endFrame(SkipPresent) followed by beginFrame() would sometimes end up waiting up to a second. We should not wait at all in this case. D3D12 patch will follow separately. Pick-to: 6.9 6.8 Change-Id: I3a5605c3fb672f9d68f2afb69645c5c47a5214b3 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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