Unify cancel and finish in QPromise destructor in a single call. This saves us one extra mutex lock and atomic state change. Task-number: QTBUG-84977 Change-Id: Iac06302c39a2863008b27325fcf6792d4f58c8ae Reviewed-by: Mårten Nordheim <marten.nordheim@qt.io>
869 lines
25 KiB
C++
869 lines
25 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2020 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the QtCore module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or (at your option) the GNU General
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** Public license version 3 or any later version approved by the KDE Free
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** Qt Foundation. The licenses are as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-2.0.html and
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** https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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// qfutureinterface.h included from qfuture.h
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#include "qfuture.h"
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#include "qfutureinterface_p.h"
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#include <QtCore/qatomic.h>
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#include <QtCore/qthread.h>
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#include <private/qthreadpool_p.h>
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#ifdef interface
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# undef interface
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#endif
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QT_BEGIN_NAMESPACE
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enum {
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MaxProgressEmitsPerSecond = 25
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};
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namespace {
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class ThreadPoolThreadReleaser {
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QThreadPool *m_pool;
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public:
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explicit ThreadPoolThreadReleaser(QThreadPool *pool)
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: m_pool(pool)
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{ if (pool) pool->releaseThread(); }
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~ThreadPoolThreadReleaser()
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{ if (m_pool) m_pool->reserveThread(); }
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};
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const auto suspendingOrSuspended =
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QFutureInterfaceBase::Suspending | QFutureInterfaceBase::Suspended;
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} // unnamed namespace
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QFutureInterfaceBase::QFutureInterfaceBase(State initialState)
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: d(new QFutureInterfaceBasePrivate(initialState))
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{ }
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QFutureInterfaceBase::QFutureInterfaceBase(const QFutureInterfaceBase &other)
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: d(other.d)
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{
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d->refCount.ref();
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}
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QFutureInterfaceBase::~QFutureInterfaceBase()
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{
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if (d && !d->refCount.deref())
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delete d;
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}
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static inline int switch_on(QAtomicInt &a, int which)
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{
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return a.fetchAndOrRelaxed(which) | which;
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}
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static inline int switch_off(QAtomicInt &a, int which)
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{
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return a.fetchAndAndRelaxed(~which) & ~which;
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}
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static inline int switch_from_to(QAtomicInt &a, int from, int to)
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{
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int newValue;
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int expected = a.loadRelaxed();
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do {
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newValue = (expected & ~from) | to;
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} while (!a.testAndSetRelaxed(expected, newValue, expected));
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return newValue;
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}
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void QFutureInterfaceBase::cancel()
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{
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cancel(CancelMode::CancelOnly);
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}
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void QFutureInterfaceBase::cancel(QFutureInterfaceBase::CancelMode mode)
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{
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QMutexLocker locker(&d->m_mutex);
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const auto oldState = d->state.loadRelaxed();
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switch (mode) {
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case CancelMode::CancelAndFinish:
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if ((oldState & Finished) && (oldState & Canceled))
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return;
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switch_from_to(d->state, suspendingOrSuspended | Running, Canceled | Finished);
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break;
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case CancelMode::CancelOnly:
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if (oldState & Canceled)
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return;
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switch_from_to(d->state, suspendingOrSuspended, Canceled);
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break;
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}
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d->waitCondition.wakeAll();
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d->pausedWaitCondition.wakeAll();
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if (!(oldState & Canceled))
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d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::Canceled));
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if (mode == CancelMode::CancelAndFinish && !(oldState & Finished))
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d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::Finished));
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d->isValid = false;
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}
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void QFutureInterfaceBase::setSuspended(bool suspend)
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{
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QMutexLocker locker(&d->m_mutex);
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if (suspend) {
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switch_on(d->state, Suspending);
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d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::Suspending));
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} else {
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switch_off(d->state, suspendingOrSuspended);
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d->pausedWaitCondition.wakeAll();
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d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::Resumed));
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}
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}
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void QFutureInterfaceBase::toggleSuspended()
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{
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QMutexLocker locker(&d->m_mutex);
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if (d->state.loadRelaxed() & suspendingOrSuspended) {
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switch_off(d->state, suspendingOrSuspended);
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d->pausedWaitCondition.wakeAll();
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d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::Resumed));
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} else {
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switch_on(d->state, Suspending);
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d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::Suspending));
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}
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}
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void QFutureInterfaceBase::reportSuspended() const
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{
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// Needs to be called when pause is in effect,
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// i.e. no more events will be reported.
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QMutexLocker locker(&d->m_mutex);
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const int state = d->state;
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if (!(state & Suspending) || (state & Suspended))
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return;
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switch_from_to(d->state, Suspending, Suspended);
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d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::Suspended));
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}
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void QFutureInterfaceBase::setThrottled(bool enable)
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{
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QMutexLocker lock(&d->m_mutex);
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if (enable) {
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switch_on(d->state, Throttled);
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} else {
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switch_off(d->state, Throttled);
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if (!(d->state.loadRelaxed() & suspendingOrSuspended))
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d->pausedWaitCondition.wakeAll();
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}
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}
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bool QFutureInterfaceBase::isRunning() const
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{
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return queryState(Running);
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}
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bool QFutureInterfaceBase::isStarted() const
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{
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return queryState(Started);
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}
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bool QFutureInterfaceBase::isCanceled() const
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{
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return queryState(Canceled);
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}
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bool QFutureInterfaceBase::isFinished() const
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{
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return queryState(Finished);
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}
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bool QFutureInterfaceBase::isSuspending() const
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{
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return queryState(Suspending);
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}
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#if QT_DEPRECATED_SINCE(6, 0)
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bool QFutureInterfaceBase::isPaused() const
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{
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return queryState(static_cast<State>(suspendingOrSuspended));
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}
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#endif
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bool QFutureInterfaceBase::isSuspended() const
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{
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return queryState(Suspended);
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}
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bool QFutureInterfaceBase::isThrottled() const
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{
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return queryState(Throttled);
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}
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bool QFutureInterfaceBase::isResultReadyAt(int index) const
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{
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QMutexLocker lock(&d->m_mutex);
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return d->internal_isResultReadyAt(index);
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}
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bool QFutureInterfaceBase::isValid() const
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{
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const QMutexLocker lock(&d->m_mutex);
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return d->isValid;
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}
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bool QFutureInterfaceBase::isRunningOrPending() const
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{
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return queryState(static_cast<State>(Running | Pending));
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}
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bool QFutureInterfaceBase::waitForNextResult()
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{
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QMutexLocker lock(&d->m_mutex);
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return d->internal_waitForNextResult();
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}
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void QFutureInterfaceBase::waitForResume()
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{
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// return early if possible to avoid taking the mutex lock.
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{
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const int state = d->state.loadRelaxed();
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if (!(state & suspendingOrSuspended) || (state & Canceled))
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return;
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}
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QMutexLocker lock(&d->m_mutex);
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const int state = d->state.loadRelaxed();
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if (!(state & suspendingOrSuspended) || (state & Canceled))
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return;
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// decrease active thread count since this thread will wait.
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const ThreadPoolThreadReleaser releaser(d->pool());
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d->pausedWaitCondition.wait(&d->m_mutex);
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}
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void QFutureInterfaceBase::suspendIfRequested()
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{
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const auto canSuspend = [] (int state) {
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// can suspend only if 1) in any suspend-related state; 2) not canceled
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return (state & suspendingOrSuspended) && !(state & Canceled);
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};
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// return early if possible to avoid taking the mutex lock.
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{
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const int state = d->state.loadRelaxed();
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if (!canSuspend(state))
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return;
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}
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QMutexLocker lock(&d->m_mutex);
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const int state = d->state.loadRelaxed();
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if (!canSuspend(state))
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return;
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// Note: expecting that Suspending and Suspended are mutually exclusive
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if (!(state & Suspended)) {
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// switch state in case this is the first invocation
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switch_from_to(d->state, Suspending, Suspended);
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d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::Suspended));
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}
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// decrease active thread count since this thread will wait.
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const ThreadPoolThreadReleaser releaser(d->pool());
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d->pausedWaitCondition.wait(&d->m_mutex);
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}
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int QFutureInterfaceBase::progressValue() const
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{
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const QMutexLocker lock(&d->m_mutex);
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return d->m_progressValue;
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}
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int QFutureInterfaceBase::progressMinimum() const
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{
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const QMutexLocker lock(&d->m_mutex);
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return d->m_progress ? d->m_progress->minimum : 0;
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}
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int QFutureInterfaceBase::progressMaximum() const
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{
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const QMutexLocker lock(&d->m_mutex);
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return d->m_progress ? d->m_progress->maximum : 0;
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}
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int QFutureInterfaceBase::resultCount() const
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{
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QMutexLocker lock(&d->m_mutex);
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return d->internal_resultCount();
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}
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QString QFutureInterfaceBase::progressText() const
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{
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QMutexLocker locker(&d->m_mutex);
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return d->m_progress ? d->m_progress->text : QString();
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}
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bool QFutureInterfaceBase::isProgressUpdateNeeded() const
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{
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QMutexLocker locker(&d->m_mutex);
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return !d->progressTime.isValid() || (d->progressTime.elapsed() > (1000 / MaxProgressEmitsPerSecond));
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}
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void QFutureInterfaceBase::reportStarted()
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{
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QMutexLocker locker(&d->m_mutex);
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if (d->state.loadRelaxed() & (Started|Canceled|Finished))
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return;
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d->setState(State(Started | Running));
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d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::Started));
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d->isValid = true;
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}
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void QFutureInterfaceBase::reportCanceled()
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{
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cancel();
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}
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#ifndef QT_NO_EXCEPTIONS
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void QFutureInterfaceBase::reportException(const QException &exception)
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{
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try {
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exception.raise();
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} catch (...) {
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reportException(std::current_exception());
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}
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}
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#if QT_VERSION < QT_VERSION_CHECK(7, 0, 0)
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void QFutureInterfaceBase::reportException(std::exception_ptr exception)
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#else
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void QFutureInterfaceBase::reportException(const std::exception_ptr &exception)
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#endif
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{
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QMutexLocker locker(&d->m_mutex);
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if (d->state.loadRelaxed() & (Canceled|Finished))
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return;
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d->hasException = true;
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d->data.setException(exception);
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switch_on(d->state, Canceled);
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d->waitCondition.wakeAll();
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d->pausedWaitCondition.wakeAll();
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d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::Canceled));
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}
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#endif
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void QFutureInterfaceBase::reportFinished()
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{
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QMutexLocker locker(&d->m_mutex);
|
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if (!isFinished()) {
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switch_from_to(d->state, Running, Finished);
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d->waitCondition.wakeAll();
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d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::Finished));
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}
|
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}
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void QFutureInterfaceBase::setExpectedResultCount(int resultCount)
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{
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if (d->m_progress)
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setProgressRange(0, resultCount);
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d->m_expectedResultCount = resultCount;
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}
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int QFutureInterfaceBase::expectedResultCount()
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{
|
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return d->m_expectedResultCount;
|
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}
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|
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bool QFutureInterfaceBase::queryState(State state) const
|
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{
|
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return d->state.loadRelaxed() & state;
|
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}
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|
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int QFutureInterfaceBase::loadState() const
|
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{
|
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// Used from ~QPromise, so this check is needed
|
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if (!d)
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return QFutureInterfaceBase::State::NoState;
|
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return d->state.loadRelaxed();
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}
|
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|
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void QFutureInterfaceBase::waitForResult(int resultIndex)
|
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{
|
|
if (d->hasException)
|
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d->data.m_exceptionStore.rethrowException();
|
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|
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QMutexLocker lock(&d->m_mutex);
|
|
if (!isRunningOrPending())
|
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return;
|
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lock.unlock();
|
|
|
|
// To avoid deadlocks and reduce the number of threads used, try to
|
|
// run the runnable in the current thread.
|
|
d->pool()->d_func()->stealAndRunRunnable(d->runnable);
|
|
|
|
lock.relock();
|
|
|
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const int waitIndex = (resultIndex == -1) ? INT_MAX : resultIndex;
|
|
while (isRunningOrPending() && !d->internal_isResultReadyAt(waitIndex))
|
|
d->waitCondition.wait(&d->m_mutex);
|
|
|
|
if (d->hasException)
|
|
d->data.m_exceptionStore.rethrowException();
|
|
}
|
|
|
|
void QFutureInterfaceBase::waitForFinished()
|
|
{
|
|
QMutexLocker lock(&d->m_mutex);
|
|
const bool alreadyFinished = isFinished();
|
|
lock.unlock();
|
|
|
|
if (!alreadyFinished) {
|
|
d->pool()->d_func()->stealAndRunRunnable(d->runnable);
|
|
|
|
lock.relock();
|
|
|
|
while (!isFinished())
|
|
d->waitCondition.wait(&d->m_mutex);
|
|
}
|
|
|
|
if (d->hasException)
|
|
d->data.m_exceptionStore.rethrowException();
|
|
}
|
|
|
|
void QFutureInterfaceBase::reportResultsReady(int beginIndex, int endIndex)
|
|
{
|
|
if (beginIndex == endIndex || (d->state.loadRelaxed() & (Canceled|Finished)))
|
|
return;
|
|
|
|
d->waitCondition.wakeAll();
|
|
|
|
if (!d->m_progress) {
|
|
if (d->internal_updateProgressValue(d->m_progressValue + endIndex - beginIndex) == false) {
|
|
d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::ResultsReady,
|
|
beginIndex,
|
|
endIndex));
|
|
return;
|
|
}
|
|
|
|
d->sendCallOuts(QFutureCallOutEvent(QFutureCallOutEvent::Progress,
|
|
d->m_progressValue,
|
|
QString()),
|
|
QFutureCallOutEvent(QFutureCallOutEvent::ResultsReady,
|
|
beginIndex,
|
|
endIndex));
|
|
return;
|
|
}
|
|
d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::ResultsReady, beginIndex, endIndex));
|
|
}
|
|
|
|
void QFutureInterfaceBase::setRunnable(QRunnable *runnable)
|
|
{
|
|
d->runnable = runnable;
|
|
}
|
|
|
|
void QFutureInterfaceBase::setThreadPool(QThreadPool *pool)
|
|
{
|
|
d->m_pool = pool;
|
|
}
|
|
|
|
QThreadPool *QFutureInterfaceBase::threadPool() const
|
|
{
|
|
return d->m_pool;
|
|
}
|
|
|
|
void QFutureInterfaceBase::setFilterMode(bool enable)
|
|
{
|
|
QMutexLocker locker(&d->m_mutex);
|
|
if (!hasException())
|
|
resultStoreBase().setFilterMode(enable);
|
|
}
|
|
|
|
/*!
|
|
\internal
|
|
Sets the progress range's minimum and maximum values to \a minimum and
|
|
\a maximum respectively.
|
|
|
|
If \a maximum is smaller than \a minimum, \a minimum becomes the only
|
|
legal value.
|
|
|
|
The progress value is reset to be \a minimum.
|
|
|
|
The progress range usage can be disabled by using setProgressRange(0, 0).
|
|
In this case progress value is also reset to 0.
|
|
|
|
The behavior of this method is mostly inspired by
|
|
\l QProgressBar::setRange.
|
|
*/
|
|
void QFutureInterfaceBase::setProgressRange(int minimum, int maximum)
|
|
{
|
|
QMutexLocker locker(&d->m_mutex);
|
|
if (!d->m_progress)
|
|
d->m_progress.reset(new QFutureInterfaceBasePrivate::ProgressData());
|
|
d->m_progress->minimum = minimum;
|
|
d->m_progress->maximum = qMax(minimum, maximum);
|
|
d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::ProgressRange, minimum, maximum));
|
|
d->m_progressValue = minimum;
|
|
}
|
|
|
|
void QFutureInterfaceBase::setProgressValue(int progressValue)
|
|
{
|
|
setProgressValueAndText(progressValue, QString());
|
|
}
|
|
|
|
/*!
|
|
\internal
|
|
In case of the \a progressValue falling out of the progress range,
|
|
this method has no effect.
|
|
Such behavior is inspired by \l QProgressBar::setValue.
|
|
*/
|
|
void QFutureInterfaceBase::setProgressValueAndText(int progressValue,
|
|
const QString &progressText)
|
|
{
|
|
QMutexLocker locker(&d->m_mutex);
|
|
if (!d->m_progress)
|
|
d->m_progress.reset(new QFutureInterfaceBasePrivate::ProgressData());
|
|
|
|
const bool useProgressRange = (d->m_progress->maximum != 0) || (d->m_progress->minimum != 0);
|
|
if (useProgressRange
|
|
&& ((progressValue < d->m_progress->minimum) || (progressValue > d->m_progress->maximum))) {
|
|
return;
|
|
}
|
|
|
|
if (d->m_progressValue >= progressValue)
|
|
return;
|
|
|
|
if (d->state.loadRelaxed() & (Canceled|Finished))
|
|
return;
|
|
|
|
if (d->internal_updateProgress(progressValue, progressText)) {
|
|
d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::Progress,
|
|
d->m_progressValue,
|
|
d->m_progress->text));
|
|
}
|
|
}
|
|
|
|
QMutex &QFutureInterfaceBase::mutex() const
|
|
{
|
|
return d->m_mutex;
|
|
}
|
|
|
|
bool QFutureInterfaceBase::hasException() const
|
|
{
|
|
return d->hasException;
|
|
}
|
|
|
|
QtPrivate::ExceptionStore &QFutureInterfaceBase::exceptionStore()
|
|
{
|
|
Q_ASSERT(d->hasException);
|
|
return d->data.m_exceptionStore;
|
|
}
|
|
|
|
QtPrivate::ResultStoreBase &QFutureInterfaceBase::resultStoreBase()
|
|
{
|
|
Q_ASSERT(!d->hasException);
|
|
return d->data.m_results;
|
|
}
|
|
|
|
const QtPrivate::ResultStoreBase &QFutureInterfaceBase::resultStoreBase() const
|
|
{
|
|
Q_ASSERT(!d->hasException);
|
|
return d->data.m_results;
|
|
}
|
|
|
|
QFutureInterfaceBase &QFutureInterfaceBase::operator=(const QFutureInterfaceBase &other)
|
|
{
|
|
QFutureInterfaceBase copy(other);
|
|
swap(copy);
|
|
return *this;
|
|
}
|
|
|
|
// ### Qt 7: inline
|
|
void QFutureInterfaceBase::swap(QFutureInterfaceBase &other) noexcept
|
|
{
|
|
qSwap(d, other.d);
|
|
}
|
|
|
|
bool QFutureInterfaceBase::refT() const noexcept
|
|
{
|
|
return d->refCount.refT();
|
|
}
|
|
|
|
bool QFutureInterfaceBase::derefT() const noexcept
|
|
{
|
|
// Called from ~QFutureInterface
|
|
return !d || d->refCount.derefT();
|
|
}
|
|
|
|
void QFutureInterfaceBase::reset()
|
|
{
|
|
d->m_progressValue = 0;
|
|
d->m_progress.reset();
|
|
d->setState(QFutureInterfaceBase::NoState);
|
|
d->progressTime.invalidate();
|
|
d->isValid = false;
|
|
}
|
|
|
|
void QFutureInterfaceBase::rethrowPossibleException()
|
|
{
|
|
if (hasException())
|
|
exceptionStore().rethrowException();
|
|
}
|
|
|
|
QFutureInterfaceBasePrivate::QFutureInterfaceBasePrivate(QFutureInterfaceBase::State initialState)
|
|
: state(initialState)
|
|
{
|
|
progressTime.invalidate();
|
|
}
|
|
|
|
QFutureInterfaceBasePrivate::~QFutureInterfaceBasePrivate()
|
|
{
|
|
if (hasException)
|
|
data.m_exceptionStore.~ExceptionStore();
|
|
else
|
|
data.m_results.~ResultStoreBase();
|
|
}
|
|
|
|
int QFutureInterfaceBasePrivate::internal_resultCount() const
|
|
{
|
|
return hasException ? 0 : data.m_results.count(); // ### subtract canceled results.
|
|
}
|
|
|
|
bool QFutureInterfaceBasePrivate::internal_isResultReadyAt(int index) const
|
|
{
|
|
return hasException ? false : (data.m_results.contains(index));
|
|
}
|
|
|
|
bool QFutureInterfaceBasePrivate::internal_waitForNextResult()
|
|
{
|
|
if (hasException)
|
|
return false;
|
|
|
|
if (data.m_results.hasNextResult())
|
|
return true;
|
|
|
|
while ((state.loadRelaxed() & QFutureInterfaceBase::Running)
|
|
&& data.m_results.hasNextResult() == false)
|
|
waitCondition.wait(&m_mutex);
|
|
|
|
return !(state.loadRelaxed() & QFutureInterfaceBase::Canceled)
|
|
&& data.m_results.hasNextResult();
|
|
}
|
|
|
|
bool QFutureInterfaceBasePrivate::internal_updateProgressValue(int progress)
|
|
{
|
|
if (m_progressValue >= progress)
|
|
return false;
|
|
|
|
m_progressValue = progress;
|
|
|
|
if (progressTime.isValid() && m_progressValue != 0) // make sure the first and last steps are emitted.
|
|
if (progressTime.elapsed() < (1000 / MaxProgressEmitsPerSecond))
|
|
return false;
|
|
|
|
progressTime.start();
|
|
return true;
|
|
|
|
}
|
|
|
|
bool QFutureInterfaceBasePrivate::internal_updateProgress(int progress,
|
|
const QString &progressText)
|
|
{
|
|
if (m_progressValue >= progress)
|
|
return false;
|
|
|
|
Q_ASSERT(m_progress);
|
|
|
|
m_progressValue = progress;
|
|
m_progress->text = progressText;
|
|
|
|
if (progressTime.isValid() && m_progressValue != m_progress->maximum) // make sure the first and last steps are emitted.
|
|
if (progressTime.elapsed() < (1000 / MaxProgressEmitsPerSecond))
|
|
return false;
|
|
|
|
progressTime.start();
|
|
return true;
|
|
}
|
|
|
|
void QFutureInterfaceBasePrivate::internal_setThrottled(bool enable)
|
|
{
|
|
// bail out if we are not changing the state
|
|
if ((enable && (state.loadRelaxed() & QFutureInterfaceBase::Throttled))
|
|
|| (!enable && !(state.loadRelaxed() & QFutureInterfaceBase::Throttled)))
|
|
return;
|
|
|
|
// change the state
|
|
if (enable) {
|
|
switch_on(state, QFutureInterfaceBase::Throttled);
|
|
} else {
|
|
switch_off(state, QFutureInterfaceBase::Throttled);
|
|
if (!(state.loadRelaxed() & suspendingOrSuspended))
|
|
pausedWaitCondition.wakeAll();
|
|
}
|
|
}
|
|
|
|
void QFutureInterfaceBasePrivate::sendCallOut(const QFutureCallOutEvent &callOutEvent)
|
|
{
|
|
if (outputConnections.isEmpty())
|
|
return;
|
|
|
|
for (int i = 0; i < outputConnections.count(); ++i)
|
|
outputConnections.at(i)->postCallOutEvent(callOutEvent);
|
|
}
|
|
|
|
void QFutureInterfaceBasePrivate::sendCallOuts(const QFutureCallOutEvent &callOutEvent1,
|
|
const QFutureCallOutEvent &callOutEvent2)
|
|
{
|
|
if (outputConnections.isEmpty())
|
|
return;
|
|
|
|
for (int i = 0; i < outputConnections.count(); ++i) {
|
|
QFutureCallOutInterface *interface = outputConnections.at(i);
|
|
interface->postCallOutEvent(callOutEvent1);
|
|
interface->postCallOutEvent(callOutEvent2);
|
|
}
|
|
}
|
|
|
|
// This function connects an output interface (for example a QFutureWatcher)
|
|
// to this future. While holding the lock we check the state and ready results
|
|
// and add the appropriate callouts to the queue. In order to avoid deadlocks,
|
|
// the actual callouts are made at the end while not holding the lock.
|
|
void QFutureInterfaceBasePrivate::connectOutputInterface(QFutureCallOutInterface *interface)
|
|
{
|
|
QMutexLocker locker(&m_mutex);
|
|
|
|
const auto currentState = state.loadRelaxed();
|
|
if (currentState & QFutureInterfaceBase::Started) {
|
|
interface->postCallOutEvent(QFutureCallOutEvent(QFutureCallOutEvent::Started));
|
|
if (m_progress) {
|
|
interface->postCallOutEvent(QFutureCallOutEvent(QFutureCallOutEvent::ProgressRange,
|
|
m_progress->minimum,
|
|
m_progress->maximum));
|
|
interface->postCallOutEvent(QFutureCallOutEvent(QFutureCallOutEvent::Progress,
|
|
m_progressValue,
|
|
m_progress->text));
|
|
} else {
|
|
interface->postCallOutEvent(QFutureCallOutEvent(QFutureCallOutEvent::ProgressRange,
|
|
0,
|
|
0));
|
|
interface->postCallOutEvent(QFutureCallOutEvent(QFutureCallOutEvent::Progress,
|
|
m_progressValue,
|
|
QString()));
|
|
}
|
|
}
|
|
|
|
if (!hasException) {
|
|
QtPrivate::ResultIteratorBase it = data.m_results.begin();
|
|
while (it != data.m_results.end()) {
|
|
const int begin = it.resultIndex();
|
|
const int end = begin + it.batchSize();
|
|
interface->postCallOutEvent(QFutureCallOutEvent(QFutureCallOutEvent::ResultsReady,
|
|
begin,
|
|
end));
|
|
it.batchedAdvance();
|
|
}
|
|
}
|
|
|
|
if (currentState & QFutureInterfaceBase::Suspended)
|
|
interface->postCallOutEvent(QFutureCallOutEvent(QFutureCallOutEvent::Suspended));
|
|
else if (currentState & QFutureInterfaceBase::Suspending)
|
|
interface->postCallOutEvent(QFutureCallOutEvent(QFutureCallOutEvent::Suspending));
|
|
|
|
if (currentState & QFutureInterfaceBase::Canceled)
|
|
interface->postCallOutEvent(QFutureCallOutEvent(QFutureCallOutEvent::Canceled));
|
|
|
|
if (currentState & QFutureInterfaceBase::Finished)
|
|
interface->postCallOutEvent(QFutureCallOutEvent(QFutureCallOutEvent::Finished));
|
|
|
|
outputConnections.append(interface);
|
|
}
|
|
|
|
void QFutureInterfaceBasePrivate::disconnectOutputInterface(QFutureCallOutInterface *interface)
|
|
{
|
|
QMutexLocker lock(&m_mutex);
|
|
const int index = outputConnections.indexOf(interface);
|
|
if (index == -1)
|
|
return;
|
|
outputConnections.removeAt(index);
|
|
|
|
interface->callOutInterfaceDisconnected();
|
|
}
|
|
|
|
void QFutureInterfaceBasePrivate::setState(QFutureInterfaceBase::State newState)
|
|
{
|
|
state.storeRelaxed(newState);
|
|
}
|
|
|
|
void QFutureInterfaceBase::setContinuation(std::function<void(const QFutureInterfaceBase &)> func)
|
|
{
|
|
QMutexLocker lock(&d->continuationMutex);
|
|
// If the state is ready, run continuation immediately,
|
|
// otherwise save it for later.
|
|
if (isFinished()) {
|
|
lock.unlock();
|
|
func(*this);
|
|
} else {
|
|
d->continuation = std::move(func);
|
|
}
|
|
}
|
|
|
|
void QFutureInterfaceBase::runContinuation() const
|
|
{
|
|
QMutexLocker lock(&d->continuationMutex);
|
|
if (d->continuation) {
|
|
lock.unlock();
|
|
d->continuation(*this);
|
|
}
|
|
}
|
|
|
|
void QFutureInterfaceBase::setLaunchAsync(bool value)
|
|
{
|
|
d->launchAsync = value;
|
|
}
|
|
|
|
bool QFutureInterfaceBase::launchAsync() const
|
|
{
|
|
return d->launchAsync;
|
|
}
|
|
|
|
QT_END_NAMESPACE
|