Merge pull request #103371 from m4gr3d/add_checks_for_game_menu_utils_jni
Add checks to prevent crashes when accessing the GameMenu api
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commit
15ff450680
@ -34,13 +34,20 @@
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#include "editor/editor_interface.h"
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#include "editor/editor_node.h"
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#include "editor/plugins/game_view_plugin.h"
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static GameViewPlugin *_get_game_view_plugin() {
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ERR_FAIL_NULL_V(EditorNode::get_singleton(), nullptr);
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ERR_FAIL_NULL_V(EditorNode::get_singleton()->get_editor_main_screen(), nullptr);
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return Object::cast_to<GameViewPlugin>(EditorNode::get_singleton()->get_editor_main_screen()->get_plugin_by_name("Game"));
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}
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#endif
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extern "C" {
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JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setSuspend(JNIEnv *env, jclass clazz, jboolean enabled) {
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#ifdef TOOLS_ENABLED
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GameViewPlugin *game_view_plugin = Object::cast_to<GameViewPlugin>(EditorNode::get_singleton()->get_editor_main_screen()->get_plugin_by_name("Game"));
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GameViewPlugin *game_view_plugin = _get_game_view_plugin();
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if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) {
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game_view_plugin->get_debugger()->set_suspend(enabled);
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}
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@ -49,7 +56,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setSuspend
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JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_nextFrame(JNIEnv *env, jclass clazz) {
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#ifdef TOOLS_ENABLED
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GameViewPlugin *game_view_plugin = Object::cast_to<GameViewPlugin>(EditorNode::get_singleton()->get_editor_main_screen()->get_plugin_by_name("Game"));
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GameViewPlugin *game_view_plugin = _get_game_view_plugin();
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if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) {
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game_view_plugin->get_debugger()->next_frame();
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}
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@ -58,7 +65,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_nextFrame(
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JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setNodeType(JNIEnv *env, jclass clazz, jint type) {
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#ifdef TOOLS_ENABLED
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GameViewPlugin *game_view_plugin = Object::cast_to<GameViewPlugin>(EditorNode::get_singleton()->get_editor_main_screen()->get_plugin_by_name("Game"));
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GameViewPlugin *game_view_plugin = _get_game_view_plugin();
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if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) {
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game_view_plugin->get_debugger()->set_node_type(type);
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}
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@ -67,7 +74,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setNodeTyp
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JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setSelectMode(JNIEnv *env, jclass clazz, jint mode) {
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#ifdef TOOLS_ENABLED
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GameViewPlugin *game_view_plugin = Object::cast_to<GameViewPlugin>(EditorNode::get_singleton()->get_editor_main_screen()->get_plugin_by_name("Game"));
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GameViewPlugin *game_view_plugin = _get_game_view_plugin();
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if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) {
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game_view_plugin->get_debugger()->set_select_mode(mode);
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}
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@ -76,7 +83,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setSelectM
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JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setSelectionVisible(JNIEnv *env, jclass clazz, jboolean visible) {
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#ifdef TOOLS_ENABLED
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GameViewPlugin *game_view_plugin = Object::cast_to<GameViewPlugin>(EditorNode::get_singleton()->get_editor_main_screen()->get_plugin_by_name("Game"));
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GameViewPlugin *game_view_plugin = _get_game_view_plugin();
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if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) {
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game_view_plugin->get_debugger()->set_selection_visible(visible);
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}
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@ -85,7 +92,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setSelecti
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JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setCameraOverride(JNIEnv *env, jclass clazz, jboolean enabled) {
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#ifdef TOOLS_ENABLED
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GameViewPlugin *game_view_plugin = Object::cast_to<GameViewPlugin>(EditorNode::get_singleton()->get_editor_main_screen()->get_plugin_by_name("Game"));
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GameViewPlugin *game_view_plugin = _get_game_view_plugin();
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if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) {
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game_view_plugin->get_debugger()->set_camera_override(enabled);
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}
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@ -94,7 +101,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setCameraO
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JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setCameraManipulateMode(JNIEnv *env, jclass clazz, jint mode) {
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#ifdef TOOLS_ENABLED
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GameViewPlugin *game_view_plugin = Object::cast_to<GameViewPlugin>(EditorNode::get_singleton()->get_editor_main_screen()->get_plugin_by_name("Game"));
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GameViewPlugin *game_view_plugin = _get_game_view_plugin();
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if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) {
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game_view_plugin->get_debugger()->set_camera_manipulate_mode(static_cast<EditorDebuggerNode::CameraOverride>(mode));
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}
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@ -103,7 +110,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setCameraM
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JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_resetCamera2DPosition(JNIEnv *env, jclass clazz) {
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#ifdef TOOLS_ENABLED
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GameViewPlugin *game_view_plugin = Object::cast_to<GameViewPlugin>(EditorNode::get_singleton()->get_editor_main_screen()->get_plugin_by_name("Game"));
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GameViewPlugin *game_view_plugin = _get_game_view_plugin();
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if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) {
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game_view_plugin->get_debugger()->reset_camera_2d_position();
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}
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@ -112,7 +119,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_resetCamer
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JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_resetCamera3DPosition(JNIEnv *env, jclass clazz) {
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#ifdef TOOLS_ENABLED
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GameViewPlugin *game_view_plugin = Object::cast_to<GameViewPlugin>(EditorNode::get_singleton()->get_editor_main_screen()->get_plugin_by_name("Game"));
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GameViewPlugin *game_view_plugin = _get_game_view_plugin();
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if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) {
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game_view_plugin->get_debugger()->reset_camera_3d_position();
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}
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@ -121,7 +128,9 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_resetCamer
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JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_playMainScene(JNIEnv *env, jclass clazz) {
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#ifdef TOOLS_ENABLED
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EditorInterface::get_singleton()->play_main_scene();
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if (EditorInterface::get_singleton()) {
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EditorInterface::get_singleton()->play_main_scene();
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}
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#endif
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}
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}
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