OpenGL ES 3.1 introduces compute shaders. This patch enables them also in QOpenGLShader/QOpenGLShaderProgram. A GL/GLES example using QOpenGLShaderProgram for compute shaders is also included. Change-Id: I3951a302d7c2b096548f829b9b4578b5a525c453 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Qt provides support for integration with OpenGL implementations on all platforms, giving developers the opportunity to display hardware accelerated 3D graphics alongside a more conventional user interface. These examples demonstrate the basic techniques used to take advantage of OpenGL in Qt applications. Documentation for these examples can be found via the Examples link in the main Qt documentation.