ANGLE D3D11: Don't use mipmaps in level 9 textures

As the mipmaps levels aren't being generated on level 9, they shouldn't
be used. Fall back to multisampled textures instead (which is the
behavior for non-power-of-two textures anyway). This fixes an issue in
which textured polygons (e.g. QML Images) turn black when scaled down.

Change-Id: I648b8be473dc38f4e1b26724cbaff610e586fdbd
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
This commit is contained in:
Andrew Knight 2014-05-06 13:41:47 +03:00 committed by The Qt Project
parent 295786d946
commit fe0348e103
2 changed files with 32 additions and 1 deletions

View File

@ -257,7 +257,7 @@ TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, int levels, GLenum
D3D11_TEXTURE2D_DESC desc;
desc.Width = width; // Compressed texture size constraints?
desc.Height = height;
desc.MipLevels = (levels > 0) ? levels + mLodOffset : 0;
desc.MipLevels = mRenderer->getFeatureLevel() >= D3D_FEATURE_LEVEL_10_0 ? ((levels > 0) ? levels + mLodOffset : 0) : 1;
desc.ArraySize = 1;
desc.Format = mTextureFormat;
desc.SampleDesc.Count = 1;

View File

@ -0,0 +1,31 @@
From 9632c57033b514bfb10a0dfa7ba51ec27a944616 Mon Sep 17 00:00:00 2001
From: Andrew Knight <andrew.knight@digia.com>
Date: Tue, 6 May 2014 13:35:14 +0300
Subject: [PATCH] ANGLE D3D11: Don't use mipmaps in level 9 textures
As the mipmaps levels aren't being generated on level 9, they shouldn't
be used. Fall back to multisampled textures instead (which is the
behavior for non-power-of-two textures anyway). This fixes an issue in
which textured polygons (e.g. QML Images) turn black when scaled down.
Change-Id: I648b8be473dc38f4e1b26724cbaff610e586fdbd
---
src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.cpp
index fdfbe52..0c981ac 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.cpp
@@ -257,7 +257,7 @@ TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, int levels, GLenum
D3D11_TEXTURE2D_DESC desc;
desc.Width = width; // Compressed texture size constraints?
desc.Height = height;
- desc.MipLevels = (levels > 0) ? levels + mLodOffset : 0;
+ desc.MipLevels = mRenderer->getFeatureLevel() >= D3D_FEATURE_LEVEL_10_0 ? ((levels > 0) ? levels + mLodOffset : 0) : 1;
desc.ArraySize = 1;
desc.Format = mTextureFormat;
desc.SampleDesc.Count = 1;
--
1.9.0.msysgit.0