Merge pull request #103371 from m4gr3d/add_checks_for_game_menu_utils_jni

Add checks to prevent crashes when accessing the GameMenu api
This commit is contained in:
Rémi Verschelde 2025-02-28 01:12:11 +01:00 committed by GitHub
commit 15ff450680
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GPG Key ID: B5690EEEBB952194

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@ -34,13 +34,20 @@
#include "editor/editor_interface.h"
#include "editor/editor_node.h"
#include "editor/plugins/game_view_plugin.h"
static GameViewPlugin *_get_game_view_plugin() {
ERR_FAIL_NULL_V(EditorNode::get_singleton(), nullptr);
ERR_FAIL_NULL_V(EditorNode::get_singleton()->get_editor_main_screen(), nullptr);
return Object::cast_to<GameViewPlugin>(EditorNode::get_singleton()->get_editor_main_screen()->get_plugin_by_name("Game"));
}
#endif
extern "C" {
JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setSuspend(JNIEnv *env, jclass clazz, jboolean enabled) {
#ifdef TOOLS_ENABLED
GameViewPlugin *game_view_plugin = Object::cast_to<GameViewPlugin>(EditorNode::get_singleton()->get_editor_main_screen()->get_plugin_by_name("Game"));
GameViewPlugin *game_view_plugin = _get_game_view_plugin();
if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) {
game_view_plugin->get_debugger()->set_suspend(enabled);
}
@ -49,7 +56,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setSuspend
JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_nextFrame(JNIEnv *env, jclass clazz) {
#ifdef TOOLS_ENABLED
GameViewPlugin *game_view_plugin = Object::cast_to<GameViewPlugin>(EditorNode::get_singleton()->get_editor_main_screen()->get_plugin_by_name("Game"));
GameViewPlugin *game_view_plugin = _get_game_view_plugin();
if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) {
game_view_plugin->get_debugger()->next_frame();
}
@ -58,7 +65,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_nextFrame(
JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setNodeType(JNIEnv *env, jclass clazz, jint type) {
#ifdef TOOLS_ENABLED
GameViewPlugin *game_view_plugin = Object::cast_to<GameViewPlugin>(EditorNode::get_singleton()->get_editor_main_screen()->get_plugin_by_name("Game"));
GameViewPlugin *game_view_plugin = _get_game_view_plugin();
if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) {
game_view_plugin->get_debugger()->set_node_type(type);
}
@ -67,7 +74,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setNodeTyp
JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setSelectMode(JNIEnv *env, jclass clazz, jint mode) {
#ifdef TOOLS_ENABLED
GameViewPlugin *game_view_plugin = Object::cast_to<GameViewPlugin>(EditorNode::get_singleton()->get_editor_main_screen()->get_plugin_by_name("Game"));
GameViewPlugin *game_view_plugin = _get_game_view_plugin();
if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) {
game_view_plugin->get_debugger()->set_select_mode(mode);
}
@ -76,7 +83,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setSelectM
JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setSelectionVisible(JNIEnv *env, jclass clazz, jboolean visible) {
#ifdef TOOLS_ENABLED
GameViewPlugin *game_view_plugin = Object::cast_to<GameViewPlugin>(EditorNode::get_singleton()->get_editor_main_screen()->get_plugin_by_name("Game"));
GameViewPlugin *game_view_plugin = _get_game_view_plugin();
if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) {
game_view_plugin->get_debugger()->set_selection_visible(visible);
}
@ -85,7 +92,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setSelecti
JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setCameraOverride(JNIEnv *env, jclass clazz, jboolean enabled) {
#ifdef TOOLS_ENABLED
GameViewPlugin *game_view_plugin = Object::cast_to<GameViewPlugin>(EditorNode::get_singleton()->get_editor_main_screen()->get_plugin_by_name("Game"));
GameViewPlugin *game_view_plugin = _get_game_view_plugin();
if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) {
game_view_plugin->get_debugger()->set_camera_override(enabled);
}
@ -94,7 +101,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setCameraO
JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setCameraManipulateMode(JNIEnv *env, jclass clazz, jint mode) {
#ifdef TOOLS_ENABLED
GameViewPlugin *game_view_plugin = Object::cast_to<GameViewPlugin>(EditorNode::get_singleton()->get_editor_main_screen()->get_plugin_by_name("Game"));
GameViewPlugin *game_view_plugin = _get_game_view_plugin();
if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) {
game_view_plugin->get_debugger()->set_camera_manipulate_mode(static_cast<EditorDebuggerNode::CameraOverride>(mode));
}
@ -103,7 +110,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setCameraM
JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_resetCamera2DPosition(JNIEnv *env, jclass clazz) {
#ifdef TOOLS_ENABLED
GameViewPlugin *game_view_plugin = Object::cast_to<GameViewPlugin>(EditorNode::get_singleton()->get_editor_main_screen()->get_plugin_by_name("Game"));
GameViewPlugin *game_view_plugin = _get_game_view_plugin();
if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) {
game_view_plugin->get_debugger()->reset_camera_2d_position();
}
@ -112,7 +119,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_resetCamer
JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_resetCamera3DPosition(JNIEnv *env, jclass clazz) {
#ifdef TOOLS_ENABLED
GameViewPlugin *game_view_plugin = Object::cast_to<GameViewPlugin>(EditorNode::get_singleton()->get_editor_main_screen()->get_plugin_by_name("Game"));
GameViewPlugin *game_view_plugin = _get_game_view_plugin();
if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) {
game_view_plugin->get_debugger()->reset_camera_3d_position();
}
@ -121,7 +128,9 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_resetCamer
JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_playMainScene(JNIEnv *env, jclass clazz) {
#ifdef TOOLS_ENABLED
EditorInterface::get_singleton()->play_main_scene();
if (EditorInterface::get_singleton()) {
EditorInterface::get_singleton()->play_main_scene();
}
#endif
}
}