Laszlo Agocs e48737ae77 Introduce QOpenGLWindow
[ChangeLog] Added QOpenGLWindow. This serves as a convenience class for
creating windows showing OpenGL content via an API similar to QGLWidget
and without any widget dependencies.

Done-with: Jorgen Lind <jorgen.lind@digia.com>
Task-number: QTBUG-36899
Change-Id: I52e9bc61acb129dbfd3841b3adeffab2dbcf7f05
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
2014-08-05 16:47:37 +02:00

160 lines
5.4 KiB
C++

/****************************************************************************
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** This file is part of the examples of the Qt Toolkit.
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#include <QtGui/QOpenGLWindow>
#include <QtGui/QScreen>
#include <QtGui/QPainter>
#include <QtGui/QGuiApplication>
#include <QtGui/QMatrix4x4>
#include <QtGui/QStaticText>
#include "background_renderer.h"
static QPainterPath painterPathForTriangle()
{
static const QPointF bottomLeft(-1.0, -1.0);
static const QPointF top(0.0, 1.0);
static const QPointF bottomRight(1.0, -1.0);
QPainterPath path(bottomLeft);
path.lineTo(top);
path.lineTo(bottomRight);
path.closeSubpath();
return path;
}
class OpenGLWindow : public QOpenGLWindow
{
Q_OBJECT
public:
// Use NoPartialUpdate. This means that all the rendering goes directly to
// the window surface, no additional framebuffer object stands in the
// middle. This is fine since we will clear the entire framebuffer on each
// paint. Under the hood this means that the behavior is equivalent to the
// manual makeCurrent - perform OpenGL calls - swapBuffers loop that is
// typical in pure QWindow-based applications.
OpenGLWindow()
: QOpenGLWindow(QOpenGLWindow::NoPartialUpdate)
, m_fragment_toy("background.frag")
, m_text_layout("The triangle and this text is rendered with QPainter")
{
m_view.lookAt(QVector3D(3,1,1),
QVector3D(0,0,0),
QVector3D(0,1,0));
connect(this, SIGNAL(frameSwapped()), this, SLOT(update()));
QLinearGradient gradient(QPointF(-1,-1), QPointF(1,1));
gradient.setColorAt(0, Qt::red);
gradient.setColorAt(1, Qt::green);
m_brush = QBrush(gradient);
}
protected:
void paintGL() Q_DECL_OVERRIDE
{
m_fragment_toy.draw(size());
QPainter p(this);
p.setWorldTransform(m_window_normalised_matrix.toTransform());
QMatrix4x4 mvp = m_projection * m_view * m_model_triangle;
p.setTransform(mvp.toTransform(), true);
p.fillPath(painterPathForTriangle(), m_brush);
QTransform text_transform = (m_window_painter_matrix * m_view * m_model_text).toTransform();
p.setTransform(text_transform, false);
p.setPen(QPen(Qt::white));
m_text_layout.prepare(text_transform);
qreal x = - (m_text_layout.size().width() / 2);
qreal y = 0;
p.drawStaticText(x, y, m_text_layout);
m_model_triangle.rotate(-1, 0, 1, 0);
m_model_text.rotate(1, 0, 1, 0);
}
void resizeGL(int w, int h) Q_DECL_OVERRIDE
{
m_window_normalised_matrix.setToIdentity();
m_window_normalised_matrix.translate(w / 2.0, h / 2.0);
m_window_normalised_matrix.scale(w / 2.0, -h / 2.0);
m_window_painter_matrix.setToIdentity();
m_window_painter_matrix.translate(w / 2.0, h / 2.0);
m_text_layout.setTextWidth(std::max(w * 0.2, 80.0));
m_projection.setToIdentity();
m_projection.perspective(45.f, qreal(w) / qreal(h), 0.1f, 100.f);
}
private:
QMatrix4x4 m_window_normalised_matrix;
QMatrix4x4 m_window_painter_matrix;
QMatrix4x4 m_projection;
QMatrix4x4 m_view;
QMatrix4x4 m_model_triangle;
QMatrix4x4 m_model_text;
QBrush m_brush;
FragmentToy m_fragment_toy;
QStaticText m_text_layout;
};
int main (int argc, char **argv)
{
QGuiApplication app(argc, argv);
OpenGLWindow window;
QSurfaceFormat fmt;
fmt.setDepthBufferSize(24);
fmt.setStencilBufferSize(8);
window.setFormat(fmt);
window.show();
return app.exec();
}
#include "main.moc"