On Wayland, then the mesa driver is in use, calling eglDestroySurface() while OpenGL commands are being executed may crash. While this means the driver does not operate by the specs in this case, the driver is so popular that it makes sense to work around it. To work around this, we read-lock the surface while rendering and wait for a write-lock before we destroy the EGL surface. [ChangeLog][QtWaylandClient] Fixed a crash on shutdown that could happen with some graphics-heavy applications when running on Mesa drivers. Pick-to: 6.3 Fixes: QTBUG-92249 Change-Id: I8b8461066cc9f948dc44ddeeddaa6e7d92b76f04 Reviewed-by: Liang Qi <liang.qi@qt.io>
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