Get rid of legacy glTexParameterf calls.
ES 1.0 didn't have glTexParameteri, which is why we sometimes used glTexParameterf. However, we shouldn't use glTexParameterf because that's treating integer values as floating point, which is not type safe. ES 1.1+ and ES 2.x have glTexParameteri, and we don't really care about supporting ES 1.0 in any case in Qt 5. Change-Id: I6b586b31ddc418ba319c4cc88f6bb3978fdbd040 Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
This commit is contained in:
parent
0b77a19394
commit
77d30df7e5
@ -179,15 +179,15 @@ void MainWidget::initTextures()
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texture = bindTexture(QImage(":/cube.png"));
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// Set nearest filtering mode for texture minification
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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// Set bilinear filtering mode for texture magnification
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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// Wrap texture coordinates by repeating
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// f.ex. texture coordinate (1.1, 1.2) is same as (0.1, 0.2)
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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}
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//! [4]
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@ -250,8 +250,8 @@ void GLWidget::initializeGL ()
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matrixUniform2 = program2.uniformLocation("matrix");
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textureUniform2 = program2.uniformLocation("tex");
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
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m_fAngle = 0;
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m_fScale = 1;
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@ -271,8 +271,8 @@ void GLWidget::paintGL()
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glClearColor(0.1f, 0.1f, 0.2f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
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glFrontFace(GL_CW);
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glCullFace(GL_FRONT);
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@ -414,17 +414,10 @@ void QOpenGLFramebufferObjectPrivate::init(QOpenGLFramebufferObject *, const QSi
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GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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if (mipmap)
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funcs.glGenerateMipmap(GL_TEXTURE_2D);
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#ifndef QT_OPENGL_ES
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glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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#else
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glTexParameterf(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameterf(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameterf(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameterf(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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#endif
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funcs.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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target, texture, 0);
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@ -124,14 +124,14 @@ void QOpenGL2PaintEngineExPrivate::updateTextureFilter(GLenum target, GLenum wra
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lastTextureUsed = id;
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if (smoothPixmapTransform) {
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glTexParameterf(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameterf(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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} else {
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glTexParameterf(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameterf(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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}
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glTexParameterf(target, GL_TEXTURE_WRAP_S, wrapMode);
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glTexParameterf(target, GL_TEXTURE_WRAP_T, wrapMode);
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glTexParameteri(target, GL_TEXTURE_WRAP_S, wrapMode);
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glTexParameteri(target, GL_TEXTURE_WRAP_T, wrapMode);
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}
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@ -1776,11 +1776,11 @@ void QOpenGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type
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if (cache->filterMode() != filterMode) {
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if (filterMode == QOpenGLTextureGlyphCache::Linear) {
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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} else {
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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}
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cache->setFilterMode(filterMode);
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}
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@ -130,10 +130,10 @@ void QOpenGLTextureGlyphCache::createTextureData(int width, int height)
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glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &data[0]);
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}
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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m_filterMode = Nearest;
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}
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@ -177,10 +177,10 @@ void QOpenGLTextureGlyphCache::resizeTextureData(int width, int height)
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glBindTexture(GL_TEXTURE_2D, tmp_texture);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, oldWidth, oldHeight, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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m_filterMode = Nearest;
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glBindTexture(GL_TEXTURE_2D, 0);
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funcs.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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@ -121,14 +121,14 @@ void QGL2PaintEngineExPrivate::updateTextureFilter(GLenum target, GLenum wrapMod
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lastTextureUsed = id;
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if (smoothPixmapTransform) {
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glTexParameterf(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameterf(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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} else {
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glTexParameterf(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameterf(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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}
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glTexParameterf(target, GL_TEXTURE_WRAP_S, wrapMode);
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glTexParameterf(target, GL_TEXTURE_WRAP_T, wrapMode);
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glTexParameteri(target, GL_TEXTURE_WRAP_S, wrapMode);
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glTexParameteri(target, GL_TEXTURE_WRAP_T, wrapMode);
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}
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@ -1806,11 +1806,11 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type glyp
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if (cache->filterMode() != filterMode) {
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if (filterMode == QGLTextureGlyphCache::Linear) {
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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} else {
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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}
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cache->setFilterMode(filterMode);
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}
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@ -129,10 +129,10 @@ void QGLTextureGlyphCache::createTextureData(int width, int height)
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glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &data[0]);
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}
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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m_filterMode = Nearest;
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}
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@ -174,10 +174,10 @@ void QGLTextureGlyphCache::resizeTextureData(int width, int height)
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glBindTexture(GL_TEXTURE_2D, tmp_texture);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, oldWidth, oldHeight, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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m_filterMode = Nearest;
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glBindTexture(GL_TEXTURE_2D, 0);
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glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
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@ -2217,7 +2217,7 @@ QGLTexture* QGLContextPrivate::bindTexture(const QImage &image, GLenum target, G
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GLuint tx_id;
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glGenTextures(1, &tx_id);
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glBindTexture(target, tx_id);
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glTexParameterf(target, GL_TEXTURE_MAG_FILTER, filtering);
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glTexParameteri(target, GL_TEXTURE_MAG_FILTER, filtering);
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#if defined(QT_OPENGL_ES_2)
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bool genMipmap = false;
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@ -2229,22 +2229,18 @@ QGLTexture* QGLContextPrivate::bindTexture(const QImage &image, GLenum target, G
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{
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#if !defined(QT_OPENGL_ES_2)
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glHint(GL_GENERATE_MIPMAP_HINT_SGIS, GL_NICEST);
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#ifndef QT_OPENGL_ES
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glTexParameteri(target, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
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#else
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glTexParameterf(target, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
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#endif
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#else
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glHint(GL_GENERATE_MIPMAP_HINT, GL_NICEST);
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genMipmap = true;
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#endif
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glTexParameterf(target, GL_TEXTURE_MIN_FILTER, options & QGLContext::LinearFilteringBindOption
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glTexParameteri(target, GL_TEXTURE_MIN_FILTER, options & QGLContext::LinearFilteringBindOption
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? GL_LINEAR_MIPMAP_LINEAR : GL_NEAREST_MIPMAP_NEAREST);
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#ifdef QGL_BIND_TEXTURE_DEBUG
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printf(" - generating mipmaps (%d ms)\n", time.elapsed());
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#endif
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} else {
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glTexParameterf(target, GL_TEXTURE_MIN_FILTER, filtering);
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glTexParameteri(target, GL_TEXTURE_MIN_FILTER, filtering);
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}
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QImage::Format target_format = img.format();
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@ -5124,8 +5120,8 @@ QSize QGLTexture::bindCompressedTextureDDS(const char *buf, int len)
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glGenTextures(1, &id);
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glBindTexture(GL_TEXTURE_2D, id);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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int size;
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int offset = 0;
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@ -5225,18 +5221,18 @@ QSize QGLTexture::bindCompressedTexturePVR(const char *buf, int len)
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glBindTexture(GL_TEXTURE_2D, id);
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if (pvrHeader->mipMapCount) {
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if ((options & QGLContext::LinearFilteringBindOption) != 0) {
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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} else {
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
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}
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} else if ((options & QGLContext::LinearFilteringBindOption) != 0) {
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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} else {
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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}
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// Load the compressed mipmap levels.
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@ -456,17 +456,10 @@ void QGLFramebufferObjectPrivate::init(QGLFramebufferObject *q, const QSize &sz,
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GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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if (mipmap)
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glGenerateMipmap(GL_TEXTURE_2D);
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#ifndef QT_OPENGL_ES
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glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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#else
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glTexParameterf(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameterf(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameterf(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameterf(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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#endif
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glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
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target, texture, 0);
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