qtbase/src/opengl/qopenglframebufferobject.h
Luca Di Sera e2fef733be Replace usages of Q_CLANG_QDOC with Q_QDOC
To allow the user to customize the C++ code that QDoc sees, so as to be
able to work-around some limitations on QDoc itself, QDoc defines two
symbols: Q_QDOC and Q_CLANG_QDOC, both of which are "true" during an
entire execution of QDoc.

At a certain point in time, QDoc allowed the user the choice between a
custom C++ parser and a Clang based one.

The Q_QDOC symbol would always be defined while the Q_CLANG_QDOC symbol
would be defined only when the Clang based parser was chosen.

In more recent times, QDoc always uses a Clang based parser, such that
both Q_CLANG_QDOC and Q_QDOC are always defined, making them equivalent.

To avoid using different symbols, and the possible confusion and
fragmentation that derives from it, all usages of Q_CLANG_QDOC are now
replaced by the equivalent usages of Q_QDOC.

Change-Id: I5810abb9ad1016a4c5bbea99acd03381b8514b3f
Reviewed-by: Kai Koehne <kai.koehne@qt.io>
2022-10-21 09:48:36 +02:00

160 lines
5.3 KiB
C++

// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QOPENGLFRAMEBUFFEROBJECT_H
#define QOPENGLFRAMEBUFFEROBJECT_H
#include <QtOpenGL/qtopenglglobal.h>
#include <QtGui/qopengl.h>
#include <QtGui/qpaintdevice.h>
#include <QtCore/qscopedpointer.h>
#if defined(Q_QDOC)
#undef GLuint
typedef unsigned int GLuint;
#undef GLenum
typedef unsigned int GLenum;
#undef GL_TEXTURE_2D
#define GL_TEXTURE_2D 0x0DE1
#undef GLbitfield
typedef unsigned int GLbitfield;
#endif
QT_BEGIN_NAMESPACE
class QOpenGLFramebufferObjectPrivate;
class QOpenGLFramebufferObjectFormat;
class Q_OPENGL_EXPORT QOpenGLFramebufferObject
{
Q_DECLARE_PRIVATE(QOpenGLFramebufferObject)
public:
enum Attachment {
NoAttachment,
CombinedDepthStencil,
Depth
};
explicit QOpenGLFramebufferObject(const QSize &size, GLenum target = GL_TEXTURE_2D);
QOpenGLFramebufferObject(int width, int height, GLenum target = GL_TEXTURE_2D);
QOpenGLFramebufferObject(const QSize &size, Attachment attachment,
GLenum target = GL_TEXTURE_2D, GLenum internalFormat = 0);
QOpenGLFramebufferObject(int width, int height, Attachment attachment,
GLenum target = GL_TEXTURE_2D, GLenum internalFormat = 0);
QOpenGLFramebufferObject(const QSize &size, const QOpenGLFramebufferObjectFormat &format);
QOpenGLFramebufferObject(int width, int height, const QOpenGLFramebufferObjectFormat &format);
virtual ~QOpenGLFramebufferObject();
void addColorAttachment(const QSize &size, GLenum internalFormat = 0);
void addColorAttachment(int width, int height, GLenum internalFormat = 0);
QOpenGLFramebufferObjectFormat format() const;
bool isValid() const;
bool isBound() const;
bool bind();
bool release();
int width() const { return size().width(); }
int height() const { return size().height(); }
GLuint texture() const;
QList<GLuint> textures() const;
GLuint takeTexture();
GLuint takeTexture(int colorAttachmentIndex);
QSize size() const;
QList<QSize> sizes() const;
QImage toImage(bool flipped = true) const;
QImage toImage(bool flipped, int colorAttachmentIndex) const;
Attachment attachment() const;
void setAttachment(Attachment attachment);
GLuint handle() const;
static bool bindDefault();
static bool hasOpenGLFramebufferObjects();
static bool hasOpenGLFramebufferBlit();
enum FramebufferRestorePolicy {
DontRestoreFramebufferBinding,
RestoreFramebufferBindingToDefault,
RestoreFrameBufferBinding
};
static void blitFramebuffer(QOpenGLFramebufferObject *target, const QRect &targetRect,
QOpenGLFramebufferObject *source, const QRect &sourceRect,
GLbitfield buffers,
GLenum filter,
int readColorAttachmentIndex,
int drawColorAttachmentIndex,
FramebufferRestorePolicy restorePolicy);
static void blitFramebuffer(QOpenGLFramebufferObject *target, const QRect &targetRect,
QOpenGLFramebufferObject *source, const QRect &sourceRect,
GLbitfield buffers,
GLenum filter,
int readColorAttachmentIndex,
int drawColorAttachmentIndex);
static void blitFramebuffer(QOpenGLFramebufferObject *target, const QRect &targetRect,
QOpenGLFramebufferObject *source, const QRect &sourceRect,
GLbitfield buffers = GL_COLOR_BUFFER_BIT,
GLenum filter = GL_NEAREST);
static void blitFramebuffer(QOpenGLFramebufferObject *target,
QOpenGLFramebufferObject *source,
GLbitfield buffers = GL_COLOR_BUFFER_BIT,
GLenum filter = GL_NEAREST);
private:
Q_DISABLE_COPY(QOpenGLFramebufferObject)
QScopedPointer<QOpenGLFramebufferObjectPrivate> d_ptr;
friend class QOpenGLPaintDevice;
friend class QOpenGLFBOGLPaintDevice;
};
class QOpenGLFramebufferObjectFormatPrivate;
class Q_OPENGL_EXPORT QOpenGLFramebufferObjectFormat
{
public:
QOpenGLFramebufferObjectFormat();
QOpenGLFramebufferObjectFormat(const QOpenGLFramebufferObjectFormat &other);
QOpenGLFramebufferObjectFormat &operator=(const QOpenGLFramebufferObjectFormat &other);
~QOpenGLFramebufferObjectFormat();
void setSamples(int samples);
int samples() const;
void setMipmap(bool enabled);
bool mipmap() const;
void setAttachment(QOpenGLFramebufferObject::Attachment attachment);
QOpenGLFramebufferObject::Attachment attachment() const;
void setTextureTarget(GLenum target);
GLenum textureTarget() const;
void setInternalTextureFormat(GLenum internalTextureFormat);
GLenum internalTextureFormat() const;
bool operator==(const QOpenGLFramebufferObjectFormat& other) const;
bool operator!=(const QOpenGLFramebufferObjectFormat& other) const;
private:
QOpenGLFramebufferObjectFormatPrivate *d;
void detach();
};
QT_END_NAMESPACE
#endif // QOPENGLFRAMEBUFFEROBJECT_H