It's UB (as per docs). Creating a QTimeLine and calling setCurrentTime() will end up calling restart() without having called start() first. Moreover, the return value of restart() isn't used, so that's useless work. Pick-to: 6.9 6.8 6.5 Change-Id: I53c80838f60fae406a44ffe2cf578c6c79cc9df4 Reviewed-by: Marc Mutz <marc.mutz@qt.io>
731 lines
22 KiB
C++
731 lines
22 KiB
C++
// Copyright (C) 2020 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
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#include "qtimeline.h"
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#include <private/qproperty_p.h>
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#include <private/qobject_p.h>
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#include <QtCore/qbasictimer.h>
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#include <QtCore/qcoreevent.h>
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#include <QtCore/qmath.h>
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#include <QtCore/qelapsedtimer.h>
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using namespace std::chrono_literals;
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QT_BEGIN_NAMESPACE
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class QTimeLinePrivate : public QObjectPrivate
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{
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Q_DECLARE_PUBLIC(QTimeLine)
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public:
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QElapsedTimer timer;
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QBasicTimer basicTimer;
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Q_OBJECT_BINDABLE_PROPERTY_WITH_ARGS(QTimeLinePrivate, QEasingCurve, easingCurve,
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QEasingCurve::InOutSine)
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int startTime = 0;
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void setDuration(int duration) { q_func()->setDuration(duration); }
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Q_OBJECT_COMPAT_PROPERTY_WITH_ARGS(QTimeLinePrivate, int, duration,
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&QTimeLinePrivate::setDuration, 1000)
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int startFrame = 0;
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int endFrame = 0;
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Q_OBJECT_BINDABLE_PROPERTY_WITH_ARGS(QTimeLinePrivate, int, updateInterval, 1000 / 25)
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Q_OBJECT_BINDABLE_PROPERTY_WITH_ARGS(QTimeLinePrivate, int, loopCount, 1)
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int currentLoopCount = 0;
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void setCurrentTimeForwardToQ(int time) { q_func()->setCurrentTime(time); }
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Q_OBJECT_COMPAT_PROPERTY_WITH_ARGS(QTimeLinePrivate, int, currentTime,
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&QTimeLinePrivate::setCurrentTimeForwardToQ, 0)
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void setDirection(QTimeLine::Direction direction) { q_func()->setDirection(direction); }
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Q_OBJECT_COMPAT_PROPERTY_WITH_ARGS(QTimeLinePrivate, QTimeLine::Direction, direction,
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&QTimeLinePrivate::setDirection, QTimeLine::Forward)
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QTimeLine::State state = QTimeLine::NotRunning;
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inline void setState(QTimeLine::State newState)
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{
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Q_Q(QTimeLine);
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if (newState != state)
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emit q->stateChanged(state = newState, QTimeLine::QPrivateSignal());
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}
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void setCurrentTime(int msecs);
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};
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/*!
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\internal
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*/
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void QTimeLinePrivate::setCurrentTime(int msecs)
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{
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Q_Q(QTimeLine);
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currentTime.removeBindingUnlessInWrapper();
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const auto previousCurrentTime = currentTime.valueBypassingBindings();
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const qreal lastValue = q->valueForTime(previousCurrentTime);
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const int lastFrame = q->frameForTime(previousCurrentTime);
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// Determine if we are looping.
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const int elapsed = (direction == QTimeLine::Backward) ? (-msecs + duration) : msecs;
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const int loopCountNow = elapsed / duration;
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const bool looping = (loopCountNow != currentLoopCount);
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#ifdef QTIMELINE_DEBUG
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qDebug() << "QTimeLinePrivate::setCurrentTime:" << msecs << duration << "with loopCountNow"
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<< loopCountNow << "currentLoopCount" << currentLoopCount << "looping" << looping;
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#endif
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if (looping)
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currentLoopCount = loopCountNow;
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// Normalize msecs to be between 0 and duration, inclusive.
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currentTime.setValueBypassingBindings(elapsed % duration);
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if (direction.value() == QTimeLine::Backward)
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currentTime.setValueBypassingBindings(duration - currentTime.valueBypassingBindings());
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// Check if we have reached the end of loopcount.
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bool finished = false;
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if (loopCount && currentLoopCount >= loopCount) {
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finished = true;
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currentTime.setValueBypassingBindings((direction == QTimeLine::Backward) ? 0 : duration);
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currentLoopCount = loopCount - 1;
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}
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const int currentFrame = q->frameForTime(currentTime.valueBypassingBindings());
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#ifdef QTIMELINE_DEBUG
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qDebug() << "QTimeLinePrivate::setCurrentTime: frameForTime"
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<< currentTime.valueBypassingBindings() << currentFrame;
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#endif
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const qreal currentValue = q->valueForTime(currentTime.valueBypassingBindings());
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if (!qFuzzyCompare(lastValue, currentValue))
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emit q->valueChanged(currentValue, QTimeLine::QPrivateSignal());
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if (lastFrame != currentFrame) {
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const int transitionframe = (direction == QTimeLine::Forward ? endFrame : startFrame);
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if (looping && !finished && transitionframe != currentFrame) {
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#ifdef QTIMELINE_DEBUG
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qDebug("QTimeLinePrivate::setCurrentTime: transitionframe");
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#endif
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emit q->frameChanged(transitionframe, QTimeLine::QPrivateSignal());
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}
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#ifdef QTIMELINE_DEBUG
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else {
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QByteArray reason;
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if (!looping)
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reason += " not looping";
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if (finished) {
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if (!reason.isEmpty())
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reason += " and";
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reason += " finished";
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}
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if (transitionframe == currentFrame) {
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if (!reason.isEmpty())
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reason += " and";
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reason += " transitionframe is equal to currentFrame: " + QByteArray::number(currentFrame);
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}
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qDebug("QTimeLinePrivate::setCurrentTime: not transitionframe because %s", reason.constData());
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}
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#endif
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emit q->frameChanged(currentFrame, QTimeLine::QPrivateSignal());
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}
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if (finished && state == QTimeLine::Running) {
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q->stop();
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emit q->finished(QTimeLine::QPrivateSignal());
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}
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if (currentTime.valueBypassingBindings() != previousCurrentTime)
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currentTime.notify();
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}
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QBindable<int> QTimeLine::bindableCurrentTime()
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{
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Q_D(QTimeLine);
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return &d->currentTime;
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}
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/*!
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\class QTimeLine
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\inmodule QtCore
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\brief The QTimeLine class provides a timeline for controlling animations.
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\since 4.2
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\ingroup animation
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It's most commonly used to animate a GUI control by calling a slot
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periodically. You can construct a timeline by passing its duration in
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milliseconds to QTimeLine's constructor. The timeline's duration describes
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for how long the animation will run. Then you set a suitable frame range
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by calling setFrameRange(). Finally connect the frameChanged() signal to a
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suitable slot in the widget you wish to animate (for example, \l {QProgressBar::}{setValue()}
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in QProgressBar). When you proceed to calling start(), QTimeLine will enter
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Running state, and start emitting frameChanged() at regular intervals,
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causing your widget's connected property's value to grow from the lower
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end to the upper and of your frame range, at a steady rate. You can
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specify the update interval by calling setUpdateInterval(). When done,
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QTimeLine enters NotRunning state, and emits finished().
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Example:
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\snippet code/src_corelib_tools_qtimeline.cpp 0
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By default the timeline runs once, from its beginning to its end,
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upon which you must call start() again to restart from the beginning. To
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make the timeline loop, you can call setLoopCount(), passing the number of
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times the timeline should run before finishing. The direction can also be
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changed, causing the timeline to run backward, by calling
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setDirection(). You can also pause and unpause the timeline while it's
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running by calling setPaused(). For interactive control, the
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setCurrentTime() function is provided, which sets the time position of the
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time line directly. Although most useful in NotRunning state (e.g.,
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connected to a valueChanged() signal in a QSlider), this function can be
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called at any time.
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The frame interface is useful for standard widgets, but QTimeLine can be
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used to control any type of animation. The heart of QTimeLine lies in the
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valueForTime() function, which generates a \e value between 0 and 1 for a
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given time. This value is typically used to describe the steps of an
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animation, where 0 is the first step of an animation, and 1 is the last
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step. When running, QTimeLine generates values between 0 and 1 by calling
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valueForTime() and emitting valueChanged(). By default, valueForTime()
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applies an interpolation algorithm to generate these value. You can choose
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from a set of predefined timeline algorithms by calling setEasingCurve().
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Note that, by default, QTimeLine uses QEasingCurve::InOutSine, which
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provides a value that grows slowly, then grows steadily, and finally grows
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slowly. For a custom timeline, you can reimplement valueForTime(), in which
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case QTimeLine's easingCurve property is ignored.
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\sa QProgressBar, QProgressDialog
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*/
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/*!
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\enum QTimeLine::State
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This enum describes the state of the timeline.
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\value NotRunning The timeline is not running. This is the initial state
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of QTimeLine, and the state QTimeLine reenters when finished. The current
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time, frame and value remain unchanged until either setCurrentTime() is
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called, or the timeline is started by calling start().
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\value Paused The timeline is paused (i.e., temporarily
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suspended). Calling setPaused(false) will resume timeline activity.
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\value Running The timeline is running. While control is in the event
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loop, QTimeLine will update its current time at regular intervals,
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emitting valueChanged() and frameChanged() when appropriate.
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\sa state(), stateChanged()
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*/
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/*!
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\enum QTimeLine::Direction
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This enum describes the direction of the timeline when in \l Running state.
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\value Forward The current time of the timeline increases with time (i.e.,
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moves from 0 and towards the end / duration).
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\value Backward The current time of the timeline decreases with time (i.e.,
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moves from the end / duration and towards 0).
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\sa setDirection()
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*/
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/*!
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\fn void QTimeLine::valueChanged(qreal value)
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QTimeLine emits this signal at regular intervals when in \l Running state,
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but only if the current value changes. \a value is the current value. \a value is
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a number between 0.0 and 1.0
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\sa QTimeLine::setDuration(), QTimeLine::valueForTime(), QTimeLine::updateInterval
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*/
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/*!
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\fn void QTimeLine::frameChanged(int frame)
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QTimeLine emits this signal at regular intervals when in \l Running state,
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but only if the current frame changes. \a frame is the current frame number.
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\sa QTimeLine::setFrameRange(), QTimeLine::updateInterval
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*/
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/*!
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\fn void QTimeLine::stateChanged(QTimeLine::State newState)
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This signal is emitted whenever QTimeLine's state changes. The new state
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is \a newState.
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*/
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/*!
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\fn void QTimeLine::finished()
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This signal is emitted when QTimeLine finishes (i.e., reaches the end of
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its time line), and does not loop.
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*/
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/*!
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Constructs a timeline with a duration of \a duration milliseconds. \a
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parent is passed to QObject's constructor. The default duration is 1000
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milliseconds.
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*/
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QTimeLine::QTimeLine(int duration, QObject *parent)
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: QObject(*new QTimeLinePrivate, parent)
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{
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setDuration(duration);
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}
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/*!
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Destroys the timeline.
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*/
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QTimeLine::~QTimeLine()
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{
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Q_D(QTimeLine);
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if (d->state == Running)
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stop();
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}
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/*!
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Returns the state of the timeline.
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\sa start(), setPaused(), stop()
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*/
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QTimeLine::State QTimeLine::state() const
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{
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Q_D(const QTimeLine);
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return d->state;
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}
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/*!
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\property QTimeLine::loopCount
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\brief the number of times the timeline should loop before it's finished.
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A loop count of 0 means that the timeline will loop forever.
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By default, this property contains a value of 1.
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*/
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int QTimeLine::loopCount() const
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{
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Q_D(const QTimeLine);
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return d->loopCount;
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}
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void QTimeLine::setLoopCount(int count)
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{
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Q_D(QTimeLine);
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d->loopCount = count;
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}
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QBindable<int> QTimeLine::bindableLoopCount()
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{
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Q_D(QTimeLine);
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return &d->loopCount;
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}
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/*!
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\property QTimeLine::direction
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\brief the direction of the timeline when QTimeLine is in \l Running
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state.
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This direction indicates whether the time moves from 0 towards the
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timeline duration, or from the value of the duration and towards 0 after
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start() has been called.
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Any binding of direction will be removed not only by setDirection(),
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but also by toggleDirection().
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By default, this property is set to \l Forward.
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*/
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QTimeLine::Direction QTimeLine::direction() const
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{
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Q_D(const QTimeLine);
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return d->direction;
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}
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void QTimeLine::setDirection(Direction direction)
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{
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Q_D(QTimeLine);
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d->direction.removeBindingUnlessInWrapper();
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const auto previousDirection = d->direction.valueBypassingBindings();
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d->direction.setValueBypassingBindings(direction);
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d->startTime = d->currentTime;
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d->timer.start();
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if (previousDirection != d->direction.valueBypassingBindings())
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d->direction.notify();
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}
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QBindable<QTimeLine::Direction> QTimeLine::bindableDirection()
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{
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Q_D(QTimeLine);
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return &d->direction;
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}
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/*!
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\property QTimeLine::duration
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\brief the total duration of the timeline in milliseconds.
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By default, this value is 1000 (i.e., 1 second), but you can change this
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by either passing a duration to QTimeLine's constructor, or by calling
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setDuration(). The duration must be larger than 0.
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\note Changing the duration does not cause the current time to be reset
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to zero or the new duration. You also need to call setCurrentTime() with
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the desired value.
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*/
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int QTimeLine::duration() const
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{
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Q_D(const QTimeLine);
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return d->duration;
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}
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void QTimeLine::setDuration(int duration)
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{
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Q_D(QTimeLine);
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if (duration <= 0) {
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qWarning("QTimeLine::setDuration: cannot set duration <= 0");
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return;
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}
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d->duration.removeBindingUnlessInWrapper();
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if (duration != d->duration.valueBypassingBindings()) {
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d->duration.setValueBypassingBindings(duration);
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d->duration.notify();
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}
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}
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QBindable<int> QTimeLine::bindableDuration()
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{
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Q_D(QTimeLine);
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return &d->duration;
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}
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/*!
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Returns the start frame, which is the frame corresponding to the start of
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the timeline (i.e., the frame for which the current value is 0).
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\sa setStartFrame(), setFrameRange()
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*/
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int QTimeLine::startFrame() const
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{
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Q_D(const QTimeLine);
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return d->startFrame;
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}
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/*!
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Sets the start frame, which is the frame corresponding to the start of the
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timeline (i.e., the frame for which the current value is 0), to \a frame.
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\sa startFrame(), endFrame(), setFrameRange()
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*/
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void QTimeLine::setStartFrame(int frame)
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{
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Q_D(QTimeLine);
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d->startFrame = frame;
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}
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/*!
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Returns the end frame, which is the frame corresponding to the end of the
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timeline (i.e., the frame for which the current value is 1).
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\sa setEndFrame(), setFrameRange()
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*/
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int QTimeLine::endFrame() const
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{
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Q_D(const QTimeLine);
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return d->endFrame;
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}
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/*!
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Sets the end frame, which is the frame corresponding to the end of the
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timeline (i.e., the frame for which the current value is 1), to \a frame.
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\sa endFrame(), startFrame(), setFrameRange()
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*/
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void QTimeLine::setEndFrame(int frame)
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{
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Q_D(QTimeLine);
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d->endFrame = frame;
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}
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/*!
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Sets the timeline's frame counter to start at \a startFrame, and end and
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\a endFrame. For each time value, QTimeLine will find the corresponding
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frame when you call currentFrame() or frameForTime() by interpolating,
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using the return value of valueForTime().
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When in Running state, QTimeLine also emits the frameChanged() signal when
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the frame changes.
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\sa startFrame(), endFrame(), start(), currentFrame()
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*/
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void QTimeLine::setFrameRange(int startFrame, int endFrame)
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{
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Q_D(QTimeLine);
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d->startFrame = startFrame;
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d->endFrame = endFrame;
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}
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/*!
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\property QTimeLine::updateInterval
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\brief the time in milliseconds between each time QTimeLine updates its
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current time.
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When updating the current time, QTimeLine will emit valueChanged() if the
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current value changed, and frameChanged() if the frame changed.
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By default, the interval is 40 ms, which corresponds to a rate of 25
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updates per second.
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*/
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int QTimeLine::updateInterval() const
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{
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Q_D(const QTimeLine);
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return d->updateInterval;
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}
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void QTimeLine::setUpdateInterval(int interval)
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{
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Q_D(QTimeLine);
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d->updateInterval = interval;
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}
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QBindable<int> QTimeLine::bindableUpdateInterval()
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{
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Q_D(QTimeLine);
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return &d->updateInterval;
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}
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/*!
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\property QTimeLine::easingCurve
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\since 4.6
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Specifies the easing curve that the timeline will use.
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If valueForTime() is reimplemented, this value is ignored.
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\sa valueForTime()
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*/
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QEasingCurve QTimeLine::easingCurve() const
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{
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Q_D(const QTimeLine);
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return d->easingCurve;
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}
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void QTimeLine::setEasingCurve(const QEasingCurve &curve)
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{
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Q_D(QTimeLine);
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d->easingCurve = curve;
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}
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QBindable<QEasingCurve> QTimeLine::bindableEasingCurve()
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{
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Q_D(QTimeLine);
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return &d->easingCurve;
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}
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/*!
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\property QTimeLine::currentTime
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\brief the current time of the time line.
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When QTimeLine is in Running state, this value is updated continuously as
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a function of the duration and direction of the timeline. Otherwise, it is
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value that was current when stop() was called last, or the value set by
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setCurrentTime().
|
|
|
|
\note You can bind other properties to currentTime, but it is not
|
|
recommended setting bindings to it. As animation progresses, the currentTime
|
|
is updated automatically, which cancels its bindings.
|
|
|
|
By default, this property contains a value of 0.
|
|
*/
|
|
int QTimeLine::currentTime() const
|
|
{
|
|
Q_D(const QTimeLine);
|
|
return d->currentTime;
|
|
}
|
|
void QTimeLine::setCurrentTime(int msec)
|
|
{
|
|
Q_D(QTimeLine);
|
|
d->startTime = 0;
|
|
d->currentLoopCount = 0;
|
|
d->timer.start();
|
|
d->setCurrentTime(msec);
|
|
}
|
|
|
|
/*!
|
|
Returns the frame corresponding to the current time.
|
|
|
|
\sa currentTime(), frameForTime(), setFrameRange()
|
|
*/
|
|
int QTimeLine::currentFrame() const
|
|
{
|
|
Q_D(const QTimeLine);
|
|
return frameForTime(d->currentTime);
|
|
}
|
|
|
|
/*!
|
|
Returns the value corresponding to the current time.
|
|
|
|
\sa valueForTime(), currentFrame()
|
|
*/
|
|
qreal QTimeLine::currentValue() const
|
|
{
|
|
Q_D(const QTimeLine);
|
|
return valueForTime(d->currentTime);
|
|
}
|
|
|
|
/*!
|
|
Returns the frame corresponding to the time \a msec. This value is
|
|
calculated using a linear interpolation of the start and end frame, based
|
|
on the value returned by valueForTime().
|
|
|
|
\sa valueForTime(), setFrameRange()
|
|
*/
|
|
int QTimeLine::frameForTime(int msec) const
|
|
{
|
|
Q_D(const QTimeLine);
|
|
if (d->direction == Forward)
|
|
return d->startFrame + int((d->endFrame - d->startFrame) * valueForTime(msec));
|
|
return d->startFrame + qCeil((d->endFrame - d->startFrame) * valueForTime(msec));
|
|
}
|
|
|
|
/*!
|
|
Returns the timeline value for the time \a msec. The returned value, which
|
|
varies depending on the curve shape, is always between 0 and 1. If \a msec
|
|
is 0, the default implementation always returns 0.
|
|
|
|
Reimplement this function to provide a custom curve shape for your
|
|
timeline.
|
|
|
|
\sa easingCurve, frameForTime()
|
|
*/
|
|
qreal QTimeLine::valueForTime(int msec) const
|
|
{
|
|
Q_D(const QTimeLine);
|
|
msec = qBound(0, msec, d->duration.value());
|
|
|
|
qreal value = msec / qreal(d->duration.value());
|
|
return d->easingCurve.value().valueForProgress(value);
|
|
}
|
|
|
|
/*!
|
|
Starts the timeline. QTimeLine will enter Running state, and once it
|
|
enters the event loop, it will update its current time, frame and value at
|
|
regular intervals. The default interval is 40 ms (i.e., 25 times per
|
|
second). You can change the update interval by calling
|
|
setUpdateInterval().
|
|
|
|
The timeline will start from position 0, or the end if going backward.
|
|
If you want to resume a stopped timeline without restarting, you can call
|
|
resume() instead.
|
|
|
|
\sa resume(), updateInterval(), frameChanged(), valueChanged()
|
|
*/
|
|
void QTimeLine::start()
|
|
{
|
|
Q_D(QTimeLine);
|
|
if (d->basicTimer.isActive()) {
|
|
qWarning("QTimeLine::start: already running");
|
|
return;
|
|
}
|
|
int curTime = 0;
|
|
if (d->direction == Backward)
|
|
curTime = d->duration;
|
|
d->basicTimer.start(d->updateInterval * 1ms, this);
|
|
d->startTime = curTime;
|
|
d->currentLoopCount = 0;
|
|
d->timer.start();
|
|
d->setState(Running);
|
|
d->setCurrentTime(curTime);
|
|
}
|
|
|
|
/*!
|
|
Resumes the timeline from the current time. QTimeLine will reenter Running
|
|
state, and once it enters the event loop, it will update its current time,
|
|
frame and value at regular intervals.
|
|
|
|
In contrast to start(), this function does not restart the timeline before
|
|
it resumes.
|
|
|
|
\sa start(), updateInterval(), frameChanged(), valueChanged()
|
|
*/
|
|
void QTimeLine::resume()
|
|
{
|
|
Q_D(QTimeLine);
|
|
if (d->basicTimer.isActive()) {
|
|
qWarning("QTimeLine::resume: already running");
|
|
return;
|
|
}
|
|
d->basicTimer.start(d->updateInterval * 1ms, this);
|
|
d->startTime = d->currentTime;
|
|
d->timer.start();
|
|
d->setState(Running);
|
|
}
|
|
|
|
/*!
|
|
Stops the timeline, causing QTimeLine to enter NotRunning state.
|
|
|
|
\sa start()
|
|
*/
|
|
void QTimeLine::stop()
|
|
{
|
|
Q_D(QTimeLine);
|
|
d->basicTimer.stop();
|
|
d->setState(NotRunning);
|
|
}
|
|
|
|
/*!
|
|
If \a paused is true, the timeline is paused, causing QTimeLine to enter
|
|
Paused state. No updates will be signaled until either start() or
|
|
setPaused(false) is called. If \a paused is false, the timeline is resumed
|
|
and continues where it left.
|
|
|
|
\sa state(), start()
|
|
*/
|
|
void QTimeLine::setPaused(bool paused)
|
|
{
|
|
Q_D(QTimeLine);
|
|
if (d->state == NotRunning) {
|
|
qWarning("QTimeLine::setPaused: Not running");
|
|
return;
|
|
}
|
|
if (paused && d->state != Paused) {
|
|
d->startTime = d->currentTime;
|
|
d->basicTimer.stop();
|
|
d->setState(Paused);
|
|
} else if (!paused && d->state == Paused) {
|
|
// Same as resume()
|
|
d->basicTimer.start(d->updateInterval * 1ms, this);
|
|
d->startTime = d->currentTime;
|
|
d->timer.start();
|
|
d->setState(Running);
|
|
}
|
|
}
|
|
|
|
/*!
|
|
Toggles the direction of the timeline. If the direction was Forward, it
|
|
becomes Backward, and vice verca.
|
|
|
|
Existing bindings of \l direction are removed.
|
|
|
|
\sa setDirection()
|
|
*/
|
|
void QTimeLine::toggleDirection()
|
|
{
|
|
Q_D(QTimeLine);
|
|
setDirection(d->direction == Forward ? Backward : Forward);
|
|
}
|
|
|
|
/*!
|
|
\reimp
|
|
*/
|
|
void QTimeLine::timerEvent(QTimerEvent *event)
|
|
{
|
|
Q_D(QTimeLine);
|
|
if (event->id() != d->basicTimer.id()) {
|
|
event->ignore();
|
|
return;
|
|
}
|
|
event->accept();
|
|
|
|
if (d->direction == Forward) {
|
|
d->setCurrentTime(d->startTime + d->timer.elapsed());
|
|
} else {
|
|
d->setCurrentTime(d->startTime - d->timer.elapsed());
|
|
}
|
|
}
|
|
|
|
QT_END_NAMESPACE
|
|
|
|
#include "moc_qtimeline.cpp"
|