qtbase/examples/opengl/qopenglwindow/background_renderer.h
Laszlo Agocs e48737ae77 Introduce QOpenGLWindow
[ChangeLog] Added QOpenGLWindow. This serves as a convenience class for
creating windows showing OpenGL content via an API similar to QGLWidget
and without any widget dependencies.

Done-with: Jorgen Lind <jorgen.lind@digia.com>
Task-number: QTBUG-36899
Change-Id: I52e9bc61acb129dbfd3841b3adeffab2dbcf7f05
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
2014-08-05 16:47:37 +02:00

79 lines
2.9 KiB
C++

/****************************************************************************
**
** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
** of its contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
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#ifndef FRAGMENT_TOY_H
#define FRAGMENT_TOY_H
#include <QtCore/QObject>
#include <QtCore/QFile>
#include <QtCore/QDateTime>
#include <QtCore/QFileSystemWatcher>
#include <QtGui/QOpenGLVertexArrayObject>
#include <QtGui/QOpenGLBuffer>
#include <QtGui/QOpenGLShaderProgram>
#include <QtGui/QOpenGLFunctions>
class FragmentToy : public QObject, protected QOpenGLFunctions
{
Q_OBJECT
public:
FragmentToy(const QString &fragmentSource, QObject *parent = 0);
void draw(const QSize &windowSize);
private:
void fileChanged(const QString &path);
bool m_recompile_shaders;
#ifndef QT_NO_FILESYSTEMWATCHER
QFileSystemWatcher m_watcher;
#endif
QString m_fragment_file;
QDateTime m_fragment_file_last_modified;
QScopedPointer<QOpenGLShaderProgram> m_program;
QScopedPointer<QOpenGLShader> m_vertex_shader;
QScopedPointer<QOpenGLShader> m_fragment_shader;
QOpenGLVertexArrayObject m_vao;
QOpenGLBuffer m_vertex_buffer;
GLuint m_vertex_coord_pos;
};
#endif //FRAGMENT_TOY_H