Including bsdfb/directfb/eglfs/integrity/linuxfb/vkkhrdisplay. QGenericUnixServices is mainly for desktop usages which uses dbus and xdg things. Task-number: QTBUG-130884 Change-Id: I003ec780aa039610cb5c36cd67cabbf173d8f642 Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io> (cherry picked from commit f8d0e4798c0d2985dbe5f8515a8281c9109ef6c4) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
460 lines
14 KiB
C++
460 lines
14 KiB
C++
// Copyright (C) 2016 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
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#include <QtCore/qtextstream.h>
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#include <QtGui/private/qguiapplication_p.h>
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#include <qpa/qplatformwindow.h>
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#include <QtGui/QSurfaceFormat>
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#include <QtGui/QScreen>
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#ifndef QT_NO_OPENGL
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# include <QtGui/QOpenGLContext>
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# include <QtGui/QOffscreenSurface>
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#endif
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#include <QtGui/QWindow>
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#include <QtCore/QLoggingCategory>
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#include <qpa/qwindowsysteminterface.h>
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#include <qpa/qplatforminputcontextfactory_p.h>
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#include "qeglfsintegration_p.h"
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#include "qeglfswindow_p.h"
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#include "qeglfshooks_p.h"
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#ifndef QT_NO_OPENGL
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# include "qeglfscontext_p.h"
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# include "qeglfscursor_p.h"
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#endif
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#include "qeglfsoffscreenwindow_p.h"
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#include <QtGui/private/qeglconvenience_p.h>
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#ifndef QT_NO_OPENGL
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# include <QtGui/private/qeglplatformcontext_p.h>
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# include <QtGui/private/qeglpbuffer_p.h>
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#endif
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#include <QtGui/private/qgenericunixfontdatabase_p.h>
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#include <QtGui/private/qgenericunixthemes_p.h>
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#include <QtGui/private/qgenericunixeventdispatcher_p.h>
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#include <QtFbSupport/private/qfbvthandler_p.h>
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#ifndef QT_NO_OPENGL
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# include <QtOpenGL/private/qopenglcompositorbackingstore_p.h>
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#endif
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#include <qpa/qplatformservices.h>
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#if QT_CONFIG(libinput)
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#include <QtInputSupport/private/qlibinputhandler_p.h>
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#endif
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#if QT_CONFIG(evdev)
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#include <QtInputSupport/private/qevdevmousemanager_p.h>
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#include <QtInputSupport/private/qevdevkeyboardmanager_p.h>
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#include <QtInputSupport/private/qevdevtouchmanager_p.h>
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#elif QT_CONFIG(vxworksevdev)
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#include <QtInputSupport/private/qvxkeyboardmanager_p.h>
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#include <QtInputSupport/private/qvxmousemanager_p.h>
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#include <QtInputSupport/private/qvxtouchmanager_p.h>
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#endif
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#if QT_CONFIG(tslib)
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#include <QtInputSupport/private/qtslib_p.h>
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#endif
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#if QT_CONFIG(integrityhid)
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#include <QtInputSupport/qintegrityhidmanager.h>
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#endif
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static void initResources()
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{
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#ifndef QT_NO_CURSOR
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Q_INIT_RESOURCE(cursor);
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#endif
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}
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QT_BEGIN_NAMESPACE
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using namespace Qt::StringLiterals;
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QEglFSIntegration::QEglFSIntegration()
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: m_display(EGL_NO_DISPLAY),
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m_inputContext(nullptr),
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m_fontDb(new QGenericUnixFontDatabase),
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m_disableInputHandlers(false)
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{
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m_disableInputHandlers = qEnvironmentVariableIntValue("QT_QPA_EGLFS_DISABLE_INPUT");
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initResources();
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}
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void QEglFSIntegration::initialize()
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{
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qt_egl_device_integration()->platformInit();
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m_display = qt_egl_device_integration()->createDisplay(nativeDisplay());
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if (Q_UNLIKELY(m_display == EGL_NO_DISPLAY))
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qFatal("Could not open egl display");
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EGLint major, minor;
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if (Q_UNLIKELY(!eglInitialize(m_display, &major, &minor)))
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qFatal("Could not initialize egl display");
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m_inputContext = QPlatformInputContextFactory::create();
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m_vtHandler.reset(new QFbVtHandler);
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if (qt_egl_device_integration()->usesDefaultScreen())
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QWindowSystemInterface::handleScreenAdded(new QEglFSScreen(display()));
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else
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qt_egl_device_integration()->screenInit();
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// Input code may rely on the screens, so do it only after the screen init.
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if (!m_disableInputHandlers)
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createInputHandlers();
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}
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void QEglFSIntegration::destroy()
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{
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const auto toplevels = qGuiApp->topLevelWindows();
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for (QWindow *w : toplevels)
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w->destroy();
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qt_egl_device_integration()->screenDestroy();
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if (m_display != EGL_NO_DISPLAY)
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eglTerminate(m_display);
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qt_egl_device_integration()->platformDestroy();
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}
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QAbstractEventDispatcher *QEglFSIntegration::createEventDispatcher() const
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{
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return createUnixEventDispatcher();
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}
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QPlatformServices *QEglFSIntegration::services() const
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{
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if (m_services.isNull())
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m_services.reset(new QPlatformServices);
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return m_services.data();
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}
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QPlatformFontDatabase *QEglFSIntegration::fontDatabase() const
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{
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return m_fontDb.data();
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}
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QPlatformTheme *QEglFSIntegration::createPlatformTheme(const QString &name) const
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{
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return QGenericUnixTheme::createUnixTheme(name);
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}
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QPlatformBackingStore *QEglFSIntegration::createPlatformBackingStore(QWindow *window) const
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{
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#ifndef QT_NO_OPENGL
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QOpenGLCompositorBackingStore *bs = new QOpenGLCompositorBackingStore(window);
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if (!window->handle())
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window->create();
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static_cast<QEglFSWindow *>(window->handle())->setBackingStore(bs);
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return bs;
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#else
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Q_UNUSED(window);
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return nullptr;
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#endif
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}
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QPlatformWindow *QEglFSIntegration::createPlatformWindow(QWindow *window) const
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{
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QWindowSystemInterface::flushWindowSystemEvents(QEventLoop::ExcludeUserInputEvents);
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QEglFSWindow *w = qt_egl_device_integration()->createWindow(window);
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w->create();
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const auto showWithoutActivating = window->property("_q_showWithoutActivating");
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if (showWithoutActivating.isValid() && showWithoutActivating.toBool())
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return w;
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// Activate only the window for the primary screen to make input work
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if (window->type() != Qt::ToolTip && window->screen() == QGuiApplication::primaryScreen())
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w->requestActivateWindow();
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return w;
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}
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#ifndef QT_NO_OPENGL
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QPlatformOpenGLContext *QEglFSIntegration::createPlatformOpenGLContext(QOpenGLContext *context) const
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{
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EGLDisplay dpy = context->screen() ? static_cast<QEglFSScreen *>(context->screen()->handle())->display() : display();
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QPlatformOpenGLContext *share = context->shareHandle();
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QEglFSContext *ctx;
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QSurfaceFormat adjustedFormat = qt_egl_device_integration()->surfaceFormatFor(context->format());
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EGLConfig config = QEglFSDeviceIntegration::chooseConfig(dpy, adjustedFormat);
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ctx = new QEglFSContext(adjustedFormat, share, dpy, &config);
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return ctx;
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}
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QOpenGLContext *QEglFSIntegration::createOpenGLContext(EGLContext context, EGLDisplay contextDisplay, QOpenGLContext *shareContext) const
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{
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return QEGLPlatformContext::createFrom<QEglFSContext>(context, contextDisplay, display(), shareContext);
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}
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QPlatformOffscreenSurface *QEglFSIntegration::createPlatformOffscreenSurface(QOffscreenSurface *surface) const
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{
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EGLDisplay dpy = surface->screen() ? static_cast<QEglFSScreen *>(surface->screen()->handle())->display() : display();
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QSurfaceFormat fmt = qt_egl_device_integration()->surfaceFormatFor(surface->requestedFormat());
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if (qt_egl_device_integration()->supportsPBuffers()) {
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QEGLPlatformContext::Flags flags;
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if (!qt_egl_device_integration()->supportsSurfacelessContexts())
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flags |= QEGLPlatformContext::NoSurfaceless;
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return new QEGLPbuffer(dpy, fmt, surface, flags);
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} else {
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return new QEglFSOffscreenWindow(dpy, fmt, surface);
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}
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// Never return null. Multiple QWindows are not supported by this plugin.
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}
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#endif // QT_NO_OPENGL
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bool QEglFSIntegration::hasCapability(QPlatformIntegration::Capability cap) const
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{
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// We assume that devices will have more and not less capabilities
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if (qt_egl_device_integration()->hasCapability(cap))
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return true;
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switch (cap) {
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case ThreadedPixmaps: return true;
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#ifndef QT_NO_OPENGL
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case OpenGL: return true;
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case ThreadedOpenGL: return true;
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case RasterGLSurface: return true;
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#else
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case OpenGL: return false;
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case ThreadedOpenGL: return false;
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case RasterGLSurface: return false;
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#endif
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case WindowManagement: return false;
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case OpenGLOnRasterSurface: return true;
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default: return QPlatformIntegration::hasCapability(cap);
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}
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}
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QPlatformNativeInterface *QEglFSIntegration::nativeInterface() const
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{
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return const_cast<QEglFSIntegration *>(this);
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}
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enum ResourceType {
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EglDisplay,
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EglWindow,
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EglContext,
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EglConfig,
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NativeDisplay,
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XlibDisplay,
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WaylandDisplay,
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EglSurface,
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VkSurface
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};
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static int resourceType(const QByteArray &key)
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{
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static const QByteArray names[] = { // match ResourceType
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QByteArrayLiteral("egldisplay"),
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QByteArrayLiteral("eglwindow"),
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QByteArrayLiteral("eglcontext"),
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QByteArrayLiteral("eglconfig"),
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QByteArrayLiteral("nativedisplay"),
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QByteArrayLiteral("display"),
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QByteArrayLiteral("server_wl_display"),
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QByteArrayLiteral("eglsurface"),
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QByteArrayLiteral("vksurface")
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};
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const QByteArray *end = names + sizeof(names) / sizeof(names[0]);
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const QByteArray *result = std::find(names, end, key);
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if (result == end)
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result = std::find(names, end, key.toLower());
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return int(result - names);
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}
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void *QEglFSIntegration::nativeResourceForIntegration(const QByteArray &resource)
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{
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void *result = nullptr;
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switch (resourceType(resource)) {
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case EglDisplay:
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result = display();
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break;
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case NativeDisplay:
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result = reinterpret_cast<void*>(nativeDisplay());
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break;
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case WaylandDisplay:
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result = qt_egl_device_integration()->wlDisplay();
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break;
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default:
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result = qt_egl_device_integration()->nativeResourceForIntegration(resource);
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break;
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}
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return result;
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}
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void *QEglFSIntegration::nativeResourceForScreen(const QByteArray &resource, QScreen *screen)
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{
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void *result = nullptr;
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switch (resourceType(resource)) {
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case XlibDisplay:
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// Play nice when using the x11 hooks: Be compatible with xcb that allows querying
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// the X Display pointer, which is nothing but our native display.
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result = reinterpret_cast<void*>(nativeDisplay());
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break;
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default:
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result = qt_egl_device_integration()->nativeResourceForScreen(resource, screen);
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break;
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}
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return result;
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}
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void *QEglFSIntegration::nativeResourceForWindow(const QByteArray &resource, QWindow *window)
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{
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void *result = nullptr;
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switch (resourceType(resource)) {
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case EglDisplay:
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if (window && window->handle())
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result = static_cast<QEglFSScreen *>(window->handle()->screen())->display();
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else
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result = display();
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break;
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case EglWindow:
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if (window && window->handle())
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result = reinterpret_cast<void*>(static_cast<QEglFSWindow *>(window->handle())->eglWindow());
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break;
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case EglSurface:
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if (window && window->handle())
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result = reinterpret_cast<void*>(static_cast<QEglFSWindow *>(window->handle())->surface());
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break;
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default:
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break;
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}
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return result;
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}
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#ifndef QT_NO_OPENGL
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void *QEglFSIntegration::nativeResourceForContext(const QByteArray &resource, QOpenGLContext *context)
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{
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void *result = nullptr;
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switch (resourceType(resource)) {
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case EglContext:
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if (context->handle())
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result = static_cast<QEglFSContext *>(context->handle())->eglContext();
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break;
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case EglConfig:
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if (context->handle())
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result = static_cast<QEglFSContext *>(context->handle())->eglConfig();
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break;
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case EglDisplay:
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if (context->handle())
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result = static_cast<QEglFSContext *>(context->handle())->eglDisplay();
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break;
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default:
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break;
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}
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return result;
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}
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static void *eglContextForContext(QOpenGLContext *context)
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{
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Q_ASSERT(context);
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QEglFSContext *handle = static_cast<QEglFSContext *>(context->handle());
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if (!handle)
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return nullptr;
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return handle->eglContext();
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}
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#endif
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QPlatformNativeInterface::NativeResourceForContextFunction QEglFSIntegration::nativeResourceFunctionForContext(const QByteArray &resource)
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{
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#ifndef QT_NO_OPENGL
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if (resource.compare("get_egl_context", Qt::CaseInsensitive) == 0)
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return NativeResourceForContextFunction(eglContextForContext);
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#else
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Q_UNUSED(resource);
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#endif
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return nullptr;
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}
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QFunctionPointer QEglFSIntegration::platformFunction(const QByteArray &function) const
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{
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return qt_egl_device_integration()->platformFunction(function);
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}
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QVariant QEglFSIntegration::styleHint(QPlatformIntegration::StyleHint hint) const
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{
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if (hint == QPlatformIntegration::ShowIsFullScreen)
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return true;
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return QPlatformIntegration::styleHint(hint);
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}
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#if QT_CONFIG(evdev) || QT_CONFIG(vxworksevdev)
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void QEglFSIntegration::loadKeymap(const QString &filename)
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{
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if (m_kbdMgr)
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m_kbdMgr->loadKeymap(filename);
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else
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qWarning("QEglFSIntegration: Cannot load keymap, no keyboard handler found");
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}
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void QEglFSIntegration::switchLang()
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{
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if (m_kbdMgr)
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m_kbdMgr->switchLang();
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else
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qWarning("QEglFSIntegration: Cannot switch language, no keyboard handler found");
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}
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#endif
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void QEglFSIntegration::createInputHandlers()
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{
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#if QT_CONFIG(libinput)
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if (!qEnvironmentVariableIntValue("QT_QPA_EGLFS_NO_LIBINPUT")) {
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new QLibInputHandler("libinput"_L1, QString());
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return;
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}
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#endif
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#if QT_CONFIG(tslib)
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bool useTslib = qEnvironmentVariableIntValue("QT_QPA_EGLFS_TSLIB");
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if (useTslib)
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new QTsLibMouseHandler("TsLib"_L1, QString() /* spec */);
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#endif
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#if QT_CONFIG(evdev)
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m_kbdMgr = new QEvdevKeyboardManager("EvdevKeyboard"_L1, QString() /* spec */, this);
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new QEvdevMouseManager("EvdevMouse"_L1, QString() /* spec */, this);
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#if QT_CONFIG(tslib)
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if (!useTslib)
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#endif
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new QEvdevTouchManager("EvdevTouch"_L1, QString() /* spec */, this);
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#elif QT_CONFIG(vxworksevdev)
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m_kbdMgr = new QVxKeyboardManager("VxKeyboard"_L1, QString() /* spec */, this);
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new QVxMouseManager("VxMouse"_L1, QString() /* spec */, this);
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new QVxTouchManager("VxTouch"_L1, QString() /* spec */, this);
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#endif
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#if QT_CONFIG(integrityhid)
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new QIntegrityHIDManager("HID", "", this);
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#endif
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}
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EGLNativeDisplayType QEglFSIntegration::nativeDisplay() const
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{
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return qt_egl_device_integration()->platformDisplay();
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}
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QT_END_NAMESPACE
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