A recent ANGLE update added GL_GLEXT_PROTOTYPES for gl2.h. That was a good first step, but we need this for gl3.h and gl31.h as well, because once one upgrades to a newer EGL/GLES capable build of Mesa, the same problem will surface. Change-Id: I138ae32e3461dc87bf789aa641359ae46c0ec170 Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
301 lines
9.1 KiB
C
301 lines
9.1 KiB
C
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the QtGui module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or (at your option) the GNU General
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** Public license version 3 or any later version approved by the KDE Free
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** Qt Foundation. The licenses are as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-2.0.html and
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** https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef QOPENGL_H
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#define QOPENGL_H
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#include <QtGui/qtguiglobal.h>
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#ifndef QT_NO_OPENGL
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// Windows always needs this to ensure that APIENTRY gets defined
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#if defined(Q_OS_WIN)
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# include <QtCore/qt_windows.h>
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#endif
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// Note: Mac OSX is a "controlled platform" for OpenGL ABI so we
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// use the system provided headers there. Controlled means that the
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// headers always match the actual driver implementation so there
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// is no possibility of drivers exposing additional functionality
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// from the system headers. Also it means that the vendor can
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// (and does) make different choices about some OpenGL types. For
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// e.g. Apple uses void* for GLhandleARB whereas other platforms
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// use unsigned int.
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//
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// For the "uncontrolled" Windows and Linux platforms we use the
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// official Khronos headers. On these platforms this gives
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// access to additional functionality the drivers may expose but
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// which the system headers do not.
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#if defined(QT_OPENGL_ES_2)
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# if defined(Q_OS_MAC) // iOS
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# if defined(QT_OPENGL_ES_3)
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# include <OpenGLES/ES3/gl.h>
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# include <OpenGLES/ES3/glext.h>
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# else
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# include <OpenGLES/ES2/gl.h>
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# include <OpenGLES/ES2/glext.h>
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# endif
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/*
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OES_EGL_image_external is not included in the Apple provided
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system headers yet, but we define the missing typedef so that
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the qopenglextensions.cpp code will magically work once Apple
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include the extension in their drivers.
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*/
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typedef void* GLeglImageOES;
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# else // "uncontrolled" ES2 platforms
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// In "es2" builds (QT_OPENGL_ES_2) additional defines indicate if ES
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// 3.0 or higher is available. In this case include the corresponding
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// header. These are backwards compatible and it should be safe to
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// include headers on top of each other, meaning that applications can
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// include gl2.h even if gl31.h gets included here.
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// NB! This file contains the only usages of the ES_3 and ES_3_1
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// macros. They are useless for pretty much anything else. The fact
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// that Qt was built against an SDK with f.ex. ES 2 only does not mean
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// applications cannot target ES 3. Therefore QOpenGLFunctions and
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// friends do everything dynamically and never rely on these macros.
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# ifndef GL_GLEXT_PROTOTYPES
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# define GL_GLEXT_PROTOTYPES
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# endif
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# if defined(QT_OPENGL_ES_3_1)
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# include <GLES3/gl31.h>
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# elif defined(QT_OPENGL_ES_3)
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# include <GLES3/gl3.h>
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# else
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# include <GLES2/gl2.h>
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#endif
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/*
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Some GLES2 implementations (like the one on Harmattan) are missing the
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typedef for GLchar. Work around it here by adding it. The Kkronos headers
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specify GLChar as a typedef to char, so if an implementation already
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provides it, then this doesn't do any harm.
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*/
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typedef char GLchar;
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# include <QtGui/qopengles2ext.h>
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# endif // Q_OS_MAC
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#else // non-ES2 platforms
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# if defined(Q_OS_MAC)
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# include <OpenGL/gl.h>
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# define GL_DO_NOT_WARN_IF_MULTI_GL_VERSION_HEADERS_INCLUDED
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# include <OpenGL/gl3.h>
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# include <OpenGL/glext.h>
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# else
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# define GL_GLEXT_LEGACY // Prevents GL/gl.h from #including system glext.h
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# include <GL/gl.h>
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# include <QtGui/qopenglext.h>
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# endif // Q_OS_MAC
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#endif // QT_OPENGL_ES_2
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// Desktops can support OpenGL 4.
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#if !defined(QT_OPENGL_ES_2)
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#define QT_OPENGL_3
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#define QT_OPENGL_3_2
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#define QT_OPENGL_4
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# if !defined(Q_OS_MAC)
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# define QT_OPENGL_4_3
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# endif
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#endif
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QT_BEGIN_NAMESPACE
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// When all else fails we provide sensible fallbacks - this is needed to
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// allow compilation on OS X 10.6
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#if !defined(QT_OPENGL_ES_2)
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// OS X 10.6 doesn't define these which are needed below
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// OS X 10.7 and later defien them in gl3.h
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#ifndef APIENTRY
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#define APIENTRY
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#endif
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#ifndef APIENTRYP
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#define APIENTRYP APIENTRY *
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#endif
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#ifndef GLAPI
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#define GLAPI extern
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#endif
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// This block is copied from glext.h and defines the types needed by
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// a few extension classes.
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#include <stddef.h>
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#ifndef GL_VERSION_2_0
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/* GL type for program/shader text */
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typedef char GLchar;
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#endif
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#ifndef GL_VERSION_1_5
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/* GL types for handling large vertex buffer objects */
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typedef ptrdiff_t GLintptr;
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typedef ptrdiff_t GLsizeiptr;
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#endif
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#ifndef GL_ARB_vertex_buffer_object
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/* GL types for handling large vertex buffer objects */
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typedef ptrdiff_t GLintptrARB;
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typedef ptrdiff_t GLsizeiptrARB;
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#endif
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#ifndef GL_ARB_shader_objects
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/* GL types for program/shader text and shader object handles */
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typedef char GLcharARB;
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# ifdef Q_OS_DARWIN
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typedef void *GLhandleARB;
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# else
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typedef unsigned int GLhandleARB;
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# endif // Q_OS_DARWIN
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#endif
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/* GL type for "half" precision (s10e5) float data in host memory */
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#ifndef GL_ARB_half_float_pixel
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typedef unsigned short GLhalfARB;
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#endif
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#ifndef GL_NV_half_float
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typedef unsigned short GLhalfNV;
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#endif
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#ifndef GLEXT_64_TYPES_DEFINED
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/* This code block is duplicated in glxext.h, so must be protected */
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#define GLEXT_64_TYPES_DEFINED
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/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
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/* (as used in the GL_EXT_timer_query extension). */
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#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
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#include <inttypes.h>
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#elif defined(__sun__) || defined(__digital__)
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#include <inttypes.h>
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#if defined(__STDC__)
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#if defined(__arch64__) || defined(_LP64)
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typedef long int int64_t;
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typedef unsigned long int uint64_t;
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#else
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typedef long long int int64_t;
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typedef unsigned long long int uint64_t;
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#endif /* __arch64__ */
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#endif /* __STDC__ */
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#elif defined( __VMS ) || defined(__sgi)
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#include <inttypes.h>
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#elif defined(__SCO__) || defined(__USLC__)
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#include <stdint.h>
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#elif defined(__UNIXOS2__) || defined(__SOL64__)
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typedef long int int32_t;
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typedef long long int int64_t;
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typedef unsigned long long int uint64_t;
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#elif defined(_WIN32) && (defined(__GNUC__) || (defined(_MSC_VER) && _MSC_VER >= 1600))
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#include <stdint.h>
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#elif defined(_WIN32)
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typedef __int32 int32_t;
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typedef __int64 int64_t;
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typedef unsigned __int64 uint64_t;
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#else
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/* Fallback if nothing above works */
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#include <inttypes.h>
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#endif
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#endif
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#ifndef GL_EXT_timer_query
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typedef int64_t GLint64EXT;
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typedef uint64_t GLuint64EXT;
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#endif
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#ifndef GL_ARB_sync
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typedef int64_t GLint64;
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typedef uint64_t GLuint64;
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typedef struct __GLsync *GLsync;
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#endif
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#ifndef GL_ARB_cl_event
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/* These incomplete types let us declare types compatible with OpenCL's cl_context and cl_event */
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struct _cl_context;
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struct _cl_event;
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#endif
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#ifndef GL_ARB_debug_output
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typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const GLvoid *userParam);
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#endif
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#ifndef GL_AMD_debug_output
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typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam);
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#endif
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#ifndef GL_KHR_debug
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typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const GLvoid *userParam);
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#endif
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#ifndef GL_NV_vdpau_interop
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typedef GLintptr GLvdpauSurfaceNV;
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#endif
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// End of block copied from glext.h
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#endif
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// Types that aren't defined in all system's gl.h files.
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typedef ptrdiff_t qopengl_GLintptr;
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typedef ptrdiff_t qopengl_GLsizeiptr;
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#if defined(APIENTRY) && !defined(QOPENGLF_APIENTRY)
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# define QOPENGLF_APIENTRY APIENTRY
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#endif
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# ifndef QOPENGLF_APIENTRYP
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# ifdef QOPENGLF_APIENTRY
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# define QOPENGLF_APIENTRYP QOPENGLF_APIENTRY *
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# else
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# define QOPENGLF_APIENTRY
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# define QOPENGLF_APIENTRYP *
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# endif
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# endif
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QT_END_NAMESPACE
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#endif // QT_NO_OPENGL
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#endif // QOPENGL_H
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