Use shape_id for determining "too complex"
Using `rb_shape_obj_too_complex_p` looks up the shape, but we already have the shape id. This avoids looking up the shape twice.
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2025-05-21 17:27:26 +00:00
@ -1423,7 +1423,7 @@ rb_ivar_lookup(VALUE obj, ID id, VALUE undef)
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shape_id = RCLASS_SHAPE_ID(obj);
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#endif
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if (rb_shape_obj_too_complex_p(obj)) {
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if (rb_shape_id_too_complex_p(shape_id)) {
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st_table * iv_table = RCLASS_FIELDS_HASH(obj);
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if (rb_st_lookup(iv_table, (st_data_t)id, (st_data_t *)&val)) {
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found = true;
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@ -1464,7 +1464,7 @@ rb_ivar_lookup(VALUE obj, ID id, VALUE undef)
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#if !SHAPE_IN_BASIC_FLAGS
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shape_id = ROBJECT_SHAPE_ID(obj);
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#endif
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if (rb_shape_obj_too_complex_p(obj)) {
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if (rb_shape_id_too_complex_p(shape_id)) {
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st_table * iv_table = ROBJECT_FIELDS_HASH(obj);
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VALUE val;
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if (rb_st_lookup(iv_table, (st_data_t)id, (st_data_t *)&val)) {
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