When used with load/store, it is already correct due to using glTexStorage3D. On the other code path however, individually calling glTexImage3D for all the mip levels requires adjusting the depth for each level, as it is done for width and height. Pick-to: 6.9 6.8 Change-Id: I440cc10303687b686d78da4c614da4325840803a Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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