Replace the current license disclaimer in files by a SPDX-License-Identifier. Files that have to be modified by hand are modified. License files are organized under LICENSES directory. Task-number: QTBUG-67283 Change-Id: Id880c92784c40f3bbde861c0d93f58151c18b9f1 Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Lars Knoll <lars.knoll@qt.io> Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
23 lines
802 B
Plaintext
23 lines
802 B
Plaintext
// Copyright (C) 2018 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
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/*!
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\example hellogles3
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\title Hello GLES3 Example
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\ingroup examples-widgets-opengl
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\brief The Hello GLES3 example demonstrates easy, cross-platform usage of
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OpenGL ES 3.0 functions via QOpenGLExtraFunctions in an application that
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works identically on desktop platforms with OpenGL 3.3 and mobile/embedded
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devices with OpenGL ES 3.0.
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The code is always the same, with the exception of two places:
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\list
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\li The OpenGL context creation has to have a sufficiently high version
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number for the features that are in use.
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\li The shader code's version directive is different.
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\endlist
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\image hellogles3-example.png
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*/
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