In case antialiasing is disabled the QFontEngine::Format_Mono is used to render in the glyph cache. In this format the padding needs to be 8-bit aligned. Fixes: QTBUG-107038 Pick-to: 6.4 6.3 6.2 5.15 Change-Id: Icf69150b6b446099ad05d706ddcab0a57f8fe0c0 Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
455 lines
16 KiB
C++
455 lines
16 KiB
C++
// Copyright (C) 2016 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
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#include "qopengltextureglyphcache_p.h"
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#include <private/qopenglpaintengine_p.h>
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#include "private/qopenglengineshadersource_p.h"
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#include <private/qopenglextensions_p.h>
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#include <qrgb.h>
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#include <private/qdrawhelper_p.h>
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QT_BEGIN_NAMESPACE
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static int next_qopengltextureglyphcache_serial_number()
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{
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Q_CONSTINIT static QBasicAtomicInt serial = Q_BASIC_ATOMIC_INITIALIZER(0);
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return 1 + serial.fetchAndAddRelaxed(1);
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}
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QOpenGLTextureGlyphCache::QOpenGLTextureGlyphCache(QFontEngine::GlyphFormat format, const QTransform &matrix, const QColor &color)
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: QImageTextureGlyphCache(format, matrix, color)
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, m_textureResource(nullptr)
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, pex(nullptr)
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, m_blitProgram(nullptr)
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, m_filterMode(Nearest)
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, m_serialNumber(next_qopengltextureglyphcache_serial_number())
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, m_buffer(QOpenGLBuffer::VertexBuffer)
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{
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#ifdef QT_GL_TEXTURE_GLYPH_CACHE_DEBUG
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qDebug(" -> QOpenGLTextureGlyphCache() %p for context %p.", this, QOpenGLContext::currentContext());
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#endif
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m_vertexCoordinateArray[0] = -1.0f;
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m_vertexCoordinateArray[1] = -1.0f;
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m_vertexCoordinateArray[2] = 1.0f;
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m_vertexCoordinateArray[3] = -1.0f;
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m_vertexCoordinateArray[4] = 1.0f;
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m_vertexCoordinateArray[5] = 1.0f;
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m_vertexCoordinateArray[6] = -1.0f;
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m_vertexCoordinateArray[7] = 1.0f;
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m_textureCoordinateArray[0] = 0.0f;
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m_textureCoordinateArray[1] = 0.0f;
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m_textureCoordinateArray[2] = 1.0f;
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m_textureCoordinateArray[3] = 0.0f;
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m_textureCoordinateArray[4] = 1.0f;
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m_textureCoordinateArray[5] = 1.0f;
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m_textureCoordinateArray[6] = 0.0f;
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m_textureCoordinateArray[7] = 1.0f;
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}
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QOpenGLTextureGlyphCache::~QOpenGLTextureGlyphCache()
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{
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#ifdef QT_GL_TEXTURE_GLYPH_CACHE_DEBUG
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qDebug(" -> ~QOpenGLTextureGlyphCache() %p.", this);
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#endif
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clear();
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}
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#if !QT_CONFIG(opengles2)
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static inline bool isCoreProfile()
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{
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return QOpenGLContext::currentContext()->format().profile() == QSurfaceFormat::CoreProfile;
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}
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#endif
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void QOpenGLTextureGlyphCache::createTextureData(int width, int height)
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{
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QOpenGLContext *ctx = const_cast<QOpenGLContext *>(QOpenGLContext::currentContext());
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if (ctx == nullptr) {
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qWarning("QOpenGLTextureGlyphCache::createTextureData: Called with no context");
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return;
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}
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// create in QImageTextureGlyphCache baseclass is meant to be called
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// only to create the initial image and does not preserve the content,
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// so we don't call when this function is called from resize.
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if (ctx->d_func()->workaround_brokenFBOReadBack && image().isNull())
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QImageTextureGlyphCache::createTextureData(width, height);
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// Make the lower glyph texture size 16 x 16.
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if (width < 16)
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width = 16;
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if (height < 16)
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height = 16;
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if (m_textureResource && !m_textureResource->m_texture) {
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delete m_textureResource;
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m_textureResource = nullptr;
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}
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if (!m_textureResource)
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m_textureResource = new QOpenGLGlyphTexture(ctx);
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QOpenGLFunctions *funcs = ctx->functions();
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funcs->glGenTextures(1, &m_textureResource->m_texture);
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funcs->glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture);
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m_textureResource->m_width = width;
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m_textureResource->m_height = height;
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if (m_format == QFontEngine::Format_A32 || m_format == QFontEngine::Format_ARGB) {
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QVarLengthArray<uchar> data(width * height * 4);
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for (int i = 0; i < data.size(); ++i)
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data[i] = 0;
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funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, &data[0]);
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} else {
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QVarLengthArray<uchar> data(width * height);
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for (int i = 0; i < data.size(); ++i)
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data[i] = 0;
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#if !QT_CONFIG(opengles2)
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const GLint internalFormat = isCoreProfile() ? GL_R8 : GL_ALPHA;
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const GLenum format = isCoreProfile() ? GL_RED : GL_ALPHA;
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#else
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const GLint internalFormat = GL_ALPHA;
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const GLenum format = GL_ALPHA;
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#endif
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funcs->glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, GL_UNSIGNED_BYTE, &data[0]);
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}
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funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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m_filterMode = Nearest;
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if (!m_buffer.isCreated()) {
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m_buffer.create();
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m_buffer.bind();
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static GLfloat buf[sizeof(m_vertexCoordinateArray) + sizeof(m_textureCoordinateArray)];
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memcpy(buf, m_vertexCoordinateArray, sizeof(m_vertexCoordinateArray));
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memcpy(buf + (sizeof(m_vertexCoordinateArray) / sizeof(GLfloat)),
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m_textureCoordinateArray,
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sizeof(m_textureCoordinateArray));
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m_buffer.allocate(buf, sizeof(buf));
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m_buffer.release();
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}
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if (!m_vao.isCreated())
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m_vao.create();
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}
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void QOpenGLTextureGlyphCache::setupVertexAttribs()
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{
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m_buffer.bind();
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m_blitProgram->setAttributeBuffer(int(QT_VERTEX_COORDS_ATTR), GL_FLOAT, 0, 2);
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m_blitProgram->setAttributeBuffer(int(QT_TEXTURE_COORDS_ATTR), GL_FLOAT, sizeof(m_vertexCoordinateArray), 2);
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m_blitProgram->enableAttributeArray(int(QT_VERTEX_COORDS_ATTR));
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m_blitProgram->enableAttributeArray(int(QT_TEXTURE_COORDS_ATTR));
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m_buffer.release();
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}
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static void load_glyph_image_to_texture(QOpenGLContext *ctx,
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QImage &img,
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GLuint texture,
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int tx, int ty)
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{
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QOpenGLFunctions *funcs = ctx->functions();
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const int imgWidth = img.width();
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const int imgHeight = img.height();
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if (img.format() == QImage::Format_Mono) {
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img = img.convertToFormat(QImage::Format_Grayscale8);
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} else if (img.depth() == 32) {
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if (img.format() == QImage::Format_RGB32
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// We need to make the alpha component equal to the average of the RGB values.
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// This is needed when drawing sub-pixel antialiased text on translucent targets.
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#if Q_BYTE_ORDER == Q_BIG_ENDIAN
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|| img.format() == QImage::Format_ARGB32_Premultiplied
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#else
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|| (img.format() == QImage::Format_ARGB32_Premultiplied
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&& ctx->isOpenGLES())
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#endif
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) {
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for (int y = 0; y < imgHeight; ++y) {
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QRgb *src = (QRgb *) img.scanLine(y);
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for (int x = 0; x < imgWidth; ++x) {
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int r = qRed(src[x]);
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int g = qGreen(src[x]);
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int b = qBlue(src[x]);
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int avg;
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if (img.format() == QImage::Format_RGB32)
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avg = (r + g + b + 1) / 3; // "+1" for rounding.
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else // Format_ARGB_Premultiplied
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avg = qAlpha(src[x]);
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src[x] = qRgba(r, g, b, avg);
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// swizzle the bits to accommodate for the GL_RGBA upload.
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#if Q_BYTE_ORDER != Q_BIG_ENDIAN
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if (ctx->isOpenGLES())
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#endif
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src[x] = ARGB2RGBA(src[x]);
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}
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}
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}
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}
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funcs->glBindTexture(GL_TEXTURE_2D, texture);
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if (img.depth() == 32) {
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#if QT_CONFIG(opengles2)
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GLenum fmt = GL_RGBA;
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#else
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GLenum fmt = ctx->isOpenGLES() ? GL_RGBA : GL_BGRA;
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#endif // QT_CONFIG(opengles2)
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#if Q_BYTE_ORDER == Q_BIG_ENDIAN
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fmt = GL_RGBA;
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#endif
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funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, tx, ty, imgWidth, imgHeight, fmt, GL_UNSIGNED_BYTE, img.constBits());
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} else {
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// The scanlines in image are 32-bit aligned, even for mono or 8-bit formats. This
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// is good because it matches the default of 4 bytes for GL_UNPACK_ALIGNMENT.
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#if !QT_CONFIG(opengles2)
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const GLenum format = isCoreProfile() ? GL_RED : GL_ALPHA;
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#else
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const GLenum format = GL_ALPHA;
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#endif
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funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, tx, ty, imgWidth, imgHeight, format, GL_UNSIGNED_BYTE, img.constBits());
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}
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}
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static void load_glyph_image_region_to_texture(QOpenGLContext *ctx,
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const QImage &srcImg,
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int x, int y,
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int w, int h,
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GLuint texture,
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int tx, int ty)
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{
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Q_ASSERT(x + w <= srcImg.width() && y + h <= srcImg.height());
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QImage img;
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if (x != 0 || y != 0 || w != srcImg.width() || h != srcImg.height())
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img = srcImg.copy(x, y, w, h);
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else
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img = srcImg;
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load_glyph_image_to_texture(ctx, img, texture, tx, ty);
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}
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void QOpenGLTextureGlyphCache::resizeTextureData(int width, int height)
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{
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QOpenGLContext *ctx = QOpenGLContext::currentContext();
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if (ctx == nullptr) {
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qWarning("QOpenGLTextureGlyphCache::resizeTextureData: Called with no context");
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return;
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}
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QOpenGLFunctions *funcs = ctx->functions();
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GLint oldFbo;
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funcs->glGetIntegerv(GL_FRAMEBUFFER_BINDING, &oldFbo);
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int oldWidth = m_textureResource->m_width;
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int oldHeight = m_textureResource->m_height;
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// Make the lower glyph texture size 16 x 16.
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if (width < 16)
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width = 16;
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if (height < 16)
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height = 16;
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GLuint oldTexture = m_textureResource->m_texture;
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createTextureData(width, height);
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if (ctx->d_func()->workaround_brokenFBOReadBack) {
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QImageTextureGlyphCache::resizeTextureData(width, height);
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load_glyph_image_region_to_texture(ctx, image(), 0, 0, qMin(oldWidth, width), qMin(oldHeight, height),
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m_textureResource->m_texture, 0, 0);
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return;
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}
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// ### the QTextureGlyphCache API needs to be reworked to allow
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// ### resizeTextureData to fail
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funcs->glBindFramebuffer(GL_FRAMEBUFFER, m_textureResource->m_fbo);
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GLuint tmp_texture;
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funcs->glGenTextures(1, &tmp_texture);
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funcs->glBindTexture(GL_TEXTURE_2D, tmp_texture);
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funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, oldWidth, oldHeight, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
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funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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m_filterMode = Nearest;
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funcs->glBindTexture(GL_TEXTURE_2D, 0);
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funcs->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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GL_TEXTURE_2D, tmp_texture, 0);
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funcs->glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
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funcs->glBindTexture(GL_TEXTURE_2D, oldTexture);
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if (pex != nullptr)
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pex->transferMode(BrushDrawingMode);
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funcs->glDisable(GL_STENCIL_TEST);
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funcs->glDisable(GL_DEPTH_TEST);
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funcs->glDisable(GL_SCISSOR_TEST);
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funcs->glDisable(GL_BLEND);
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funcs->glViewport(0, 0, oldWidth, oldHeight);
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QOpenGLShaderProgram *blitProgram = nullptr;
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if (pex == nullptr) {
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if (m_blitProgram == nullptr) {
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m_blitProgram = new QOpenGLShaderProgram;
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const bool isCoreProfile = ctx->format().profile() == QSurfaceFormat::CoreProfile;
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{
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QString source;
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#ifdef Q_OS_WASM
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source.append(QLatin1StringView(isCoreProfile ? qopenglslUntransformedPositionVertexShader_core : qopenglslUntransformedPositionVertexShader));
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source.append(QLatin1StringView(isCoreProfile ? qopenglslMainWithTexCoordsVertexShader_core : qopenglslMainWithTexCoordsVertexShader));
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#else
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source.append(QLatin1StringView(isCoreProfile ? qopenglslMainWithTexCoordsVertexShader_core : qopenglslMainWithTexCoordsVertexShader));
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source.append(QLatin1StringView(isCoreProfile ? qopenglslUntransformedPositionVertexShader_core : qopenglslUntransformedPositionVertexShader));
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#endif
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m_blitProgram->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, source);
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}
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{
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QString source;
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#ifdef Q_OS_WASM
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source.append(QLatin1StringView(isCoreProfile ? qopenglslImageSrcFragmentShader_core : qopenglslImageSrcFragmentShader));
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source.append(QLatin1StringView(isCoreProfile ? qopenglslMainFragmentShader_core : qopenglslMainFragmentShader));
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#else
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source.append(QLatin1StringView(isCoreProfile ? qopenglslMainFragmentShader_core : qopenglslMainFragmentShader));
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source.append(QLatin1StringView(isCoreProfile ? qopenglslImageSrcFragmentShader_core : qopenglslImageSrcFragmentShader));
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#endif
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m_blitProgram->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, source);
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}
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m_blitProgram->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
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m_blitProgram->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR);
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m_blitProgram->link();
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if (m_vao.isCreated()) {
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m_vao.bind();
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setupVertexAttribs();
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}
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}
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if (m_vao.isCreated())
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m_vao.bind();
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else
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setupVertexAttribs();
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m_blitProgram->bind();
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blitProgram = m_blitProgram;
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} else {
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pex->uploadData(QT_VERTEX_COORDS_ATTR, m_vertexCoordinateArray, 8);
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pex->uploadData(QT_TEXTURE_COORDS_ATTR, m_textureCoordinateArray, 8);
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pex->shaderManager->useBlitProgram();
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blitProgram = pex->shaderManager->blitProgram();
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}
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blitProgram->setUniformValue("imageTexture", QT_IMAGE_TEXTURE_UNIT);
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funcs->glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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funcs->glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture);
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funcs->glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, oldWidth, oldHeight);
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funcs->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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GL_RENDERBUFFER, 0);
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funcs->glDeleteTextures(1, &tmp_texture);
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funcs->glDeleteTextures(1, &oldTexture);
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funcs->glBindFramebuffer(GL_FRAMEBUFFER, (GLuint)oldFbo);
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if (pex != nullptr) {
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funcs->glViewport(0, 0, pex->width, pex->height);
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pex->updateClipScissorTest();
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} else {
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if (m_vao.isCreated()) {
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m_vao.release();
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} else {
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m_blitProgram->disableAttributeArray(int(QT_VERTEX_COORDS_ATTR));
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m_blitProgram->disableAttributeArray(int(QT_TEXTURE_COORDS_ATTR));
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}
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}
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}
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void QOpenGLTextureGlyphCache::fillTexture(const Coord &c,
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glyph_t glyph,
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const QFixedPoint &subPixelPosition)
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{
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QOpenGLContext *ctx = QOpenGLContext::currentContext();
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if (ctx == nullptr) {
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qWarning("QOpenGLTextureGlyphCache::fillTexture: Called with no context");
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return;
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}
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if (ctx->d_func()->workaround_brokenFBOReadBack) {
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QImageTextureGlyphCache::fillTexture(c, glyph, subPixelPosition);
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load_glyph_image_region_to_texture(ctx, image(), c.x, c.y, c.w, c.h, m_textureResource->m_texture, c.x, c.y);
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return;
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}
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QImage mask = textureMapForGlyph(glyph, subPixelPosition);
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load_glyph_image_to_texture(ctx, mask, m_textureResource->m_texture, c.x, c.y);
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}
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int QOpenGLTextureGlyphCache::glyphPadding() const
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{
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if (m_format == QFontEngine::Format_Mono)
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return 8;
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else
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return 1;
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}
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int QOpenGLTextureGlyphCache::maxTextureWidth() const
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{
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QOpenGLContext *ctx = const_cast<QOpenGLContext *>(QOpenGLContext::currentContext());
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if (ctx == nullptr)
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return QImageTextureGlyphCache::maxTextureWidth();
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else
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return ctx->d_func()->maxTextureSize();
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}
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int QOpenGLTextureGlyphCache::maxTextureHeight() const
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{
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QOpenGLContext *ctx = const_cast<QOpenGLContext *>(QOpenGLContext::currentContext());
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if (ctx == nullptr)
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return QImageTextureGlyphCache::maxTextureHeight();
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if (ctx->d_func()->workaround_brokenTexSubImage)
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return qMin(1024, ctx->d_func()->maxTextureSize());
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else
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return ctx->d_func()->maxTextureSize();
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}
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void QOpenGLTextureGlyphCache::clear()
|
|
{
|
|
if (m_textureResource)
|
|
m_textureResource->free();
|
|
m_textureResource = nullptr;
|
|
|
|
delete m_blitProgram;
|
|
m_blitProgram = nullptr;
|
|
|
|
m_w = 0;
|
|
m_h = 0;
|
|
m_cx = 0;
|
|
m_cy = 0;
|
|
m_currentRowHeight = 0;
|
|
coords.clear();
|
|
}
|
|
|
|
QT_END_NAMESPACE
|