On vulkan implementation it was possible that when going background destroySurface was queued and then run when coming back foreground that caused vulkan not being able to draw. Fixes: QTBUG-118985 Fixes: QTBUG-118840 Change-Id: I5957b74b89384ea84fc09d9b55afcccf5c82e390 Reviewed-by: Assam Boudjelthia <assam.boudjelthia@qt.io> (cherry picked from commit b2c648c57261550474308aee09bfc1054818fb60) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
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