);
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d->debugWasEnabled = glIsEnabled(GL_DEBUG_OUTPUT);
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d->syncDebugWasEnabled = glIsEnabled(GL_DEBUG_OUTPUT_SYNCHRONOUS);
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QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
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d->debugWasEnabled = funcs->glIsEnabled(GL_DEBUG_OUTPUT);
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d->syncDebugWasEnabled = funcs->glIsEnabled(GL_DEBUG_OUTPUT_SYNCHRONOUS);
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if (d->loggingMode == SynchronousLogging)
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glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
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funcs->glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
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else
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glDisable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
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funcs->glDisable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
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glEnable(GL_DEBUG_OUTPUT);
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funcs->glEnable(GL_DEBUG_OUTPUT);
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}
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/*!
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@ -1485,13 +1487,14 @@ void QOpenGLDebugLogger::stopLogging()
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d->glDebugMessageCallback(d->oldDebugCallbackFunction, d->oldDebugCallbackParameter);
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QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
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if (!d->debugWasEnabled)
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glDisable(GL_DEBUG_OUTPUT);
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funcs->glDisable(GL_DEBUG_OUTPUT);
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if (d->syncDebugWasEnabled)
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glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
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funcs->glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
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else
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glDisable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
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funcs->glDisable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
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}
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/*!
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@ -57,11 +57,11 @@ QT_BEGIN_NAMESPACE
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#ifndef QT_NO_DEBUG
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#define QT_RESET_GLERROR() \
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{ \
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while (glGetError() != GL_NO_ERROR) {} \
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while (QOpenGLContext::currentContext()->functions()->glGetError() != GL_NO_ERROR) {} \
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}
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#define QT_CHECK_GLERROR() \
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{ \
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GLenum err = glGetError(); \
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GLenum err = QOpenGLContext::currentContext()->functions()->glGetError(); \
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if (err != GL_NO_ERROR) { \
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qDebug("[%s line %d] OpenGL Error: %d", \
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__FILE__, __LINE__, (int)err); \
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@ -405,9 +405,9 @@ namespace
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funcs->glDeleteRenderbuffers(1, &id);
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}
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void freeTextureFunc(QOpenGLFunctions *, GLuint id)
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void freeTextureFunc(QOpenGLFunctions *funcs, GLuint id)
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{
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glDeleteTextures(1, &id);
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funcs->glDeleteTextures(1, &id);
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}
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}
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@ -432,7 +432,7 @@ void QOpenGLFramebufferObjectPrivate::init(QOpenGLFramebufferObject *, const QSi
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#ifndef QT_OPENGL_ES_2
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GLint maxSamples;
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glGetIntegerv(GL_MAX_SAMPLES, &maxSamples);
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funcs.glGetIntegerv(GL_MAX_SAMPLES, &maxSamples);
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samples = qBound(0, int(samples), int(maxSamples));
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#endif
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@ -497,16 +497,16 @@ void QOpenGLFramebufferObjectPrivate::initTexture(GLenum target, GLenum internal
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QOpenGLContext *ctx = QOpenGLContext::currentContext();
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GLuint texture = 0;
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glGenTextures(1, &texture);
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glBindTexture(target, texture);
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funcs.glGenTextures(1, &texture);
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funcs.glBindTexture(target, texture);
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glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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funcs.glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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funcs.glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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funcs.glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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funcs.glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexImage2D(target, 0, internal_format, size.width(), size.height(), 0,
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GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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funcs.glTexImage2D(target, 0, internal_format, size.width(), size.height(), 0,
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GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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if (mipmap) {
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int width = size.width();
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int height = size.height();
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@ -515,20 +515,20 @@ void QOpenGLFramebufferObjectPrivate::initTexture(GLenum target, GLenum internal
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width = qMax(1, width >> 1);
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height = qMax(1, height >> 1);
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++level;
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glTexImage2D(target, level, internal_format, width, height, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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funcs.glTexImage2D(target, level, internal_format, width, height, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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}
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}
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funcs.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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target, texture, 0);
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QT_CHECK_GLERROR();
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glBindTexture(target, 0);
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funcs.glBindTexture(target, 0);
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valid = checkFramebufferStatus(ctx);
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if (valid)
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texture_guard = new QOpenGLSharedResourceGuard(ctx, texture, freeTextureFunc);
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else
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glDeleteTextures(1, &texture);
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funcs.glDeleteTextures(1, &texture);
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}
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void QOpenGLFramebufferObjectPrivate::initAttachments(QOpenGLContext *ctx, QOpenGLFramebufferObject::Attachment attachment)
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@ -1084,7 +1084,8 @@ Q_GUI_EXPORT QImage qt_gl_read_framebuffer(const QSize &size, bool alpha_format,
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int w = size.width();
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int h = size.height();
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while (glGetError());
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QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
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while (funcs->glGetError());
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#if Q_BYTE_ORDER == Q_LITTLE_ENDIAN
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QImage img(size, (alpha_format && include_alpha) ? QImage::Format_ARGB32_Premultiplied
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@ -1094,14 +1095,14 @@ Q_GUI_EXPORT QImage qt_gl_read_framebuffer(const QSize &size, bool alpha_format,
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#else
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GLint fmt = GL_BGRA;
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#endif
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glReadPixels(0, 0, w, h, fmt, GL_UNSIGNED_BYTE, img.bits());
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if (!glGetError())
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funcs->glReadPixels(0, 0, w, h, fmt, GL_UNSIGNED_BYTE, img.bits());
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if (!funcs->glGetError())
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return img.mirrored();
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#endif
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QImage rgbaImage(size, (alpha_format && include_alpha) ? QImage::Format_RGBA8888_Premultiplied
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: QImage::Format_RGBX8888);
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glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, rgbaImage.bits());
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funcs->glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, rgbaImage.bits());
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return rgbaImage.mirrored();
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}
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@ -1992,6 +1992,12 @@ void QOpenGLFunctions::initializeOpenGLFunctions()
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This convenience function will do nothing on OpenGL/ES 1.x systems.
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*/
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/*!
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\fn void QOpenGLFunctions::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
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\internal
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*/
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/*!
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\fn bool QOpenGLFunctions::isInitialized(const QOpenGLFunctionsPrivate *d)
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\internal
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@ -2394,6 +2400,15 @@ static void QOPENGLF_APIENTRY qopenglfResolveClearColor(GLclampf red, GLclampf g
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RESOLVE_FUNC_VOID(0, ClearColor)(red, green, blue, alpha);
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}
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static void QOPENGLF_APIENTRY qopenglfResolveClearDepthf(GLclampf depth)
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{
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if (QOpenGLContext::currentContext()->isES()) {
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RESOLVE_FUNC_VOID(0, ClearDepthf)(depth);
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} else {
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RESOLVE_FUNC_VOID(0, ClearDepth)((GLdouble) depth);
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}
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}
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static void QOPENGLF_APIENTRY qopenglfResolveClearStencil(GLint s)
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{
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RESOLVE_FUNC_VOID(0, ClearStencil)(s);
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@ -2434,6 +2449,15 @@ static void QOPENGLF_APIENTRY qopenglfResolveDepthMask(GLboolean flag)
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RESOLVE_FUNC_VOID(0, DepthMask)(flag);
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}
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static void QOPENGLF_APIENTRY qopenglfResolveDepthRangef(GLclampf zNear, GLclampf zFar)
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{
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if (QOpenGLContext::currentContext()->isES()) {
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RESOLVE_FUNC_VOID(0, DepthRangef)(zNear, zFar);
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} else {
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RESOLVE_FUNC_VOID(0, DepthRange)((GLdouble) zNear, (GLdouble) zFar);
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}
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}
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static void QOPENGLF_APIENTRY qopenglfResolveDisable(GLenum cap)
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{
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RESOLVE_FUNC_VOID(0, Disable)(cap);
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@ -3131,6 +3155,29 @@ static void QOPENGLF_APIENTRY qopenglfResolveGetBufferSubData(GLenum target, qop
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(target, offset, size, data);
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}
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#if !defined(QT_OPENGL_ES_2) && !defined(QT_OPENGL_DYNAMIC)
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// Desktop only
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static void QOPENGLF_APIENTRY qopenglfResolveGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
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{
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RESOLVE_FUNC_VOID(0, GetTexLevelParameteriv)(target, level, pname, params);
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}
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// Special translation functions for ES-specific calls on desktop GL
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static void QOPENGLF_APIENTRY qopenglfTranslateClearDepthf(GLclampf depth)
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{
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::glClearDepth(depth);
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}
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static void QOPENGLF_APIENTRY qopenglfTranslateDepthRangef(GLclampf zNear, GLclampf zFar)
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{
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::glDepthRange(zNear, zFar);
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}
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#endif // !ES2 && !DYNAMIC
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QOpenGLFunctionsPrivate::QOpenGLFunctionsPrivate(QOpenGLContext *)
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{
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/* Assign a pointer to an above defined static function
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@ -3145,6 +3192,7 @@ QOpenGLFunctionsPrivate::QOpenGLFunctionsPrivate(QOpenGLContext *)
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BlendFunc = qopenglfResolveBlendFunc;
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Clear = qopenglfResolveClear;
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ClearColor = qopenglfResolveClearColor;
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ClearDepthf = qopenglfResolveClearDepthf;
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ClearStencil = qopenglfResolveClearStencil;
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ColorMask = qopenglfResolveColorMask;
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CopyTexImage2D = qopenglfResolveCopyTexImage2D;
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@ -3153,6 +3201,7 @@ QOpenGLFunctionsPrivate::QOpenGLFunctionsPrivate(QOpenGLContext *)
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DeleteTextures = qopenglfResolveDeleteTextures;
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DepthFunc = qopenglfResolveDepthFunc;
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DepthMask = qopenglfResolveDepthMask;
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DepthRangef = qopenglfResolveDepthRangef;
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Disable = qopenglfResolveDisable;
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DrawArrays = qopenglfResolveDrawArrays;
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DrawElements = qopenglfResolveDrawElements;
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@ -3186,6 +3235,8 @@ QOpenGLFunctionsPrivate::QOpenGLFunctionsPrivate(QOpenGLContext *)
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TexParameteriv = qopenglfResolveTexParameteriv;
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TexSubImage2D = qopenglfResolveTexSubImage2D;
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Viewport = qopenglfResolveViewport;
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GetTexLevelParameteriv = qopenglfResolveGetTexLevelParameteriv;
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} else {
|
||||
#ifndef QT_OPENGL_DYNAMIC
|
||||
// Use the functions directly. This requires linking QtGui to an OpenGL implementation.
|
||||
@ -3193,6 +3244,7 @@ QOpenGLFunctionsPrivate::QOpenGLFunctionsPrivate(QOpenGLContext *)
|
||||
BlendFunc = ::glBlendFunc;
|
||||
Clear = ::glClear;
|
||||
ClearColor = ::glClearColor;
|
||||
ClearDepthf = qopenglfTranslateClearDepthf;
|
||||
ClearStencil = ::glClearStencil;
|
||||
ColorMask = ::glColorMask;
|
||||
CopyTexImage2D = ::glCopyTexImage2D;
|
||||
@ -3201,6 +3253,7 @@ QOpenGLFunctionsPrivate::QOpenGLFunctionsPrivate(QOpenGLContext *)
|
||||
DeleteTextures = ::glDeleteTextures;
|
||||
DepthFunc = ::glDepthFunc;
|
||||
DepthMask = ::glDepthMask;
|
||||
DepthRangef = qopenglfTranslateDepthRangef;
|
||||
Disable = ::glDisable;
|
||||
DrawArrays = ::glDrawArrays;
|
||||
DrawElements = ::glDrawElements;
|
||||
@ -3234,6 +3287,8 @@ QOpenGLFunctionsPrivate::QOpenGLFunctionsPrivate(QOpenGLContext *)
|
||||
TexParameteriv = ::glTexParameteriv;
|
||||
TexSubImage2D = ::glTexSubImage2D;
|
||||
Viewport = ::glViewport;
|
||||
|
||||
GetTexLevelParameteriv = ::glGetTexLevelParameteriv;
|
||||
#else // QT_OPENGL_DYNAMIC
|
||||
// This should not happen.
|
||||
qFatal("QOpenGLFunctions: Dynamic OpenGL builds do not support platforms with insufficient function resolving capabilities");
|
||||
|
@ -223,6 +223,8 @@ struct QOpenGLFunctionsPrivate;
|
||||
#undef glVertexAttrib4fv
|
||||
#undef glVertexAttribPointer
|
||||
|
||||
#undef glTexLevelParameteriv
|
||||
|
||||
class Q_GUI_EXPORT QOpenGLFunctions
|
||||
{
|
||||
public:
|
||||
@ -405,6 +407,9 @@ public:
|
||||
void glVertexAttrib4fv(GLuint indx, const GLfloat* values);
|
||||
void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr);
|
||||
|
||||
// OpenGL1, not GLES2
|
||||
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
|
||||
|
||||
protected:
|
||||
QOpenGLFunctionsPrivate *d_ptr;
|
||||
static bool isInitialized(const QOpenGLFunctionsPrivate *d) { return d != 0; }
|
||||
@ -420,6 +425,7 @@ struct QOpenGLFunctionsPrivate
|
||||
void (QOPENGLF_APIENTRYP BlendFunc)(GLenum sfactor, GLenum dfactor);
|
||||
void (QOPENGLF_APIENTRYP Clear)(GLbitfield mask);
|
||||
void (QOPENGLF_APIENTRYP ClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
||||
void (QOPENGLF_APIENTRYP ClearDepthf)(GLclampf depth);
|
||||
void (QOPENGLF_APIENTRYP ClearStencil)(GLint s);
|
||||
void (QOPENGLF_APIENTRYP ColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
||||
void (QOPENGLF_APIENTRYP CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
||||
@ -428,6 +434,7 @@ struct QOpenGLFunctionsPrivate
|
||||
void (QOPENGLF_APIENTRYP DeleteTextures)(GLsizei n, const GLuint* textures);
|
||||
void (QOPENGLF_APIENTRYP DepthFunc)(GLenum func);
|
||||
void (QOPENGLF_APIENTRYP DepthMask)(GLboolean flag);
|
||||
void (QOPENGLF_APIENTRYP DepthRangef)(GLclampf nearVal, GLclampf farVal);
|
||||
void (QOPENGLF_APIENTRYP Disable)(GLenum cap);
|
||||
void (QOPENGLF_APIENTRYP DrawArrays)(GLenum mode, GLint first, GLsizei count);
|
||||
void (QOPENGLF_APIENTRYP DrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
|
||||
@ -557,6 +564,13 @@ struct QOpenGLFunctionsPrivate
|
||||
void (QOPENGLF_APIENTRYP VertexAttrib4f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||
void (QOPENGLF_APIENTRYP VertexAttrib4fv)(GLuint indx, const GLfloat* values);
|
||||
void (QOPENGLF_APIENTRYP VertexAttribPointer)(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr);
|
||||
|
||||
// OpenGL1 only, not GLES2
|
||||
void (QOPENGLF_APIENTRYP GetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params);
|
||||
|
||||
// Special non-ES OpenGL variants, not to be called directly
|
||||
void (QOPENGLF_APIENTRYP ClearDepth)(GLdouble depth);
|
||||
void (QOPENGLF_APIENTRYP DepthRange)(GLdouble zNear, GLdouble zFar);
|
||||
};
|
||||
|
||||
// GLES2 + OpenGL1 common subset
|
||||
@ -1210,7 +1224,8 @@ inline GLenum QOpenGLFunctions::glCheckFramebufferStatus(GLenum target)
|
||||
inline void QOpenGLFunctions::glClearDepthf(GLclampf depth)
|
||||
{
|
||||
#ifndef QT_OPENGL_ES
|
||||
::glClearDepth(depth);
|
||||
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
||||
d_ptr->ClearDepthf(depth);
|
||||
#else
|
||||
::glClearDepthf(depth);
|
||||
#endif
|
||||
@ -1332,7 +1347,8 @@ inline void QOpenGLFunctions::glDeleteShader(GLuint shader)
|
||||
inline void QOpenGLFunctions::glDepthRangef(GLclampf zNear, GLclampf zFar)
|
||||
{
|
||||
#ifndef QT_OPENGL_ES
|
||||
::glDepthRange(zNear, zFar);
|
||||
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
||||
d_ptr->DepthRangef(zNear, zFar);
|
||||
#else
|
||||
::glDepthRangef(zNear, zFar);
|
||||
#endif
|
||||
@ -2138,6 +2154,24 @@ inline void QOpenGLFunctions::glVertexAttribPointer(GLuint indx, GLint size, GLe
|
||||
Q_OPENGL_FUNCTIONS_DEBUG
|
||||
}
|
||||
|
||||
// OpenGL1, not GLES2
|
||||
|
||||
inline void QOpenGLFunctions::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
|
||||
{
|
||||
#ifdef QT_OPENGL_ES_2
|
||||
Q_UNUSED(target);
|
||||
Q_UNUSED(level);
|
||||
Q_UNUSED(pname);
|
||||
Q_UNUSED(params);
|
||||
// Cannot get here.
|
||||
qFatal("QOpenGLFunctions: glGetTexLevelParameteriv not available with OpenGL ES");
|
||||
#else
|
||||
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
||||
d_ptr->GetTexLevelParameteriv(target, level, pname, params);
|
||||
#endif
|
||||
Q_OPENGL_FUNCTIONS_DEBUG
|
||||
}
|
||||
|
||||
QT_END_NAMESPACE
|
||||
|
||||
#endif // QT_NO_OPENGL
|
||||
|
@ -43,6 +43,7 @@
|
||||
#include <private/qdrawhelper_p.h>
|
||||
#include <private/qopenglcontext_p.h>
|
||||
#include <QtCore/qmutex.h>
|
||||
#include <QtGui/qopenglfunctions.h>
|
||||
|
||||
QT_BEGIN_NAMESPACE
|
||||
|
||||
@ -91,9 +92,10 @@ void QOpenGL2GradientCache::cleanCache()
|
||||
{
|
||||
QMutexLocker lock(&m_mutex);
|
||||
QOpenGLGradientColorTableHash::const_iterator it = cache.constBegin();
|
||||
QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
|
||||
for (; it != cache.constEnd(); ++it) {
|
||||
const CacheInfo &cache_info = it.value();
|
||||
glDeleteTextures(1, &cache_info.texId);
|
||||
funcs->glDeleteTextures(1, &cache_info.texId);
|
||||
}
|
||||
cache.clear();
|
||||
}
|
||||
@ -129,6 +131,7 @@ GLuint QOpenGL2GradientCache::getBuffer(const QGradient &gradient, qreal opacity
|
||||
|
||||
GLuint QOpenGL2GradientCache::addCacheElement(quint64 hash_val, const QGradient &gradient, qreal opacity)
|
||||
{
|
||||
QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
|
||||
if (cache.size() == maxCacheSize()) {
|
||||
int elem_to_remove = qrand() % maxCacheSize();
|
||||
quint64 key = cache.keys()[elem_to_remove];
|
||||
@ -136,7 +139,7 @@ GLuint QOpenGL2GradientCache::addCacheElement(quint64 hash_val, const QGradient
|
||||
// need to call glDeleteTextures on each removed cache entry:
|
||||
QOpenGLGradientColorTableHash::const_iterator it = cache.constFind(key);
|
||||
do {
|
||||
glDeleteTextures(1, &it.value().texId);
|
||||
funcs->glDeleteTextures(1, &it.value().texId);
|
||||
} while (++it != cache.constEnd() && it.key() == key);
|
||||
cache.remove(key); // may remove more than 1, but OK
|
||||
}
|
||||
@ -144,10 +147,10 @@ GLuint QOpenGL2GradientCache::addCacheElement(quint64 hash_val, const QGradient
|
||||
CacheInfo cache_entry(gradient.stops(), opacity, gradient.interpolationMode());
|
||||
uint buffer[1024];
|
||||
generateGradientColorTable(gradient, buffer, paletteSize(), opacity);
|
||||
glGenTextures(1, &cache_entry.texId);
|
||||
glBindTexture(GL_TEXTURE_2D, cache_entry.texId);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, paletteSize(), 1,
|
||||
0, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
|
||||
funcs->glGenTextures(1, &cache_entry.texId);
|
||||
funcs->glBindTexture(GL_TEXTURE_2D, cache_entry.texId);
|
||||
funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, paletteSize(), 1,
|
||||
0, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
|
||||
return cache.insert(hash_val, cache_entry).value().texId;
|
||||
}
|
||||
|
||||
|
@ -123,14 +123,14 @@ void QOpenGL2PaintEngineExPrivate::updateTextureFilter(GLenum target, GLenum wra
|
||||
lastTextureUsed = id;
|
||||
|
||||
if (smoothPixmapTransform) {
|
||||
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
funcs.glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
funcs.glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
} else {
|
||||
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
funcs.glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
funcs.glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
}
|
||||
glTexParameteri(target, GL_TEXTURE_WRAP_S, wrapMode);
|
||||
glTexParameteri(target, GL_TEXTURE_WRAP_T, wrapMode);
|
||||
funcs.glTexParameteri(target, GL_TEXTURE_WRAP_S, wrapMode);
|
||||
funcs.glTexParameteri(target, GL_TEXTURE_WRAP_T, wrapMode);
|
||||
}
|
||||
|
||||
|
||||
@ -204,7 +204,7 @@ void QOpenGL2PaintEngineExPrivate::updateBrushTexture()
|
||||
GLuint texId = QOpenGL2GradientCache::cacheForContext(ctx)->getBuffer(*g, 1.0);
|
||||
|
||||
funcs.glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT);
|
||||
glBindTexture(GL_TEXTURE_2D, texId);
|
||||
funcs.glBindTexture(GL_TEXTURE_2D, texId);
|
||||
|
||||
if (g->spread() == QGradient::RepeatSpread || g->type() == QGradient::ConicalGradient)
|
||||
updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, q->state()->renderHints & QPainter::SmoothPixmapTransform);
|
||||
@ -439,43 +439,43 @@ void QOpenGL2PaintEngineExPrivate::updateCompositionMode()
|
||||
// qDebug() << "QOpenGL2PaintEngineExPrivate::updateCompositionMode() - Setting GL composition mode for " << q->state()->composition_mode;
|
||||
switch(q->state()->composition_mode) {
|
||||
case QPainter::CompositionMode_SourceOver:
|
||||
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
||||
funcs.glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
||||
break;
|
||||
case QPainter::CompositionMode_DestinationOver:
|
||||
glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ONE);
|
||||
funcs.glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ONE);
|
||||
break;
|
||||
case QPainter::CompositionMode_Clear:
|
||||
glBlendFunc(GL_ZERO, GL_ZERO);
|
||||
funcs.glBlendFunc(GL_ZERO, GL_ZERO);
|
||||
break;
|
||||
case QPainter::CompositionMode_Source:
|
||||
glBlendFunc(GL_ONE, GL_ZERO);
|
||||
funcs.glBlendFunc(GL_ONE, GL_ZERO);
|
||||
break;
|
||||
case QPainter::CompositionMode_Destination:
|
||||
glBlendFunc(GL_ZERO, GL_ONE);
|
||||
funcs.glBlendFunc(GL_ZERO, GL_ONE);
|
||||
break;
|
||||
case QPainter::CompositionMode_SourceIn:
|
||||
glBlendFunc(GL_DST_ALPHA, GL_ZERO);
|
||||
funcs.glBlendFunc(GL_DST_ALPHA, GL_ZERO);
|
||||
break;
|
||||
case QPainter::CompositionMode_DestinationIn:
|
||||
glBlendFunc(GL_ZERO, GL_SRC_ALPHA);
|
||||
funcs.glBlendFunc(GL_ZERO, GL_SRC_ALPHA);
|
||||
break;
|
||||
case QPainter::CompositionMode_SourceOut:
|
||||
glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
|
||||
funcs.glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
|
||||
break;
|
||||
case QPainter::CompositionMode_DestinationOut:
|
||||
glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_ALPHA);
|
||||
funcs.glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_ALPHA);
|
||||
break;
|
||||
case QPainter::CompositionMode_SourceAtop:
|
||||
glBlendFunc(GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
funcs.glBlendFunc(GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
break;
|
||||
case QPainter::CompositionMode_DestinationAtop:
|
||||
glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA);
|
||||
funcs.glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA);
|
||||
break;
|
||||
case QPainter::CompositionMode_Xor:
|
||||
glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
funcs.glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
break;
|
||||
case QPainter::CompositionMode_Plus:
|
||||
glBlendFunc(GL_ONE, GL_ONE);
|
||||
funcs.glBlendFunc(GL_ONE, GL_ONE);
|
||||
break;
|
||||
default:
|
||||
qWarning("Unsupported composition mode");
|
||||
@ -524,7 +524,7 @@ void QOpenGL2PaintEngineExPrivate::drawTexture(const QOpenGLRect& dest, const QO
|
||||
setCoords(staticVertexCoordinateArray, dest);
|
||||
setCoords(staticTextureCoordinateArray, srcTextureRect);
|
||||
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
funcs.glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
}
|
||||
|
||||
void QOpenGL2PaintEngineEx::beginNativePainting()
|
||||
@ -541,37 +541,35 @@ void QOpenGL2PaintEngineEx::beginNativePainting()
|
||||
for (int i = 0; i < QT_GL_VERTEX_ARRAY_TRACKED_COUNT; ++i)
|
||||
d->funcs.glDisableVertexAttribArray(i);
|
||||
|
||||
#ifndef QT_OPENGL_ES_2
|
||||
if (!QOpenGLContext::currentContext()->isES()) {
|
||||
Q_ASSERT(QOpenGLContext::currentContext());
|
||||
const QOpenGLContext *ctx = d->ctx;
|
||||
const QSurfaceFormat &fmt = d->device->context()->format();
|
||||
if (fmt.majorVersion() < 3 || (fmt.majorVersion() == 3 && fmt.minorVersion() < 1)
|
||||
|| (fmt.majorVersion() == 3 && fmt.minorVersion() == 1 && ctx->hasExtension(QByteArrayLiteral("GL_ARB_compatibility")))
|
||||
|| fmt.profile() == QSurfaceFormat::CompatibilityProfile)
|
||||
{
|
||||
// be nice to people who mix OpenGL 1.x code with QPainter commands
|
||||
// by setting modelview and projection matrices to mirror the GL 1
|
||||
// paint engine
|
||||
const QTransform& mtx = state()->matrix;
|
||||
#if !defined(QT_OPENGL_ES_2) && !defined(QT_OPENGL_DYNAMIC)
|
||||
Q_ASSERT(QOpenGLContext::currentContext());
|
||||
const QOpenGLContext *ctx = d->ctx;
|
||||
const QSurfaceFormat &fmt = d->device->context()->format();
|
||||
if (fmt.majorVersion() < 3 || (fmt.majorVersion() == 3 && fmt.minorVersion() < 1)
|
||||
|| (fmt.majorVersion() == 3 && fmt.minorVersion() == 1 && ctx->hasExtension(QByteArrayLiteral("GL_ARB_compatibility")))
|
||||
|| fmt.profile() == QSurfaceFormat::CompatibilityProfile)
|
||||
{
|
||||
// be nice to people who mix OpenGL 1.x code with QPainter commands
|
||||
// by setting modelview and projection matrices to mirror the GL 1
|
||||
// paint engine
|
||||
const QTransform& mtx = state()->matrix;
|
||||
|
||||
float mv_matrix[4][4] =
|
||||
{
|
||||
{ float(mtx.m11()), float(mtx.m12()), 0, float(mtx.m13()) },
|
||||
{ float(mtx.m21()), float(mtx.m22()), 0, float(mtx.m23()) },
|
||||
{ 0, 0, 1, 0 },
|
||||
{ float(mtx.dx()), float(mtx.dy()), 0, float(mtx.m33()) }
|
||||
};
|
||||
float mv_matrix[4][4] =
|
||||
{
|
||||
{ float(mtx.m11()), float(mtx.m12()), 0, float(mtx.m13()) },
|
||||
{ float(mtx.m21()), float(mtx.m22()), 0, float(mtx.m23()) },
|
||||
{ 0, 0, 1, 0 },
|
||||
{ float(mtx.dx()), float(mtx.dy()), 0, float(mtx.m33()) }
|
||||
};
|
||||
|
||||
const QSize sz = d->device->size();
|
||||
const QSize sz = d->device->size();
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glOrtho(0, sz.width(), sz.height(), 0, -999999, 999999);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glOrtho(0, sz.width(), sz.height(), 0, -999999, 999999);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadMatrixf(&mv_matrix[0][0]);
|
||||
}
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadMatrixf(&mv_matrix[0][0]);
|
||||
}
|
||||
#endif // QT_OPENGL_ES_2
|
||||
|
||||
@ -586,17 +584,17 @@ void QOpenGL2PaintEngineEx::beginNativePainting()
|
||||
|
||||
void QOpenGL2PaintEngineExPrivate::resetGLState()
|
||||
{
|
||||
glDisable(GL_BLEND);
|
||||
funcs.glDisable(GL_BLEND);
|
||||
funcs.glActiveTexture(GL_TEXTURE0);
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
glDepthMask(true);
|
||||
glDepthFunc(GL_LESS);
|
||||
funcs.glDisable(GL_STENCIL_TEST);
|
||||
funcs.glDisable(GL_DEPTH_TEST);
|
||||
funcs.glDisable(GL_SCISSOR_TEST);
|
||||
funcs.glDepthMask(true);
|
||||
funcs.glDepthFunc(GL_LESS);
|
||||
funcs.glClearDepthf(1);
|
||||
glStencilMask(0xff);
|
||||
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
|
||||
glStencilFunc(GL_ALWAYS, 0, 0xff);
|
||||
funcs.glStencilMask(0xff);
|
||||
funcs.glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
|
||||
funcs.glStencilFunc(GL_ALWAYS, 0, 0xff);
|
||||
setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, false);
|
||||
setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, false);
|
||||
setVertexAttribArrayEnabled(QT_OPACITY_ATTR, false);
|
||||
@ -755,9 +753,9 @@ void QOpenGL2PaintEngineExPrivate::fill(const QVectorPath& path)
|
||||
cache->primitiveType = GL_TRIANGLE_FAN;
|
||||
cache->iscale = inverseScale;
|
||||
#ifdef QT_OPENGL_CACHE_AS_VBOS
|
||||
glGenBuffers(1, &cache->vbo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
|
||||
glBufferData(GL_ARRAY_BUFFER, floatSizeInBytes, vertexCoordinateArray.data(), GL_STATIC_DRAW);
|
||||
funcs.glGenBuffers(1, &cache->vbo);
|
||||
funcs.glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
|
||||
funcs.glBufferData(GL_ARRAY_BUFFER, floatSizeInBytes, vertexCoordinateArray.data(), GL_STATIC_DRAW);
|
||||
cache->ibo = 0;
|
||||
#else
|
||||
cache->vertices = (float *) malloc(floatSizeInBytes);
|
||||
@ -768,12 +766,12 @@ void QOpenGL2PaintEngineExPrivate::fill(const QVectorPath& path)
|
||||
|
||||
prepareForDraw(currentBrush.isOpaque());
|
||||
#ifdef QT_OPENGL_CACHE_AS_VBOS
|
||||
glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
|
||||
funcs.glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
|
||||
setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, 0);
|
||||
#else
|
||||
setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, cache->vertices);
|
||||
#endif
|
||||
glDrawArrays(cache->primitiveType, 0, cache->vertexCount);
|
||||
funcs.glDrawArrays(cache->primitiveType, 0, cache->vertexCount);
|
||||
|
||||
} else {
|
||||
// printf(" - Marking path as cachable...\n");
|
||||
@ -833,10 +831,10 @@ void QOpenGL2PaintEngineExPrivate::fill(const QVectorPath& path)
|
||||
cache->iscale = inverseScale;
|
||||
cache->indexType = polys.indices.type();
|
||||
#ifdef QT_OPENGL_CACHE_AS_VBOS
|
||||
glGenBuffers(1, &cache->vbo);
|
||||
glGenBuffers(1, &cache->ibo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cache->ibo);
|
||||
funcs.glGenBuffers(1, &cache->vbo);
|
||||
funcs.glGenBuffers(1, &cache->ibo);
|
||||
funcs.glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
|
||||
funcs.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cache->ibo);
|
||||
|
||||
if (polys.indices.type() == QVertexIndexVector::UnsignedInt)
|
||||
funcs.glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(quint32) * polys.indices.size(), polys.indices.data(), GL_STATIC_DRAW);
|
||||
@ -863,21 +861,21 @@ void QOpenGL2PaintEngineExPrivate::fill(const QVectorPath& path)
|
||||
|
||||
prepareForDraw(currentBrush.isOpaque());
|
||||
#ifdef QT_OPENGL_CACHE_AS_VBOS
|
||||
glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cache->ibo);
|
||||
funcs.glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
|
||||
funcs.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cache->ibo);
|
||||
setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, 0);
|
||||
if (cache->indexType == QVertexIndexVector::UnsignedInt)
|
||||
glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_INT, 0);
|
||||
funcs.glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_INT, 0);
|
||||
else
|
||||
glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_SHORT, 0);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
funcs.glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_SHORT, 0);
|
||||
funcs.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
funcs.glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
#else
|
||||
setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, cache->vertices);
|
||||
if (cache->indexType == QVertexIndexVector::UnsignedInt)
|
||||
glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_INT, (qint32 *)cache->indices);
|
||||
funcs.glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_INT, (qint32 *)cache->indices);
|
||||
else
|
||||
glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_SHORT, (qint16 *)cache->indices);
|
||||
funcs.glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_SHORT, (qint16 *)cache->indices);
|
||||
#endif
|
||||
|
||||
} else {
|
||||
@ -904,9 +902,9 @@ void QOpenGL2PaintEngineExPrivate::fill(const QVectorPath& path)
|
||||
prepareForDraw(currentBrush.isOpaque());
|
||||
setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, vertices.constData());
|
||||
if (funcs.hasOpenGLExtension(QOpenGLExtensions::ElementIndexUint))
|
||||
glDrawElements(GL_TRIANGLES, polys.indices.size(), GL_UNSIGNED_INT, polys.indices.data());
|
||||
funcs.glDrawElements(GL_TRIANGLES, polys.indices.size(), GL_UNSIGNED_INT, polys.indices.data());
|
||||
else
|
||||
glDrawElements(GL_TRIANGLES, polys.indices.size(), GL_UNSIGNED_SHORT, polys.indices.data());
|
||||
funcs.glDrawElements(GL_TRIANGLES, polys.indices.size(), GL_UNSIGNED_SHORT, polys.indices.data());
|
||||
} else {
|
||||
// We can't handle big, concave painter paths with OpenGL without stencil buffer.
|
||||
qWarning("Painter path exceeds +/-32767 pixels.");
|
||||
@ -920,24 +918,24 @@ void QOpenGL2PaintEngineExPrivate::fill(const QVectorPath& path)
|
||||
|
||||
fillStencilWithVertexArray(vertexCoordinateArray, path.hasWindingFill());
|
||||
|
||||
glStencilMask(0xff);
|
||||
glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
|
||||
funcs.glStencilMask(0xff);
|
||||
funcs.glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
|
||||
|
||||
if (q->state()->clipTestEnabled) {
|
||||
// Pass when high bit is set, replace stencil value with current clip
|
||||
glStencilFunc(GL_NOTEQUAL, q->state()->currentClip, GL_STENCIL_HIGH_BIT);
|
||||
funcs.glStencilFunc(GL_NOTEQUAL, q->state()->currentClip, GL_STENCIL_HIGH_BIT);
|
||||
} else if (path.hasWindingFill()) {
|
||||
// Pass when any bit is set, replace stencil value with 0
|
||||
glStencilFunc(GL_NOTEQUAL, 0, 0xff);
|
||||
funcs.glStencilFunc(GL_NOTEQUAL, 0, 0xff);
|
||||
} else {
|
||||
// Pass when high bit is set, replace stencil value with 0
|
||||
glStencilFunc(GL_NOTEQUAL, 0, GL_STENCIL_HIGH_BIT);
|
||||
funcs.glStencilFunc(GL_NOTEQUAL, 0, GL_STENCIL_HIGH_BIT);
|
||||
}
|
||||
prepareForDraw(currentBrush.isOpaque());
|
||||
|
||||
// Stencil the brush onto the dest buffer
|
||||
composite(vertexCoordinateArray.boundingRect());
|
||||
glStencilMask(0);
|
||||
funcs.glStencilMask(0);
|
||||
updateClipScissorTest();
|
||||
}
|
||||
}
|
||||
@ -954,16 +952,16 @@ void QOpenGL2PaintEngineExPrivate::fillStencilWithVertexArray(const float *data,
|
||||
Q_ASSERT(count || stops);
|
||||
|
||||
// qDebug("QOpenGL2PaintEngineExPrivate::fillStencilWithVertexArray()");
|
||||
glStencilMask(0xff); // Enable stencil writes
|
||||
funcs.glStencilMask(0xff); // Enable stencil writes
|
||||
|
||||
if (dirtyStencilRegion.intersects(currentScissorBounds)) {
|
||||
QVector<QRect> clearRegion = dirtyStencilRegion.intersected(currentScissorBounds).rects();
|
||||
glClearStencil(0); // Clear to zero
|
||||
funcs.glClearStencil(0); // Clear to zero
|
||||
for (int i = 0; i < clearRegion.size(); ++i) {
|
||||
#ifndef QT_GL_NO_SCISSOR_TEST
|
||||
setScissor(clearRegion.at(i));
|
||||
#endif
|
||||
glClear(GL_STENCIL_BUFFER_BIT);
|
||||
funcs.glClear(GL_STENCIL_BUFFER_BIT);
|
||||
}
|
||||
|
||||
dirtyStencilRegion -= currentScissorBounds;
|
||||
@ -973,23 +971,23 @@ void QOpenGL2PaintEngineExPrivate::fillStencilWithVertexArray(const float *data,
|
||||
#endif
|
||||
}
|
||||
|
||||
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); // Disable color writes
|
||||
funcs.glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); // Disable color writes
|
||||
useSimpleShader();
|
||||
glEnable(GL_STENCIL_TEST); // For some reason, this has to happen _after_ the simple shader is use()'d
|
||||
funcs.glEnable(GL_STENCIL_TEST); // For some reason, this has to happen _after_ the simple shader is use()'d
|
||||
|
||||
if (mode == WindingFillMode) {
|
||||
Q_ASSERT(stops && !count);
|
||||
if (q->state()->clipTestEnabled) {
|
||||
// Flatten clip values higher than current clip, and set high bit to match current clip
|
||||
glStencilFunc(GL_LEQUAL, GL_STENCIL_HIGH_BIT | q->state()->currentClip, ~GL_STENCIL_HIGH_BIT);
|
||||
glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
|
||||
funcs.glStencilFunc(GL_LEQUAL, GL_STENCIL_HIGH_BIT | q->state()->currentClip, ~GL_STENCIL_HIGH_BIT);
|
||||
funcs.glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
|
||||
composite(bounds);
|
||||
|
||||
glStencilFunc(GL_EQUAL, GL_STENCIL_HIGH_BIT, GL_STENCIL_HIGH_BIT);
|
||||
funcs.glStencilFunc(GL_EQUAL, GL_STENCIL_HIGH_BIT, GL_STENCIL_HIGH_BIT);
|
||||
} else if (!stencilClean) {
|
||||
// Clear stencil buffer within bounding rect
|
||||
glStencilFunc(GL_ALWAYS, 0, 0xff);
|
||||
glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO);
|
||||
funcs.glStencilFunc(GL_ALWAYS, 0, 0xff);
|
||||
funcs.glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO);
|
||||
composite(bounds);
|
||||
}
|
||||
|
||||
@ -997,44 +995,44 @@ void QOpenGL2PaintEngineExPrivate::fillStencilWithVertexArray(const float *data,
|
||||
funcs.glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_INCR_WRAP, GL_INCR_WRAP);
|
||||
// Dec. for back-facing "holes"
|
||||
funcs.glStencilOpSeparate(GL_BACK, GL_KEEP, GL_DECR_WRAP, GL_DECR_WRAP);
|
||||
glStencilMask(~GL_STENCIL_HIGH_BIT);
|
||||
funcs.glStencilMask(~GL_STENCIL_HIGH_BIT);
|
||||
drawVertexArrays(data, stops, stopCount, GL_TRIANGLE_FAN);
|
||||
|
||||
if (q->state()->clipTestEnabled) {
|
||||
// Clear high bit of stencil outside of path
|
||||
glStencilFunc(GL_EQUAL, q->state()->currentClip, ~GL_STENCIL_HIGH_BIT);
|
||||
glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
|
||||
glStencilMask(GL_STENCIL_HIGH_BIT);
|
||||
funcs.glStencilFunc(GL_EQUAL, q->state()->currentClip, ~GL_STENCIL_HIGH_BIT);
|
||||
funcs.glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
|
||||
funcs.glStencilMask(GL_STENCIL_HIGH_BIT);
|
||||
composite(bounds);
|
||||
}
|
||||
} else if (mode == OddEvenFillMode) {
|
||||
glStencilMask(GL_STENCIL_HIGH_BIT);
|
||||
glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT); // Simply invert the stencil bit
|
||||
funcs.glStencilMask(GL_STENCIL_HIGH_BIT);
|
||||
funcs.glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT); // Simply invert the stencil bit
|
||||
drawVertexArrays(data, stops, stopCount, GL_TRIANGLE_FAN);
|
||||
|
||||
} else { // TriStripStrokeFillMode
|
||||
Q_ASSERT(count && !stops); // tristrips generated directly, so no vertexArray or stops
|
||||
glStencilMask(GL_STENCIL_HIGH_BIT);
|
||||
funcs.glStencilMask(GL_STENCIL_HIGH_BIT);
|
||||
#if 0
|
||||
glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT); // Simply invert the stencil bit
|
||||
funcs.glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT); // Simply invert the stencil bit
|
||||
setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, data);
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, count);
|
||||
funcs.glDrawArrays(GL_TRIANGLE_STRIP, 0, count);
|
||||
#else
|
||||
|
||||
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
||||
funcs.glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
||||
if (q->state()->clipTestEnabled) {
|
||||
glStencilFunc(GL_LEQUAL, q->state()->currentClip | GL_STENCIL_HIGH_BIT,
|
||||
~GL_STENCIL_HIGH_BIT);
|
||||
funcs.glStencilFunc(GL_LEQUAL, q->state()->currentClip | GL_STENCIL_HIGH_BIT,
|
||||
~GL_STENCIL_HIGH_BIT);
|
||||
} else {
|
||||
glStencilFunc(GL_ALWAYS, GL_STENCIL_HIGH_BIT, 0xff);
|
||||
funcs.glStencilFunc(GL_ALWAYS, GL_STENCIL_HIGH_BIT, 0xff);
|
||||
}
|
||||
setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, data);
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, count);
|
||||
funcs.glDrawArrays(GL_TRIANGLE_STRIP, 0, count);
|
||||
#endif
|
||||
}
|
||||
|
||||
// Enable color writes & disable stencil writes
|
||||
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||
funcs.glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||
}
|
||||
|
||||
/*
|
||||
@ -1050,22 +1048,22 @@ void QOpenGL2PaintEngineExPrivate::resetClipIfNeeded()
|
||||
Q_Q(QOpenGL2PaintEngineEx);
|
||||
|
||||
useSimpleShader();
|
||||
glEnable(GL_STENCIL_TEST);
|
||||
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
|
||||
funcs.glEnable(GL_STENCIL_TEST);
|
||||
funcs.glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
|
||||
|
||||
QRectF bounds = q->state()->matrix.inverted().mapRect(QRectF(0, 0, width, height));
|
||||
QOpenGLRect rect(bounds.left(), bounds.top(), bounds.right(), bounds.bottom());
|
||||
|
||||
// Set high bit on clip region
|
||||
glStencilFunc(GL_LEQUAL, q->state()->currentClip, 0xff);
|
||||
glStencilOp(GL_KEEP, GL_INVERT, GL_INVERT);
|
||||
glStencilMask(GL_STENCIL_HIGH_BIT);
|
||||
funcs.glStencilFunc(GL_LEQUAL, q->state()->currentClip, 0xff);
|
||||
funcs.glStencilOp(GL_KEEP, GL_INVERT, GL_INVERT);
|
||||
funcs.glStencilMask(GL_STENCIL_HIGH_BIT);
|
||||
composite(rect);
|
||||
|
||||
// Reset clipping to 1 and everything else to zero
|
||||
glStencilFunc(GL_NOTEQUAL, 0x01, GL_STENCIL_HIGH_BIT);
|
||||
glStencilOp(GL_ZERO, GL_REPLACE, GL_REPLACE);
|
||||
glStencilMask(0xff);
|
||||
funcs.glStencilFunc(GL_NOTEQUAL, 0x01, GL_STENCIL_HIGH_BIT);
|
||||
funcs.glStencilOp(GL_ZERO, GL_REPLACE, GL_REPLACE);
|
||||
funcs.glStencilMask(0xff);
|
||||
composite(rect);
|
||||
|
||||
q->state()->currentClip = 1;
|
||||
@ -1073,8 +1071,8 @@ void QOpenGL2PaintEngineExPrivate::resetClipIfNeeded()
|
||||
|
||||
maxClip = 1;
|
||||
|
||||
glStencilMask(0x0);
|
||||
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||
funcs.glStencilMask(0x0);
|
||||
funcs.glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||
}
|
||||
|
||||
bool QOpenGL2PaintEngineExPrivate::prepareForCachedGlyphDraw(const QFontEngineGlyphCache &cache)
|
||||
@ -1107,9 +1105,9 @@ bool QOpenGL2PaintEngineExPrivate::prepareForDraw(bool srcPixelsAreOpaque)
|
||||
|| (q->state()->composition_mode == QPainter::CompositionMode_SourceOver
|
||||
&& srcPixelsAreOpaque && !stateHasOpacity))
|
||||
{
|
||||
glDisable(GL_BLEND);
|
||||
funcs.glDisable(GL_BLEND);
|
||||
} else {
|
||||
glEnable(GL_BLEND);
|
||||
funcs.glEnable(GL_BLEND);
|
||||
}
|
||||
|
||||
QOpenGLEngineShaderManager::OpacityMode opacityMode;
|
||||
@ -1159,7 +1157,7 @@ void QOpenGL2PaintEngineExPrivate::composite(const QOpenGLRect& boundingRect)
|
||||
{
|
||||
setCoords(staticVertexCoordinateArray, boundingRect);
|
||||
setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, staticVertexCoordinateArray);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
funcs.glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
}
|
||||
|
||||
// Draws the vertex array as a set of <vertexArrayStops.size()> triangle fans.
|
||||
@ -1177,7 +1175,7 @@ void QOpenGL2PaintEngineExPrivate::drawVertexArrays(const float *data, int *stop
|
||||
for (int i=previousStop; i<stop; ++i)
|
||||
qDebug(" %02d: [%.2f, %.2f]", i, vertexArray.data()[i].x, vertexArray.data()[i].y);
|
||||
*/
|
||||
glDrawArrays(primitive, previousStop, stop - previousStop);
|
||||
funcs.glDrawArrays(primitive, previousStop, stop - previousStop);
|
||||
previousStop = stop;
|
||||
}
|
||||
}
|
||||
@ -1269,7 +1267,7 @@ void QOpenGL2PaintEngineExPrivate::stroke(const QVectorPath &path, const QPen &p
|
||||
if (opaque) {
|
||||
prepareForDraw(opaque);
|
||||
setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, stroker.vertices());
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, stroker.vertexCount() / 2);
|
||||
funcs.glDrawArrays(GL_TRIANGLE_STRIP, 0, stroker.vertexCount() / 2);
|
||||
|
||||
// QBrush b(Qt::green);
|
||||
// d->setBrush(&b);
|
||||
@ -1292,16 +1290,16 @@ void QOpenGL2PaintEngineExPrivate::stroke(const QVectorPath &path, const QPen &p
|
||||
fillStencilWithVertexArray(stroker.vertices(), stroker.vertexCount() / 2,
|
||||
0, 0, bounds, QOpenGL2PaintEngineExPrivate::TriStripStrokeFillMode);
|
||||
|
||||
glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
|
||||
funcs.glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
|
||||
|
||||
// Pass when any bit is set, replace stencil value with 0
|
||||
glStencilFunc(GL_NOTEQUAL, 0, GL_STENCIL_HIGH_BIT);
|
||||
funcs.glStencilFunc(GL_NOTEQUAL, 0, GL_STENCIL_HIGH_BIT);
|
||||
prepareForDraw(false);
|
||||
|
||||
// Stencil the brush onto the dest buffer
|
||||
composite(bounds);
|
||||
|
||||
glStencilMask(0);
|
||||
funcs.glStencilMask(0);
|
||||
|
||||
updateClipScissorTest();
|
||||
}
|
||||
@ -1336,11 +1334,12 @@ void QOpenGL2PaintEngineEx::renderHintsChanged()
|
||||
|
||||
#ifndef QT_OPENGL_ES_2
|
||||
if (!QOpenGLContext::currentContext()->isES()) {
|
||||
Q_D(QOpenGL2PaintEngineEx);
|
||||
if ((state()->renderHints & QPainter::Antialiasing)
|
||||
|| (state()->renderHints & QPainter::HighQualityAntialiasing))
|
||||
glEnable(GL_MULTISAMPLE);
|
||||
d->funcs.glEnable(GL_MULTISAMPLE);
|
||||
else
|
||||
glDisable(GL_MULTISAMPLE);
|
||||
d->funcs.glDisable(GL_MULTISAMPLE);
|
||||
}
|
||||
#endif // QT_OPENGL_ES_2
|
||||
|
||||
@ -1461,7 +1460,7 @@ bool QOpenGL2PaintEngineEx::drawTexture(const QRectF &dest, GLuint textureId, co
|
||||
d->transferMode(ImageDrawingMode);
|
||||
|
||||
d->funcs.glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
|
||||
glBindTexture(GL_TEXTURE_2D, textureId);
|
||||
d->funcs.glBindTexture(GL_TEXTURE_2D, textureId);
|
||||
|
||||
QOpenGLRect srcRect(src.left(), src.bottom(), src.right(), src.top());
|
||||
|
||||
@ -1720,15 +1719,15 @@ void QOpenGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngine::GlyphFormat gly
|
||||
|
||||
#if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO)
|
||||
if (elementIndicesVBOId == 0)
|
||||
glGenBuffers(1, &elementIndicesVBOId);
|
||||
funcs.glGenBuffers(1, &elementIndicesVBOId);
|
||||
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementIndicesVBOId);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, elementIndices.size() * sizeof(GLushort),
|
||||
elementIndices.constData(), GL_STATIC_DRAW);
|
||||
funcs.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementIndicesVBOId);
|
||||
funcs.glBufferData(GL_ELEMENT_ARRAY_BUFFER, elementIndices.size() * sizeof(GLushort),
|
||||
elementIndices.constData(), GL_STATIC_DRAW);
|
||||
#endif
|
||||
} else {
|
||||
#if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO)
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementIndicesVBOId);
|
||||
funcs.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementIndicesVBOId);
|
||||
#endif
|
||||
}
|
||||
|
||||
@ -1774,8 +1773,8 @@ void QOpenGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngine::GlyphFormat gly
|
||||
opacityUniformDirty = true;
|
||||
}
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_SRC_COLOR);
|
||||
funcs.glEnable(GL_BLEND);
|
||||
funcs.glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_SRC_COLOR);
|
||||
funcs.glBlendColor(c.redF(), c.greenF(), c.blueF(), c.alphaF());
|
||||
} else {
|
||||
// Other brush styles need two passes.
|
||||
@ -1790,17 +1789,17 @@ void QOpenGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngine::GlyphFormat gly
|
||||
|
||||
compositionModeDirty = false; // I can handle this myself, thank you very much
|
||||
prepareForCachedGlyphDraw(*cache);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
|
||||
funcs.glEnable(GL_BLEND);
|
||||
funcs.glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
|
||||
|
||||
funcs.glActiveTexture(GL_TEXTURE0 + QT_MASK_TEXTURE_UNIT);
|
||||
glBindTexture(GL_TEXTURE_2D, cache->texture());
|
||||
funcs.glBindTexture(GL_TEXTURE_2D, cache->texture());
|
||||
updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, false);
|
||||
|
||||
#if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO)
|
||||
glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, 0);
|
||||
funcs.glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, 0);
|
||||
#else
|
||||
glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, elementIndices.data());
|
||||
funcs.glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, elementIndices.data());
|
||||
#endif
|
||||
|
||||
shaderManager->setMaskType(QOpenGLEngineShaderManager::SubPixelMaskPass2);
|
||||
@ -1814,8 +1813,8 @@ void QOpenGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngine::GlyphFormat gly
|
||||
|
||||
compositionModeDirty = false;
|
||||
prepareForCachedGlyphDraw(*cache);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_ONE, GL_ONE);
|
||||
funcs.glEnable(GL_BLEND);
|
||||
funcs.glBlendFunc(GL_ONE, GL_ONE);
|
||||
}
|
||||
compositionModeDirty = true;
|
||||
} else if (glyphFormat == QFontEngine::Format_ARGB) {
|
||||
@ -1839,27 +1838,27 @@ void QOpenGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngine::GlyphFormat gly
|
||||
funcs.glActiveTexture(GL_TEXTURE0 + QT_MASK_TEXTURE_UNIT);
|
||||
|
||||
if (lastMaskTextureUsed != cache->texture()) {
|
||||
glBindTexture(GL_TEXTURE_2D, cache->texture());
|
||||
funcs.glBindTexture(GL_TEXTURE_2D, cache->texture());
|
||||
lastMaskTextureUsed = cache->texture();
|
||||
}
|
||||
|
||||
if (cache->filterMode() != filterMode) {
|
||||
if (filterMode == QOpenGLTextureGlyphCache::Linear) {
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
funcs.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
funcs.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
} else {
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
funcs.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
funcs.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
}
|
||||
cache->setFilterMode(filterMode);
|
||||
}
|
||||
}
|
||||
|
||||
#if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO)
|
||||
glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, 0);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
funcs.glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, 0);
|
||||
funcs.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
#else
|
||||
glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, elementIndices.data());
|
||||
funcs.glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, elementIndices.data());
|
||||
#endif
|
||||
}
|
||||
|
||||
@ -1960,7 +1959,7 @@ void QOpenGL2PaintEngineExPrivate::drawPixmapFragments(const QPainter::PixmapFra
|
||||
shaderManager->currentProgram()->setUniformValue(location(QOpenGLEngineShaderManager::PatternColor), col);
|
||||
}
|
||||
|
||||
glDrawArrays(GL_TRIANGLES, 0, 6 * fragmentCount);
|
||||
funcs.glDrawArrays(GL_TRIANGLES, 0, 6 * fragmentCount);
|
||||
}
|
||||
|
||||
bool QOpenGL2PaintEngineEx::begin(QPaintDevice *pdev)
|
||||
@ -2005,15 +2004,15 @@ bool QOpenGL2PaintEngineEx::begin(QPaintDevice *pdev)
|
||||
|
||||
d->shaderManager = new QOpenGLEngineShaderManager(d->ctx);
|
||||
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
d->funcs.glDisable(GL_STENCIL_TEST);
|
||||
d->funcs.glDisable(GL_DEPTH_TEST);
|
||||
d->funcs.glDisable(GL_SCISSOR_TEST);
|
||||
|
||||
d->glyphCacheFormat = QFontEngine::Format_A8;
|
||||
|
||||
#ifndef QT_OPENGL_ES_2
|
||||
if (!QOpenGLContext::currentContext()->isES()) {
|
||||
glDisable(GL_MULTISAMPLE);
|
||||
d->funcs.glDisable(GL_MULTISAMPLE);
|
||||
d->glyphCacheFormat = QFontEngine::Format_A32;
|
||||
d->multisamplingAlwaysEnabled = false;
|
||||
} else
|
||||
@ -2071,7 +2070,7 @@ void QOpenGL2PaintEngineEx::ensureActive()
|
||||
d->device->ensureActiveTarget();
|
||||
|
||||
d->transferMode(BrushDrawingMode);
|
||||
glViewport(0, 0, d->width, d->height);
|
||||
d->funcs.glViewport(0, 0, d->width, d->height);
|
||||
d->needsSync = false;
|
||||
d->lastMaskTextureUsed = 0;
|
||||
d->shaderManager->setDirty();
|
||||
@ -2086,11 +2085,11 @@ void QOpenGL2PaintEngineExPrivate::updateClipScissorTest()
|
||||
{
|
||||
Q_Q(QOpenGL2PaintEngineEx);
|
||||
if (q->state()->clipTestEnabled) {
|
||||
glEnable(GL_STENCIL_TEST);
|
||||
glStencilFunc(GL_LEQUAL, q->state()->currentClip, ~GL_STENCIL_HIGH_BIT);
|
||||
funcs.glEnable(GL_STENCIL_TEST);
|
||||
funcs.glStencilFunc(GL_LEQUAL, q->state()->currentClip, ~GL_STENCIL_HIGH_BIT);
|
||||
} else {
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
glStencilFunc(GL_ALWAYS, 0, 0xff);
|
||||
funcs.glDisable(GL_STENCIL_TEST);
|
||||
funcs.glStencilFunc(GL_ALWAYS, 0, 0xff);
|
||||
}
|
||||
|
||||
#ifdef QT_GL_NO_SCISSOR_TEST
|
||||
@ -2112,9 +2111,9 @@ void QOpenGL2PaintEngineExPrivate::updateClipScissorTest()
|
||||
currentScissorBounds = bounds;
|
||||
|
||||
if (bounds == QRect(0, 0, width, height)) {
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
funcs.glDisable(GL_SCISSOR_TEST);
|
||||
} else {
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
funcs.glEnable(GL_SCISSOR_TEST);
|
||||
setScissor(bounds);
|
||||
}
|
||||
#endif
|
||||
@ -2130,7 +2129,7 @@ void QOpenGL2PaintEngineExPrivate::setScissor(const QRect &rect)
|
||||
}
|
||||
const int height = rect.height();
|
||||
|
||||
glScissor(left, bottom, width, height);
|
||||
funcs.glScissor(left, bottom, width, height);
|
||||
}
|
||||
|
||||
void QOpenGL2PaintEngineEx::clipEnabledChanged()
|
||||
@ -2149,10 +2148,10 @@ void QOpenGL2PaintEngineExPrivate::clearClip(uint value)
|
||||
{
|
||||
dirtyStencilRegion -= currentScissorBounds;
|
||||
|
||||
glStencilMask(0xff);
|
||||
glClearStencil(value);
|
||||
glClear(GL_STENCIL_BUFFER_BIT);
|
||||
glStencilMask(0x0);
|
||||
funcs.glStencilMask(0xff);
|
||||
funcs.glClearStencil(value);
|
||||
funcs.glClear(GL_STENCIL_BUFFER_BIT);
|
||||
funcs.glStencilMask(0x0);
|
||||
|
||||
q->state()->needsClipBufferClear = false;
|
||||
}
|
||||
@ -2180,15 +2179,15 @@ void QOpenGL2PaintEngineExPrivate::writeClip(const QVectorPath &path, uint value
|
||||
clearClip(1);
|
||||
|
||||
if (path.isEmpty()) {
|
||||
glEnable(GL_STENCIL_TEST);
|
||||
glStencilFunc(GL_LEQUAL, value, ~GL_STENCIL_HIGH_BIT);
|
||||
funcs.glEnable(GL_STENCIL_TEST);
|
||||
funcs.glStencilFunc(GL_LEQUAL, value, ~GL_STENCIL_HIGH_BIT);
|
||||
return;
|
||||
}
|
||||
|
||||
if (q->state()->clipTestEnabled)
|
||||
glStencilFunc(GL_LEQUAL, q->state()->currentClip, ~GL_STENCIL_HIGH_BIT);
|
||||
funcs.glStencilFunc(GL_LEQUAL, q->state()->currentClip, ~GL_STENCIL_HIGH_BIT);
|
||||
else
|
||||
glStencilFunc(GL_ALWAYS, 0, 0xff);
|
||||
funcs.glStencilFunc(GL_ALWAYS, 0, 0xff);
|
||||
|
||||
vertexCoordinateArray.clear();
|
||||
vertexCoordinateArray.addPath(path, inverseScale, false);
|
||||
@ -2196,39 +2195,39 @@ void QOpenGL2PaintEngineExPrivate::writeClip(const QVectorPath &path, uint value
|
||||
if (!singlePass)
|
||||
fillStencilWithVertexArray(vertexCoordinateArray, path.hasWindingFill());
|
||||
|
||||
glColorMask(false, false, false, false);
|
||||
glEnable(GL_STENCIL_TEST);
|
||||
funcs.glColorMask(false, false, false, false);
|
||||
funcs.glEnable(GL_STENCIL_TEST);
|
||||
useSimpleShader();
|
||||
|
||||
if (singlePass) {
|
||||
// Under these conditions we can set the new stencil value in a single
|
||||
// pass, by using the current value and the "new value" as the toggles
|
||||
|
||||
glStencilFunc(GL_LEQUAL, referenceClipValue, ~GL_STENCIL_HIGH_BIT);
|
||||
glStencilOp(GL_KEEP, GL_INVERT, GL_INVERT);
|
||||
glStencilMask(value ^ referenceClipValue);
|
||||
funcs.glStencilFunc(GL_LEQUAL, referenceClipValue, ~GL_STENCIL_HIGH_BIT);
|
||||
funcs.glStencilOp(GL_KEEP, GL_INVERT, GL_INVERT);
|
||||
funcs.glStencilMask(value ^ referenceClipValue);
|
||||
|
||||
drawVertexArrays(vertexCoordinateArray, GL_TRIANGLE_FAN);
|
||||
} else {
|
||||
glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
|
||||
glStencilMask(0xff);
|
||||
funcs.glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
|
||||
funcs.glStencilMask(0xff);
|
||||
|
||||
if (!q->state()->clipTestEnabled && path.hasWindingFill()) {
|
||||
// Pass when any clip bit is set, set high bit
|
||||
glStencilFunc(GL_NOTEQUAL, GL_STENCIL_HIGH_BIT, ~GL_STENCIL_HIGH_BIT);
|
||||
funcs.glStencilFunc(GL_NOTEQUAL, GL_STENCIL_HIGH_BIT, ~GL_STENCIL_HIGH_BIT);
|
||||
composite(vertexCoordinateArray.boundingRect());
|
||||
}
|
||||
|
||||
// Pass when high bit is set, replace stencil value with new clip value
|
||||
glStencilFunc(GL_NOTEQUAL, value, GL_STENCIL_HIGH_BIT);
|
||||
funcs.glStencilFunc(GL_NOTEQUAL, value, GL_STENCIL_HIGH_BIT);
|
||||
|
||||
composite(vertexCoordinateArray.boundingRect());
|
||||
}
|
||||
|
||||
glStencilFunc(GL_LEQUAL, value, ~GL_STENCIL_HIGH_BIT);
|
||||
glStencilMask(0);
|
||||
funcs.glStencilFunc(GL_LEQUAL, value, ~GL_STENCIL_HIGH_BIT);
|
||||
funcs.glStencilMask(0);
|
||||
|
||||
glColorMask(true, true, true, true);
|
||||
funcs.glColorMask(true, true, true, true);
|
||||
}
|
||||
|
||||
void QOpenGL2PaintEngineEx::clip(const QVectorPath &path, Qt::ClipOperation op)
|
||||
@ -2384,7 +2383,7 @@ void QOpenGL2PaintEngineEx::setState(QPainterState *new_state)
|
||||
if (old_state == s || old_state->clipChanged) {
|
||||
if (old_state && old_state != s && old_state->canRestoreClip) {
|
||||
d->updateClipScissorTest();
|
||||
glDepthFunc(GL_LEQUAL);
|
||||
d->funcs.glDepthFunc(GL_LEQUAL);
|
||||
} else {
|
||||
d->regenerateClip();
|
||||
}
|
||||
|
@ -3035,7 +3035,8 @@ int QOpenGLShaderProgram::maxGeometryOutputVertices() const
|
||||
{
|
||||
GLint n = 0;
|
||||
#if defined(QT_OPENGL_3_2)
|
||||
glGetIntegerv(GL_MAX_GEOMETRY_OUTPUT_VERTICES, &n);
|
||||
Q_D(const QOpenGLShaderProgram);
|
||||
d->glfuncs->glGetIntegerv(GL_MAX_GEOMETRY_OUTPUT_VERTICES, &n);
|
||||
#endif
|
||||
return n;
|
||||
}
|
||||
|
@ -1633,7 +1633,7 @@ GLuint QOpenGLTexture::boundTextureId(BindingTarget target)
|
||||
}
|
||||
|
||||
GLint textureId = 0;
|
||||
glGetIntegerv(target, &textureId);
|
||||
ctx->functions()->glGetIntegerv(target, &textureId);
|
||||
return static_cast<GLuint>(textureId);
|
||||
}
|
||||
|
||||
@ -1653,11 +1653,11 @@ GLuint QOpenGLTexture::boundTextureId(uint unit, BindingTarget target)
|
||||
funcs->initializeOpenGLFunctions();
|
||||
|
||||
GLint oldTextureUnit = 0;
|
||||
glGetIntegerv(GL_ACTIVE_TEXTURE, &oldTextureUnit);
|
||||
funcs->glGetIntegerv(GL_ACTIVE_TEXTURE, &oldTextureUnit);
|
||||
|
||||
funcs->glActiveTexture(unit);
|
||||
GLint textureId = 0;
|
||||
glGetIntegerv(target, &textureId);
|
||||
funcs->glGetIntegerv(target, &textureId);
|
||||
funcs->glActiveTexture(oldTextureUnit);
|
||||
|
||||
return static_cast<GLuint>(textureId);
|
||||
|
@ -45,6 +45,7 @@
|
||||
#include <QtGui/QOpenGLShaderProgram>
|
||||
#include <QtGui/QOpenGLVertexArrayObject>
|
||||
#include <QtGui/QOpenGLContext>
|
||||
#include <QtGui/QOpenGLFunctions>
|
||||
|
||||
QT_BEGIN_NAMESPACE
|
||||
|
||||
@ -120,11 +121,11 @@ class TextureBinder
|
||||
public:
|
||||
TextureBinder(GLuint textureId)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, textureId);
|
||||
QOpenGLContext::currentContext()->functions()->glBindTexture(GL_TEXTURE_2D, textureId);
|
||||
}
|
||||
~TextureBinder()
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
QOpenGLContext::currentContext()->functions()->glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
};
|
||||
|
||||
@ -196,7 +197,7 @@ void QOpenGLTextureBlitterPrivate::blit(GLuint texture,
|
||||
program->setUniformValue(textureTransformUniformPos, textureTransform);
|
||||
textureMatrixUniformState = User;
|
||||
|
||||
glDrawArrays(GL_TRIANGLES, 0, 6);
|
||||
QOpenGLContext::currentContext()->functions()->glDrawArrays(GL_TRIANGLES, 0, 6);
|
||||
}
|
||||
|
||||
void QOpenGLTextureBlitterPrivate::blit(GLuint texture,
|
||||
@ -219,7 +220,7 @@ void QOpenGLTextureBlitterPrivate::blit(GLuint texture,
|
||||
textureMatrixUniformState = Identity;
|
||||
}
|
||||
|
||||
glDrawArrays(GL_TRIANGLES, 0, 6);
|
||||
QOpenGLContext::currentContext()->functions()->glDrawArrays(GL_TRIANGLES, 0, 6);
|
||||
}
|
||||
|
||||
QOpenGLTextureBlitter::QOpenGLTextureBlitter()
|
||||
|
@ -117,7 +117,7 @@ GLuint QOpenGLTextureCache::bindTexture(QOpenGLContext *context, const QPixmap &
|
||||
if (!pixmap.paintingActive()) {
|
||||
QOpenGLCachedTexture *entry = m_cache.object(key);
|
||||
if (entry) {
|
||||
glBindTexture(GL_TEXTURE_2D, entry->id());
|
||||
context->functions()->glBindTexture(GL_TEXTURE_2D, entry->id());
|
||||
return entry->id();
|
||||
}
|
||||
}
|
||||
@ -154,7 +154,7 @@ GLuint QOpenGLTextureCache::bindTexture(QOpenGLContext *context, const QImage &i
|
||||
if (!image.paintingActive()) {
|
||||
QOpenGLCachedTexture *entry = m_cache.object(key);
|
||||
if (entry) {
|
||||
glBindTexture(GL_TEXTURE_2D, entry->id());
|
||||
context->functions()->glBindTexture(GL_TEXTURE_2D, entry->id());
|
||||
return entry->id();
|
||||
}
|
||||
}
|
||||
@ -181,12 +181,13 @@ GLuint QOpenGLTextureCache::bindTexture(QOpenGLContext *context, const QImage &i
|
||||
GLuint QOpenGLTextureCache::bindTexture(QOpenGLContext *context, qint64 key, const QImage &image)
|
||||
{
|
||||
GLuint id;
|
||||
glGenTextures(1, &id);
|
||||
glBindTexture(GL_TEXTURE_2D, id);
|
||||
QOpenGLFunctions *funcs = context->functions();
|
||||
funcs->glGenTextures(1, &id);
|
||||
funcs->glBindTexture(GL_TEXTURE_2D, id);
|
||||
|
||||
QImage tx = image.convertToFormat(QImage::Format_RGBA8888_Premultiplied);
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tx.width(), tx.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, const_cast<const QImage &>(tx).bits());
|
||||
funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tx.width(), tx.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, const_cast<const QImage &>(tx).bits());
|
||||
|
||||
int cost = tx.width() * tx.height() * 4 / 1024;
|
||||
m_cache.insert(key, new QOpenGLCachedTexture(id, context), cost);
|
||||
@ -210,9 +211,9 @@ void QOpenGLTextureCache::freeResource(QOpenGLContext *)
|
||||
Q_ASSERT(false); // the texture cache lives until the context group disappears
|
||||
}
|
||||
|
||||
static void freeTexture(QOpenGLFunctions *, GLuint id)
|
||||
static void freeTexture(QOpenGLFunctions *funcs, GLuint id)
|
||||
{
|
||||
glDeleteTextures(1, &id);
|
||||
funcs->glDeleteTextures(1, &id);
|
||||
}
|
||||
|
||||
QOpenGLCachedTexture::QOpenGLCachedTexture(GLuint id, QOpenGLContext *context)
|
||||
|
@ -122,8 +122,9 @@ void QOpenGLTextureGlyphCache::createTextureData(int width, int height)
|
||||
if (!m_textureResource)
|
||||
m_textureResource = new QOpenGLGlyphTexture(ctx);
|
||||
|
||||
glGenTextures(1, &m_textureResource->m_texture);
|
||||
glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture);
|
||||
QOpenGLFunctions *funcs = ctx->functions();
|
||||
funcs->glGenTextures(1, &m_textureResource->m_texture);
|
||||
funcs->glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture);
|
||||
|
||||
m_textureResource->m_width = width;
|
||||
m_textureResource->m_height = height;
|
||||
@ -132,7 +133,7 @@ void QOpenGLTextureGlyphCache::createTextureData(int width, int height)
|
||||
QVarLengthArray<uchar> data(width * height * 4);
|
||||
for (int i = 0; i < data.size(); ++i)
|
||||
data[i] = 0;
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, &data[0]);
|
||||
funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, &data[0]);
|
||||
} else {
|
||||
QVarLengthArray<uchar> data(width * height);
|
||||
for (int i = 0; i < data.size(); ++i)
|
||||
@ -144,13 +145,13 @@ void QOpenGLTextureGlyphCache::createTextureData(int width, int height)
|
||||
const GLint internalFormat = GL_ALPHA;
|
||||
const GLenum format = GL_ALPHA;
|
||||
#endif
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, GL_UNSIGNED_BYTE, &data[0]);
|
||||
funcs->glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, GL_UNSIGNED_BYTE, &data[0]);
|
||||
}
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
m_filterMode = Nearest;
|
||||
|
||||
if (!m_buffer.isCreated()) {
|
||||
@ -187,8 +188,9 @@ void QOpenGLTextureGlyphCache::resizeTextureData(int width, int height)
|
||||
return;
|
||||
}
|
||||
|
||||
QOpenGLFunctions *funcs = ctx->functions();
|
||||
GLint oldFbo;
|
||||
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &oldFbo);
|
||||
funcs->glGetIntegerv(GL_FRAMEBUFFER_BINDING, &oldFbo);
|
||||
|
||||
int oldWidth = m_textureResource->m_width;
|
||||
int oldHeight = m_textureResource->m_height;
|
||||
@ -205,44 +207,42 @@ void QOpenGLTextureGlyphCache::resizeTextureData(int width, int height)
|
||||
if (ctx->d_func()->workaround_brokenFBOReadBack) {
|
||||
QImageTextureGlyphCache::resizeTextureData(width, height);
|
||||
Q_ASSERT(image().depth() == 8);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, oldHeight, GL_ALPHA, GL_UNSIGNED_BYTE, image().constBits());
|
||||
glDeleteTextures(1, &oldTexture);
|
||||
funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, oldHeight, GL_ALPHA, GL_UNSIGNED_BYTE, image().constBits());
|
||||
funcs->glDeleteTextures(1, &oldTexture);
|
||||
return;
|
||||
}
|
||||
|
||||
// ### the QTextureGlyphCache API needs to be reworked to allow
|
||||
// ### resizeTextureData to fail
|
||||
|
||||
QOpenGLFunctions funcs(ctx);
|
||||
|
||||
funcs.glBindFramebuffer(GL_FRAMEBUFFER, m_textureResource->m_fbo);
|
||||
funcs->glBindFramebuffer(GL_FRAMEBUFFER, m_textureResource->m_fbo);
|
||||
|
||||
GLuint tmp_texture;
|
||||
glGenTextures(1, &tmp_texture);
|
||||
glBindTexture(GL_TEXTURE_2D, tmp_texture);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, oldWidth, oldHeight, 0,
|
||||
GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
funcs->glGenTextures(1, &tmp_texture);
|
||||
funcs->glBindTexture(GL_TEXTURE_2D, tmp_texture);
|
||||
funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, oldWidth, oldHeight, 0,
|
||||
GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
||||
funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
m_filterMode = Nearest;
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
funcs.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
||||
GL_TEXTURE_2D, tmp_texture, 0);
|
||||
funcs->glBindTexture(GL_TEXTURE_2D, 0);
|
||||
funcs->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
||||
GL_TEXTURE_2D, tmp_texture, 0);
|
||||
|
||||
funcs.glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
|
||||
glBindTexture(GL_TEXTURE_2D, oldTexture);
|
||||
funcs->glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
|
||||
funcs->glBindTexture(GL_TEXTURE_2D, oldTexture);
|
||||
|
||||
if (pex != 0)
|
||||
pex->transferMode(BrushDrawingMode);
|
||||
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
glDisable(GL_BLEND);
|
||||
funcs->glDisable(GL_STENCIL_TEST);
|
||||
funcs->glDisable(GL_DEPTH_TEST);
|
||||
funcs->glDisable(GL_SCISSOR_TEST);
|
||||
funcs->glDisable(GL_BLEND);
|
||||
|
||||
glViewport(0, 0, oldWidth, oldHeight);
|
||||
funcs->glViewport(0, 0, oldWidth, oldHeight);
|
||||
|
||||
QOpenGLShaderProgram *blitProgram = 0;
|
||||
if (pex == 0) {
|
||||
@ -301,21 +301,21 @@ void QOpenGLTextureGlyphCache::resizeTextureData(int width, int height)
|
||||
|
||||
blitProgram->setUniformValue("imageTexture", QT_IMAGE_TEXTURE_UNIT);
|
||||
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
funcs->glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture);
|
||||
funcs->glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture);
|
||||
|
||||
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, oldWidth, oldHeight);
|
||||
funcs->glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, oldWidth, oldHeight);
|
||||
|
||||
funcs.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
||||
GL_RENDERBUFFER, 0);
|
||||
glDeleteTextures(1, &tmp_texture);
|
||||
glDeleteTextures(1, &oldTexture);
|
||||
funcs->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
||||
GL_RENDERBUFFER, 0);
|
||||
funcs->glDeleteTextures(1, &tmp_texture);
|
||||
funcs->glDeleteTextures(1, &oldTexture);
|
||||
|
||||
funcs.glBindFramebuffer(GL_FRAMEBUFFER, (GLuint)oldFbo);
|
||||
funcs->glBindFramebuffer(GL_FRAMEBUFFER, (GLuint)oldFbo);
|
||||
|
||||
if (pex != 0) {
|
||||
glViewport(0, 0, pex->width, pex->height);
|
||||
funcs->glViewport(0, 0, pex->width, pex->height);
|
||||
pex->updateClipScissorTest();
|
||||
} else {
|
||||
if (m_vao.isCreated()) {
|
||||
@ -335,15 +335,16 @@ void QOpenGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed
|
||||
return;
|
||||
}
|
||||
|
||||
QOpenGLFunctions *funcs = ctx->functions();
|
||||
if (ctx->d_func()->workaround_brokenFBOReadBack) {
|
||||
QImageTextureGlyphCache::fillTexture(c, glyph, subPixelPosition);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture);
|
||||
funcs->glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture);
|
||||
const QImage &texture = image();
|
||||
const uchar *bits = texture.constBits();
|
||||
bits += c.y * texture.bytesPerLine() + c.x;
|
||||
for (int i=0; i<c.h; ++i) {
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y + i, c.w, 1, GL_ALPHA, GL_UNSIGNED_BYTE, bits);
|
||||
funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y + i, c.w, 1, GL_ALPHA, GL_UNSIGNED_BYTE, bits);
|
||||
bits += texture.bytesPerLine();
|
||||
}
|
||||
return;
|
||||
@ -404,7 +405,7 @@ void QOpenGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed
|
||||
}
|
||||
}
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture);
|
||||
funcs->glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture);
|
||||
if (mask.depth() == 32) {
|
||||
#ifdef QT_OPENGL_ES_2
|
||||
GLenum fmt = GL_RGBA;
|
||||
@ -415,7 +416,7 @@ void QOpenGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed
|
||||
#if Q_BYTE_ORDER == Q_BIG_ENDIAN
|
||||
fmt = GL_RGBA;
|
||||
#endif
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, fmt, GL_UNSIGNED_BYTE, mask.bits());
|
||||
funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, fmt, GL_UNSIGNED_BYTE, mask.bits());
|
||||
} else {
|
||||
// glTexSubImage2D() might cause some garbage to appear in the texture if the mask width is
|
||||
// not a multiple of four bytes. The bug appeared on a computer with 32-bit Windows Vista
|
||||
@ -438,7 +439,7 @@ void QOpenGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed
|
||||
#if 0
|
||||
if (ctx->d_func()->workaround_brokenAlphaTexSubImage) {
|
||||
for (int i = 0; i < maskHeight; ++i)
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y + i, maskWidth, 1, GL_ALPHA, GL_UNSIGNED_BYTE, mask.scanLine(i));
|
||||
funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y + i, maskWidth, 1, GL_ALPHA, GL_UNSIGNED_BYTE, mask.scanLine(i));
|
||||
} else {
|
||||
#endif
|
||||
|
||||
@ -447,7 +448,7 @@ void QOpenGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed
|
||||
#else
|
||||
const GLenum format = GL_ALPHA;
|
||||
#endif
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, format, GL_UNSIGNED_BYTE, mask.bits());
|
||||
funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, format, GL_UNSIGNED_BYTE, mask.bits());
|
||||
|
||||
#if 0
|
||||
}
|
||||
|
@ -89,9 +89,9 @@ public:
|
||||
qDebug("~QOpenGLGlyphTexture() %p for context %p.", this, ctx);
|
||||
#endif
|
||||
if (!ctx->d_func()->workaround_brokenFBOReadBack)
|
||||
QOpenGLFunctions(ctx).glDeleteFramebuffers(1, &m_fbo);
|
||||
ctx->functions()->glDeleteFramebuffers(1, &m_fbo);
|
||||
if (m_width || m_height)
|
||||
glDeleteTextures(1, &m_texture);
|
||||
ctx->functions()->glDeleteTextures(1, &m_texture);
|
||||
}
|
||||
|
||||
void invalidateResource()
|
||||
|
@ -204,7 +204,8 @@ void QPlatformBackingStore::composeAndFlush(QWindow *window, const QRegion ®i
|
||||
Q_UNUSED(offset);
|
||||
|
||||
context->makeCurrent(window);
|
||||
glViewport(0, 0, window->width(), window->height());
|
||||
QOpenGLFunctions *funcs = context->functions();
|
||||
funcs->glViewport(0, 0, window->width(), window->height());
|
||||
|
||||
if (!d_ptr->blitter) {
|
||||
d_ptr->blitter = new QOpenGLTextureBlitter;
|
||||
@ -216,7 +217,7 @@ void QPlatformBackingStore::composeAndFlush(QWindow *window, const QRegion ®i
|
||||
QRect windowRect(QPoint(), window->size());
|
||||
for (int i = 0; i < textures->count(); ++i) {
|
||||
GLuint textureId = textures->textureId(i);
|
||||
glBindTexture(GL_TEXTURE_2D, textureId);
|
||||
funcs->glBindTexture(GL_TEXTURE_2D, textureId);
|
||||
|
||||
QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(textures->geometry(i), windowRect);
|
||||
d_ptr->blitter->blit(textureId, target, QOpenGLTextureBlitter::OriginBottomLeft);
|
||||
@ -226,15 +227,15 @@ void QPlatformBackingStore::composeAndFlush(QWindow *window, const QRegion ®i
|
||||
if (!textureId)
|
||||
return;
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
funcs->glEnable(GL_BLEND);
|
||||
funcs->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(windowRect, windowRect);
|
||||
d_ptr->blitter->setSwizzleRB(true);
|
||||
d_ptr->blitter->blit(textureId, target, QOpenGLTextureBlitter::OriginTopLeft);
|
||||
d_ptr->blitter->setSwizzleRB(false);
|
||||
|
||||
glDisable(GL_BLEND);
|
||||
funcs->glDisable(GL_BLEND);
|
||||
d_ptr->blitter->release();
|
||||
context->swapBuffers(window);
|
||||
}
|
||||
@ -280,27 +281,29 @@ GLuint QPlatformBackingStore::toTexture(const QRegion &dirtyRegion) const
|
||||
if (image.format() != QImage::Format_RGB32 && image.format() != QImage::Format_RGBA8888)
|
||||
image = image.convertToFormat(QImage::Format_RGBA8888);
|
||||
|
||||
QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
|
||||
|
||||
if (resized) {
|
||||
if (d_ptr->textureId)
|
||||
glDeleteTextures(1, &d_ptr->textureId);
|
||||
glGenTextures(1, &d_ptr->textureId);
|
||||
glBindTexture(GL_TEXTURE_2D, d_ptr->textureId);
|
||||
funcs->glDeleteTextures(1, &d_ptr->textureId);
|
||||
funcs->glGenTextures(1, &d_ptr->textureId);
|
||||
funcs->glBindTexture(GL_TEXTURE_2D, d_ptr->textureId);
|
||||
#ifndef QT_OPENGL_ES_2
|
||||
if (!QOpenGLContext::currentContext()->isES()) {
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
|
||||
funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
|
||||
funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
|
||||
}
|
||||
#endif
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||
funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, imageSize.width(), imageSize.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE,
|
||||
const_cast<uchar*>(image.constBits()));
|
||||
funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, imageSize.width(), imageSize.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE,
|
||||
const_cast<uchar*>(image.constBits()));
|
||||
d_ptr->textureSize = imageSize;
|
||||
} else {
|
||||
glBindTexture(GL_TEXTURE_2D, d_ptr->textureId);
|
||||
funcs->glBindTexture(GL_TEXTURE_2D, d_ptr->textureId);
|
||||
QRect imageRect = image.rect();
|
||||
QRect rect = dirtyRegion.boundingRect() & imageRect;
|
||||
// if the rect is wide enough it's cheaper to just
|
||||
@ -314,11 +317,11 @@ GLuint QPlatformBackingStore::toTexture(const QRegion &dirtyRegion) const
|
||||
// OpenGL instead of copying, since there's no gap between scanlines
|
||||
|
||||
if (rect.width() == imageRect.width()) {
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, rect.y(), rect.width(), rect.height(), GL_RGBA, GL_UNSIGNED_BYTE,
|
||||
image.constScanLine(rect.y()));
|
||||
funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, 0, rect.y(), rect.width(), rect.height(), GL_RGBA, GL_UNSIGNED_BYTE,
|
||||
image.constScanLine(rect.y()));
|
||||
} else {
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x(), rect.y(), rect.width(), rect.height(), GL_RGBA, GL_UNSIGNED_BYTE,
|
||||
image.copy(rect).constBits());
|
||||
funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x(), rect.y(), rect.width(), rect.height(), GL_RGBA, GL_UNSIGNED_BYTE,
|
||||
image.copy(rect).constBits());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -44,6 +44,7 @@
|
||||
#include <QtWidgets/private/qwidget_p.h>
|
||||
|
||||
#include <QOpenGLFramebufferObject>
|
||||
#include <QOpenGLFunctions>
|
||||
#include <QWindow>
|
||||
#include <qpa/qplatformwindow.h>
|
||||
#include <QDebug>
|
||||
@ -144,9 +145,10 @@ void QOpenGLWidget::paintGL()
|
||||
|
||||
void QOpenGLWidget::updateGL()
|
||||
{
|
||||
Q_D(QOpenGLWidget);
|
||||
makeCurrent();
|
||||
paintGL();
|
||||
glFlush();
|
||||
d->context.functions()->glFlush();
|
||||
doneCurrent();
|
||||
update();
|
||||
}
|
||||
@ -163,15 +165,16 @@ void QOpenGLWidget::resizeEvent(QResizeEvent *)
|
||||
delete d->fbo; // recreate when resized
|
||||
d->fbo = new QOpenGLFramebufferObject(size());
|
||||
d->fbo->bind();
|
||||
glBindTexture(GL_TEXTURE_2D, d->fbo->texture());
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
QOpenGLFunctions *funcs = d->context.functions();
|
||||
funcs->glBindTexture(GL_TEXTURE_2D, d->fbo->texture());
|
||||
funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||
funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
|
||||
resizeGL(width(), height());
|
||||
paintGL();
|
||||
glFlush();
|
||||
funcs->glFlush();
|
||||
}
|
||||
|
||||
void QOpenGLWidget::paintEvent(QPaintEvent *)
|
||||
|
Loading…
x
Reference in New Issue
Block a user