Fixes: QTBUG-95005 Change-Id: I88ab9b757a5cfee520e07ac6280e31f9211342f0 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io> (cherry picked from commit 85831bcfe6ce36740c524d641ada79c65aadd89b) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
373 lines
9.5 KiB
C++
373 lines
9.5 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the QtOpenGL module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or (at your option) the GNU General
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** Public license version 3 or any later version approved by the KDE Free
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** Qt Foundation. The licenses are as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-2.0.html and
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** https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <qopenglpaintdevice.h>
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#include <qpaintengine.h>
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#include <qthreadstorage.h>
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#include <private/qopenglpaintdevice_p.h>
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#include <private/qobject_p.h>
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#include <private/qopenglcontext_p.h>
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#include <private/qopenglframebufferobject_p.h>
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#include <private/qopenglpaintengine_p.h>
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// for qt_defaultDpiX/Y
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#include <private/qfont_p.h>
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#include <qopenglfunctions.h>
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QT_BEGIN_NAMESPACE
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/*!
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\class QOpenGLPaintDevice
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\brief The QOpenGLPaintDevice class enables painting to an OpenGL context using QPainter.
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\since 5.0
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\inmodule QtOpenGL
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\ingroup painting-3D
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The QOpenGLPaintDevice uses the \b current QOpenGL context to render
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QPainter draw commands. The context is captured upon construction. It
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requires support for OpenGL (ES) 2.0 or higher.
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\section1 Performance
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The QOpenGLPaintDevice is almost always hardware accelerated and
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has the potential of being much faster than software
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rasterization. However, it is more sensitive to state changes, and
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therefore requires the drawing commands to be carefully ordered to
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achieve optimal performance.
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\section1 Antialiasing and Quality
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Antialiasing in the OpenGL paint engine is done using
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multisampling. Most hardware require significantly more memory to
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do multisampling and the resulting quality is not on par with the
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quality of the software paint engine. The OpenGL paint engine's
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strength lies in its performance, not its visual rendering
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quality.
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\section1 State Changes
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When painting to a QOpenGLPaintDevice using QPainter, the state of
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the current OpenGL context will be altered by the paint engine to
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reflect its needs. Applications should not rely upon the OpenGL
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state being reset to its original conditions, particularly the
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current shader program, OpenGL viewport, texture units, and
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drawing modes.
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\section1 Mixing QPainter and OpenGL
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When intermixing QPainter and OpenGL, it is important to notify
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QPainter that the OpenGL state may have been cluttered so it can
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restore its internal state. This is achieved by calling \l
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QPainter::beginNativePainting() before starting the OpenGL
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rendering and calling \l QPainter::endNativePainting() after
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finishing.
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\sa {OpenGL Window Example}
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*/
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/*!
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Constructs a QOpenGLPaintDevice.
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The QOpenGLPaintDevice is only valid for the current context.
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\sa QOpenGLContext::currentContext()
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*/
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QOpenGLPaintDevice::QOpenGLPaintDevice()
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: d_ptr(new QOpenGLPaintDevicePrivate(QSize()))
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{
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}
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/*!
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Constructs a QOpenGLPaintDevice with the given \a size.
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The QOpenGLPaintDevice is only valid for the current context.
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\sa QOpenGLContext::currentContext()
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*/
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QOpenGLPaintDevice::QOpenGLPaintDevice(const QSize &size)
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: d_ptr(new QOpenGLPaintDevicePrivate(size))
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{
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}
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/*!
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Constructs a QOpenGLPaintDevice with the given \a width and \a height.
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The QOpenGLPaintDevice is only valid for the current context.
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\sa QOpenGLContext::currentContext()
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*/
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QOpenGLPaintDevice::QOpenGLPaintDevice(int width, int height)
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: QOpenGLPaintDevice(QSize(width, height))
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{
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}
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/*!
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\internal
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*/
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QOpenGLPaintDevice::QOpenGLPaintDevice(QOpenGLPaintDevicePrivate &dd)
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: d_ptr(&dd)
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{
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}
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/*!
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Destroys the QOpenGLPaintDevice.
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*/
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QOpenGLPaintDevice::~QOpenGLPaintDevice()
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{
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delete d_ptr->engine;
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}
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/*!
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\fn int QOpenGLPaintDevice::devType() const
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\internal
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\reimp
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*/
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QOpenGLPaintDevicePrivate::QOpenGLPaintDevicePrivate(const QSize &sz)
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: size(sz)
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, ctx(QOpenGLContext::currentContext())
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, dpmx(qt_defaultDpiX() * 100. / 2.54)
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, dpmy(qt_defaultDpiY() * 100. / 2.54)
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, devicePixelRatio(1.0)
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, flipped(false)
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, engine(nullptr)
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{
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}
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QOpenGLPaintDevicePrivate::~QOpenGLPaintDevicePrivate()
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{
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}
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class QOpenGLEngineThreadStorage
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{
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public:
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QPaintEngine *engine() {
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QPaintEngine *&localEngine = storage.localData();
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if (!localEngine)
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localEngine = new QOpenGL2PaintEngineEx;
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return localEngine;
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}
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private:
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QThreadStorage<QPaintEngine *> storage;
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};
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Q_GLOBAL_STATIC(QOpenGLEngineThreadStorage, qt_opengl_engine)
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/*!
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\reimp
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*/
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QPaintEngine *QOpenGLPaintDevice::paintEngine() const
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{
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if (d_ptr->engine)
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return d_ptr->engine;
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QPaintEngine *engine = qt_opengl_engine()->engine();
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if (engine->isActive() && engine->paintDevice() != this) {
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d_ptr->engine = new QOpenGL2PaintEngineEx;
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return d_ptr->engine;
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}
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return engine;
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}
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/*!
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Returns the OpenGL context associated with the paint device.
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*/
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QOpenGLContext *QOpenGLPaintDevice::context() const
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{
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return d_ptr->ctx;
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}
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/*!
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Returns the pixel size of the paint device.
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\sa setSize()
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*/
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QSize QOpenGLPaintDevice::size() const
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{
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return d_ptr->size;
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}
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/*!
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Sets the pixel size of the paint device to \a size.
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\sa size()
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*/
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void QOpenGLPaintDevice::setSize(const QSize &size)
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{
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d_ptr->size = size;
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}
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/*!
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Sets the device pixel ratio for the paint device to \a devicePixelRatio.
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*/
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void QOpenGLPaintDevice::setDevicePixelRatio(qreal devicePixelRatio)
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{
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d_ptr->devicePixelRatio = devicePixelRatio;
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}
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/*!
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\reimp
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*/
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int QOpenGLPaintDevice::metric(QPaintDevice::PaintDeviceMetric metric) const
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{
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switch (metric) {
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case PdmWidth:
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return d_ptr->size.width();
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case PdmHeight:
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return d_ptr->size.height();
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case PdmDepth:
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return 32;
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case PdmWidthMM:
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return qRound(d_ptr->size.width() * 1000 / d_ptr->dpmx);
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case PdmHeightMM:
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return qRound(d_ptr->size.height() * 1000 / d_ptr->dpmy);
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case PdmNumColors:
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return 0;
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case PdmDpiX:
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return qRound(d_ptr->dpmx * 0.0254);
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case PdmDpiY:
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return qRound(d_ptr->dpmy * 0.0254);
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case PdmPhysicalDpiX:
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return qRound(d_ptr->dpmx * 0.0254);
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case PdmPhysicalDpiY:
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return qRound(d_ptr->dpmy * 0.0254);
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case PdmDevicePixelRatio:
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return d_ptr->devicePixelRatio;
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case PdmDevicePixelRatioScaled:
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return d_ptr->devicePixelRatio * QPaintDevice::devicePixelRatioFScale();
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default:
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qWarning("QOpenGLPaintDevice::metric() - metric %d not known", metric);
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return 0;
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}
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}
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/*!
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Returns the number of pixels per meter horizontally.
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\sa setDotsPerMeterX()
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*/
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qreal QOpenGLPaintDevice::dotsPerMeterX() const
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{
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return d_ptr->dpmx;
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}
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/*!
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Returns the number of pixels per meter vertically.
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\sa setDotsPerMeterY()
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*/
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qreal QOpenGLPaintDevice::dotsPerMeterY() const
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{
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return d_ptr->dpmy;
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}
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/*!
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Sets the number of pixels per meter horizontally to \a dpmx.
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\sa dotsPerMeterX()
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*/
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void QOpenGLPaintDevice::setDotsPerMeterX(qreal dpmx)
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{
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d_ptr->dpmx = dpmx;
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}
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/*!
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Sets the number of pixels per meter vertically to \a dpmy.
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\sa dotsPerMeterY()
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*/
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void QOpenGLPaintDevice::setDotsPerMeterY(qreal dpmy)
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{
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d_ptr->dpmy = dpmy;
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}
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/*!
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Sets whether painting should be flipped around the Y-axis or not to \a flipped.
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\sa paintFlipped()
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*/
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void QOpenGLPaintDevice::setPaintFlipped(bool flipped)
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{
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d_ptr->flipped = flipped;
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}
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/*!
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Returns \c true if painting is flipped around the Y-axis.
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\sa setPaintFlipped()
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*/
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bool QOpenGLPaintDevice::paintFlipped() const
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{
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return d_ptr->flipped;
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}
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/*!
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This virtual method is provided as a callback to allow re-binding a target
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frame buffer object or context when different QOpenGLPaintDevice instances
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are issuing draw calls alternately.
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\l{QPainter::beginNativePainting()}{beginNativePainting()} will also trigger
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this method.
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The default implementation does nothing.
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*/
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void QOpenGLPaintDevice::ensureActiveTarget()
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{
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}
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QT_END_NAMESPACE
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