Laszlo Agocs 4ff12977d8 Add missing precision qualifiers in qopenglwindow example
Make GLES implementations happy.

Change-Id: Ib389e379f23794eee0fa71ca26b863e56cee662e
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
2014-08-07 09:03:50 +02:00

25 lines
637 B
GLSL

uniform int currentTime;
uniform highp vec2 windowSize;
highp float noise(highp vec2 co)
{
return 0.5 * fract(sin(dot(co.xy, vec2(12.9898,78.233))) * 43758.5453);
}
highp float curvSpeed()
{
return mod(float(currentTime), 1000000.0) / 500.0;
}
highp float curv()
{
return 1.0 - abs((gl_FragCoord.y / (windowSize.y / 10.0) - 5.0) - sin((gl_FragCoord.x / (windowSize.x/20.0)) - curvSpeed()));
}
void main()
{
highp float coordNoise = noise(gl_FragCoord.xy);
highp float proximity = smoothstep(0.5, 1.0, (curv() + 1.0) * (coordNoise ));
gl_FragColor = vec4(coordNoise, coordNoise, coordNoise, 1.0) * proximity;
}