qtbase/examples/opengl/cube/fshader.glsl
Lucie Gérard 421b05331c Add Copyright and licensing information in file
Task-number: QTBUG-124453
Change-Id: I380ea0ad99b187c736e6f80fa8825ee9866f54c9
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
2024-05-21 17:23:21 +02:00

21 lines
392 B
GLSL

// Copyright (C) 2024 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#ifdef GL_ES
// Set default precision to medium
precision mediump int;
precision mediump float;
#endif
uniform sampler2D texture;
varying vec2 v_texcoord;
//! [0]
void main()
{
// Set fragment color from texture
gl_FragColor = texture2D(texture, v_texcoord);
}
//! [0]