Laszlo Agocs efc911aa58 rhi: gl: Specify 3D textures with mipmaps correctly
When used with load/store, it is already correct due to using
glTexStorage3D. On the other code path however, individually
calling glTexImage3D for all the mip levels requires adjusting
the depth for each level, as it is done for width and height.

Pick-to: 6.9 6.8
Change-Id: I440cc10303687b686d78da4c614da4325840803a
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2025-03-11 13:54:47 +01:00
2025-03-08 05:50:36 +01:00
2025-03-05 20:47:11 +01:00
2024-11-05 14:36:16 +01:00
2024-11-05 14:36:16 +01:00
2024-12-13 14:54:23 +00:00
2024-06-25 11:44:00 +02:00
2025-02-18 13:58:26 +01:00
2025-02-18 13:58:26 +01:00
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