- USE_WEBGL2 is depreciated, Emscripten now uses MAX_WEBGL_VERSION - Optimize and remove use of emulated ES2 and ES3, which means only use WebGL friendly subset. Users can add USE_ES3=1 and USE_ES2=1 to the final linker arguments for those respective versions in order to enable using glDrawArrays and glDrawElements with unbound buffers. See https://emscripten.org/docs/porting/multimedia_and_graphics/OpenGL-support.html Change-Id: I11ae359966964b3e7aa6e61ccc714c2bfbf61f96 Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io> (cherry picked from commit 1e2d67152fe2c32112b721f68983eeb30825daee) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
…
…
Description
Languages
C++
84.3%
HTML
4.9%
C
3.9%
CMake
3.6%
Objective-C++
2%
Other
0.8%