- The old code used two QPushButtons in a QHBoxLayout to provide Ok/Cancel buttons. This hard-codes the positions and text (and icons) of these buttons, instead of adapting to the platform style. The new code simply uses QDialogButtonBox, which is designed for this purpose. - Also, the old code connected the Ok button's clicked() signal to a custom slot that then called QDialog::accept(). This means that the code in the custom slot is not executed when the dialog is accepted by other means (e.g. return press in one of the line edits ("auto-default"), though I'm not sure here). The new code uses the idiomatic Qt way of overriding QDialog::accept() instead, and connects the button-box's accepted() signal to it. This is done in the .ui file, so it already works in Designer preview. - Finally, the old code made a manual connection from the Cancel button to QDialog::reject(). The new code uses the Qt idiom of connecting in the .ui file directly, using QDialogButtonBox::rejected() as the signal. Amends 2690822428deec4f0c08f4d118d69a7c6036369e, which, however, inherited all of the above from even older code. Pick-to: 6.8 Change-Id: I83afd6156a0811e0c0f99f2480625ea6b69ff78b Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io> (cherry picked from commit 3419c299369ac1da94ba5710aaf5f5f65c38c33c) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
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