Laszlo Agocs f2437c9d8c rhi: d3d11: Avoid 1 sec timeout when skipping present
endFrame(SkipPresent) followed by beginFrame() would sometimes end
up waiting up to a second. We should not wait at all in this case.

D3D12 patch will follow separately.

Pick-to: 6.9 6.8
Change-Id: I3a5605c3fb672f9d68f2afb69645c5c47a5214b3
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2025-04-04 20:04:45 +00:00
2025-03-24 19:01:57 +02:00
2024-11-05 14:36:16 +01:00
2025-04-03 21:39:13 +00:00
2024-11-05 14:36:16 +01:00
2024-12-13 14:54:23 +00:00
2025-03-24 23:19:04 +01:00
2024-06-25 11:44:00 +02:00
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