According to QUIP-18 [1], all tests file should be LicenseRef-Qt-Commercial OR GPL-3.0-only [1]: https://contribute.qt-project.org/quips/18 Pick-to: 6.7 Task-number: QTBUG-121787 Change-Id: I9657df5d660820e56c96d511ea49d321c54682e8 Reviewed-by: Christian Ehrlicher <ch.ehrlicher@gmx.de>
33 lines
1.1 KiB
C++
33 lines
1.1 KiB
C++
// Copyright (C) 2016 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
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#include <QtGui/QGuiApplication>
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#include <QtGui/QWindow>
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#include <QtGui/QOpenGLContext>
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#include <QtGui/qpa/qplatformnativeinterface.h>
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#include <QtCore/QDebug>
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int main (int argc, char **argv)
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{
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QGuiApplication app(argc, argv);
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QWindow window;
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window.setSurfaceType(QSurface::OpenGLSurface);
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window.create();
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QOpenGLContext context;
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context.create();
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QPlatformNativeInterface *ni = QGuiApplication::platformNativeInterface();
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qDebug() << "EGLDisplay" << ni->nativeResourceForWindow(QByteArrayLiteral("egldisplay"), &window);
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qDebug() << "EGLContext" << ni->nativeResourceForContext(QByteArrayLiteral("eglcontext"), &context);
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qDebug() << "EGLConfig" << ni->nativeResourceForContext(QByteArrayLiteral("eglconfig"), &context);
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qDebug() << "GLXContext" << ni->nativeResourceForContext(QByteArrayLiteral("glxcontext"), &context);
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qDebug() << "GLXConfig" << ni->nativeResourceForContext(QByteArrayLiteral("glxconfig"), &context);
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return 0;
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}
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