Change-Id: I2395fd01b93c4ea364225e0cf1a5f59908b691d0 Reviewed-by: Martin Smith <martin.smith@qt.io>
210 lines
5.7 KiB
C++
210 lines
5.7 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the documentation of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** BSD License Usage
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** Alternatively, you may use this file under the terms of the BSD license
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** as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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//! [0]
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class MyGLWidget : public QOpenGLWidget
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{
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public:
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MyGLWidget(QWidget *parent) : QOpenGLWidget(parent) { }
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protected:
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void initializeGL() override
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{
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// Set up the rendering context, load shaders and other resources, etc.:
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QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
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f->glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
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...
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}
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void resizeGL(int w, int h) override
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{
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// Update projection matrix and other size related settings:
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m_projection.setToIdentity();
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m_projection.perspective(45.0f, w / float(h), 0.01f, 100.0f);
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...
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}
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void paintGL() override
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{
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// Draw the scene:
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QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
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f->glClear(GL_COLOR_BUFFER_BIT);
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...
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}
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};
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//! [0]
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//! [1]
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class MyGLWidget : public QOpenGLWidget, protected QOpenGLFunctions
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{
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...
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void initializeGL() override
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{
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initializeOpenGLFunctions();
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glClearColor(...);
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...
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}
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...
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};
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//! [1]
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//! [2]
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QOpenGLWidget *widget = new QOpenGLWidget(parent);
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QSurfaceFormat format;
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format.setDepthBufferSize(24);
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format.setStencilBufferSize(8);
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format.setVersion(3, 2);
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format.setProfile(QSurfaceFormat::CoreProfile);
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widget->setFormat(format); // must be called before the widget or its parent window gets shown
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//! [2]
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//! [3]
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...
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void paintGL() override
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{
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QOpenGLFunctions_3_2_Core *f = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_3_2_Core>();
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...
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f->glDrawArraysInstanced(...);
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...
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}
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...
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//! [3]
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//! [4]
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class MyGLWidget : public QOpenGLWidget
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{
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...
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private:
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QOpenGLVertexArrayObject m_vao;
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QOpenGLBuffer m_vbo;
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QOpenGLShaderProgram *m_program;
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QOpenGLShader *m_shader;
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QOpenGLTexture *m_texture;
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};
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MyGLWidget::MyGLWidget()
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: m_program(0), m_shader(0), m_texture(0)
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{
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// No OpenGL resource initialization is done here.
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}
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MyGLWidget::~MyGLWidget()
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{
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// Make sure the context is current and then explicitly
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// destroy all underlying OpenGL resources.
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makeCurrent();
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delete m_texture;
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delete m_shader;
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delete m_program;
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m_vbo.destroy();
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m_vao.destroy();
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doneCurrent();
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}
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void MyGLWidget::initializeGL()
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{
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m_vao.create();
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if (m_vao.isCreated())
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m_vao.bind();
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m_vbo.create();
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m_vbo.bind();
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m_vbo.allocate(...);
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m_texture = new QOpenGLTexture(QImage(...));
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m_shader = new QOpenGLShader(...);
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m_program = new QOpenGLShaderProgram(...);
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...
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}
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//! [4]
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//! [5]
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void MyGLWidget::initializeGL()
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{
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// context() and QOpenGLContext::currentContext() are equivalent when called from initializeGL or paintGL.
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connect(context(), &QOpenGLContext::aboutToBeDestroyed, this, &MyGLWidget::cleanup);
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}
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void MyGLWidget::cleanup()
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{
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makeCurrent();
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delete m_texture;
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m_texture = 0;
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...
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doneCurrent();
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}
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//! [5]
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//! [6]
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int main(int argc, char **argv)
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{
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QApplication app(argc, argv);
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QSurfaceFormat format;
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format.setDepthBufferSize(24);
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format.setStencilBufferSize(8);
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format.setVersion(3, 2);
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format.setProfile(QSurfaceFormat::CoreProfile);
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QSurfaceFormat::setDefaultFormat(format);
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MyWidget widget;
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widget.show();
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return app.exec();
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}
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//! [6]
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