qtbase/src/opengl/qopenglfunctions_4_2_core.cpp
Lucie Gérard 05fc3aef53 Use SPDX license identifiers
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Task-number: QTBUG-67283
Change-Id: Id880c92784c40f3bbde861c0d93f58151c18b9f1
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
2022-05-16 16:37:38 +02:00

217 lines
7.6 KiB
C++

// Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
/***************************************************************************
** This file was generated by glgen version 0.1
** Command line was: glgen
**
** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
**
** This is an auto-generated file.
** Do not edit! All changes made to it will be lost.
**
****************************************************************************/
#include "qopenglfunctions_4_2_core.h"
#include "qopenglcontext.h"
QT_BEGIN_NAMESPACE
/*!
\class QOpenGLFunctions_4_2_Core
\inmodule QtOpenGL
\since 5.1
\wrapper
\brief The QOpenGLFunctions_4_2_Core class provides all functions for OpenGL 4.2 core profile.
This class is a wrapper for functions from OpenGL 4.2 core profile.
See reference pages on \l {http://www.opengl.org/sdk/docs/}{opengl.org}
for function documentation.
\sa QAbstractOpenGLFunctions
*/
QOpenGLFunctions_4_2_Core::QOpenGLFunctions_4_2_Core()
: QAbstractOpenGLFunctions()
, d_1_0_Core(nullptr)
, d_1_1_Core(nullptr)
, d_1_2_Core(nullptr)
, d_1_3_Core(nullptr)
, d_1_4_Core(nullptr)
, d_1_5_Core(nullptr)
, d_2_0_Core(nullptr)
, d_2_1_Core(nullptr)
, d_3_0_Core(nullptr)
, d_3_1_Core(nullptr)
, d_3_2_Core(nullptr)
, d_3_3_Core(nullptr)
, d_4_0_Core(nullptr)
, d_4_1_Core(nullptr)
, d_4_2_Core(nullptr)
{
}
QOpenGLFunctions_4_2_Core::~QOpenGLFunctions_4_2_Core()
{
if (d_1_0_Core) {
d_1_0_Core->refs.deref();
Q_ASSERT(d_1_0_Core->refs.loadRelaxed());
}
if (d_1_1_Core) {
d_1_1_Core->refs.deref();
Q_ASSERT(d_1_1_Core->refs.loadRelaxed());
}
if (d_1_2_Core) {
d_1_2_Core->refs.deref();
Q_ASSERT(d_1_2_Core->refs.loadRelaxed());
}
if (d_1_3_Core) {
d_1_3_Core->refs.deref();
Q_ASSERT(d_1_3_Core->refs.loadRelaxed());
}
if (d_1_4_Core) {
d_1_4_Core->refs.deref();
Q_ASSERT(d_1_4_Core->refs.loadRelaxed());
}
if (d_1_5_Core) {
d_1_5_Core->refs.deref();
Q_ASSERT(d_1_5_Core->refs.loadRelaxed());
}
if (d_2_0_Core) {
d_2_0_Core->refs.deref();
Q_ASSERT(d_2_0_Core->refs.loadRelaxed());
}
if (d_2_1_Core) {
d_2_1_Core->refs.deref();
Q_ASSERT(d_2_1_Core->refs.loadRelaxed());
}
if (d_3_0_Core) {
d_3_0_Core->refs.deref();
Q_ASSERT(d_3_0_Core->refs.loadRelaxed());
}
if (d_3_1_Core) {
d_3_1_Core->refs.deref();
Q_ASSERT(d_3_1_Core->refs.loadRelaxed());
}
if (d_3_2_Core) {
d_3_2_Core->refs.deref();
Q_ASSERT(d_3_2_Core->refs.loadRelaxed());
}
if (d_3_3_Core) {
d_3_3_Core->refs.deref();
Q_ASSERT(d_3_3_Core->refs.loadRelaxed());
}
if (d_4_0_Core) {
d_4_0_Core->refs.deref();
Q_ASSERT(d_4_0_Core->refs.loadRelaxed());
}
if (d_4_1_Core) {
d_4_1_Core->refs.deref();
Q_ASSERT(d_4_1_Core->refs.loadRelaxed());
}
if (d_4_2_Core) {
d_4_2_Core->refs.deref();
Q_ASSERT(d_4_2_Core->refs.loadRelaxed());
}
}
bool QOpenGLFunctions_4_2_Core::initializeOpenGLFunctions()
{
if ( isInitialized() )
return true;
QOpenGLContext* context = QOpenGLContext::currentContext();
// If owned by a context object make sure it is current.
// Also check that current context is capable of resolving all needed functions
if (((owningContext() && owningContext() == context) || !owningContext())
&& QOpenGLFunctions_4_2_Core::isContextCompatible(context))
{
// Associate with private implementation, creating if necessary
// Function pointers in the backends are resolved at creation time
QOpenGLVersionFunctionsBackend* d = nullptr;
d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_0_CoreBackend::versionStatus());
d_1_0_Core = static_cast<QOpenGLFunctions_1_0_CoreBackend*>(d);
d->refs.ref();
d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_1_CoreBackend::versionStatus());
d_1_1_Core = static_cast<QOpenGLFunctions_1_1_CoreBackend*>(d);
d->refs.ref();
d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_2_CoreBackend::versionStatus());
d_1_2_Core = static_cast<QOpenGLFunctions_1_2_CoreBackend*>(d);
d->refs.ref();
d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_3_CoreBackend::versionStatus());
d_1_3_Core = static_cast<QOpenGLFunctions_1_3_CoreBackend*>(d);
d->refs.ref();
d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_4_CoreBackend::versionStatus());
d_1_4_Core = static_cast<QOpenGLFunctions_1_4_CoreBackend*>(d);
d->refs.ref();
d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_5_CoreBackend::versionStatus());
d_1_5_Core = static_cast<QOpenGLFunctions_1_5_CoreBackend*>(d);
d->refs.ref();
d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_0_CoreBackend::versionStatus());
d_2_0_Core = static_cast<QOpenGLFunctions_2_0_CoreBackend*>(d);
d->refs.ref();
d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_1_CoreBackend::versionStatus());
d_2_1_Core = static_cast<QOpenGLFunctions_2_1_CoreBackend*>(d);
d->refs.ref();
d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_0_CoreBackend::versionStatus());
d_3_0_Core = static_cast<QOpenGLFunctions_3_0_CoreBackend*>(d);
d->refs.ref();
d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_1_CoreBackend::versionStatus());
d_3_1_Core = static_cast<QOpenGLFunctions_3_1_CoreBackend*>(d);
d->refs.ref();
d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_2_CoreBackend::versionStatus());
d_3_2_Core = static_cast<QOpenGLFunctions_3_2_CoreBackend*>(d);
d->refs.ref();
d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_3_CoreBackend::versionStatus());
d_3_3_Core = static_cast<QOpenGLFunctions_3_3_CoreBackend*>(d);
d->refs.ref();
d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_4_0_CoreBackend::versionStatus());
d_4_0_Core = static_cast<QOpenGLFunctions_4_0_CoreBackend*>(d);
d->refs.ref();
d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_4_1_CoreBackend::versionStatus());
d_4_1_Core = static_cast<QOpenGLFunctions_4_1_CoreBackend*>(d);
d->refs.ref();
d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_4_2_CoreBackend::versionStatus());
d_4_2_Core = static_cast<QOpenGLFunctions_4_2_CoreBackend*>(d);
d->refs.ref();
QAbstractOpenGLFunctions::initializeOpenGLFunctions();
}
return isInitialized();
}
bool QOpenGLFunctions_4_2_Core::isContextCompatible(QOpenGLContext *context)
{
Q_ASSERT(context);
QSurfaceFormat f = context->format();
const QPair<int, int> v = qMakePair(f.majorVersion(), f.minorVersion());
if (v < qMakePair(4, 2))
return false;
return true;
}
QOpenGLVersionProfile QOpenGLFunctions_4_2_Core::versionProfile()
{
QOpenGLVersionProfile v;
v.setVersion(4, 2);
v.setProfile(QSurfaceFormat::CoreProfile);
return v;
}
QT_END_NAMESPACE