Task-number: QTBUG-113331 Change-Id: I8baa697b4997b05f52acdee0e08d3c368fde5bc2 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
173 lines
5.5 KiB
C++
173 lines
5.5 KiB
C++
// Copyright (C) 2023 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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#include "examplewidget.h"
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#include "cube.h"
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#include <QFile>
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#include <QPainter>
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static const QSize CUBE_TEX_SIZE(512, 512);
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ExampleRhiWidget::ExampleRhiWidget(QWidget *parent)
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: QRhiWidget(parent)
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{
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}
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//![init-1]
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void ExampleRhiWidget::initialize(QRhiCommandBuffer *)
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{
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if (m_rhi != rhi()) {
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m_rhi = rhi();
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scene = {};
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emit rhiChanged(QString::fromUtf8(m_rhi->backendName()));
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}
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if (m_pixelSize != renderTarget()->pixelSize()) {
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m_pixelSize = renderTarget()->pixelSize();
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emit resized();
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}
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if (m_sampleCount != renderTarget()->sampleCount()) {
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m_sampleCount = renderTarget()->sampleCount();
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scene = {};
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}
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//![init-1]
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//![init-2]
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if (!scene.vbuf) {
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initScene();
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updateCubeTexture();
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}
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scene.mvp = m_rhi->clipSpaceCorrMatrix();
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scene.mvp.perspective(45.0f, m_pixelSize.width() / (float) m_pixelSize.height(), 0.01f, 1000.0f);
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scene.mvp.translate(0, 0, -4);
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updateMvp();
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}
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//![init-2]
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//![rotation-update]
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void ExampleRhiWidget::updateMvp()
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{
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QMatrix4x4 mvp = scene.mvp * QMatrix4x4(QQuaternion::fromEulerAngles(QVector3D(30, itemData.cubeRotation, 0)).toRotationMatrix());
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if (!scene.resourceUpdates)
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scene.resourceUpdates = m_rhi->nextResourceUpdateBatch();
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scene.resourceUpdates->updateDynamicBuffer(scene.ubuf.get(), 0, 64, mvp.constData());
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}
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//![rotation-update]
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//![texture-update]
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void ExampleRhiWidget::updateCubeTexture()
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{
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QImage image(CUBE_TEX_SIZE, QImage::Format_RGBA8888);
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const QRect r(QPoint(0, 0), CUBE_TEX_SIZE);
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QPainter p(&image);
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p.fillRect(r, QGradient::DeepBlue);
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QFont font;
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font.setPointSize(24);
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p.setFont(font);
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p.drawText(r, itemData.cubeText);
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p.end();
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if (!scene.resourceUpdates)
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scene.resourceUpdates = m_rhi->nextResourceUpdateBatch();
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scene.resourceUpdates->uploadTexture(scene.cubeTex.get(), image);
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}
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//![texture-update]
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static QShader getShader(const QString &name)
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{
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QFile f(name);
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return f.open(QIODevice::ReadOnly) ? QShader::fromSerialized(f.readAll()) : QShader();
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}
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void ExampleRhiWidget::initScene()
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{
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//![setup-scene]
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scene.vbuf.reset(m_rhi->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(cube)));
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scene.vbuf->create();
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scene.resourceUpdates = m_rhi->nextResourceUpdateBatch();
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scene.resourceUpdates->uploadStaticBuffer(scene.vbuf.get(), cube);
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scene.ubuf.reset(m_rhi->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 64));
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scene.ubuf->create();
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scene.cubeTex.reset(m_rhi->newTexture(QRhiTexture::RGBA8, CUBE_TEX_SIZE));
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scene.cubeTex->create();
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scene.sampler.reset(m_rhi->newSampler(QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None,
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QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge));
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scene.sampler->create();
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scene.srb.reset(m_rhi->newShaderResourceBindings());
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scene.srb->setBindings({
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QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage, scene.ubuf.get()),
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QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, scene.cubeTex.get(), scene.sampler.get())
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});
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scene.srb->create();
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scene.ps.reset(m_rhi->newGraphicsPipeline());
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scene.ps->setDepthTest(true);
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scene.ps->setDepthWrite(true);
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scene.ps->setCullMode(QRhiGraphicsPipeline::Back);
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scene.ps->setShaderStages({
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{ QRhiShaderStage::Vertex, getShader(QLatin1String(":/shader_assets/texture.vert.qsb")) },
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{ QRhiShaderStage::Fragment, getShader(QLatin1String(":/shader_assets/texture.frag.qsb")) }
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});
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QRhiVertexInputLayout inputLayout;
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// The cube is provided as non-interleaved sets of positions, UVs, normals.
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// Normals are not interesting here, only need the positions and UVs.
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inputLayout.setBindings({
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{ 3 * sizeof(float) },
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{ 2 * sizeof(float) }
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});
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inputLayout.setAttributes({
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{ 0, 0, QRhiVertexInputAttribute::Float3, 0 },
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{ 1, 1, QRhiVertexInputAttribute::Float2, 0 }
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});
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scene.ps->setSampleCount(m_sampleCount);
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scene.ps->setVertexInputLayout(inputLayout);
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scene.ps->setShaderResourceBindings(scene.srb.get());
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scene.ps->setRenderPassDescriptor(renderTarget()->renderPassDescriptor());
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scene.ps->create();
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//![setup-scene]
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}
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//![render]
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void ExampleRhiWidget::render(QRhiCommandBuffer *cb)
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{
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if (itemData.cubeRotationDirty) {
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itemData.cubeRotationDirty = false;
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updateMvp();
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}
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if (itemData.cubeTextDirty) {
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itemData.cubeTextDirty = false;
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updateCubeTexture();
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}
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QRhiResourceUpdateBatch *resourceUpdates = scene.resourceUpdates;
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if (resourceUpdates)
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scene.resourceUpdates = nullptr;
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const QColor clearColor = QColor::fromRgbF(0.4f, 0.7f, 0.0f, 1.0f);
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cb->beginPass(renderTarget(), clearColor, { 1.0f, 0 }, resourceUpdates);
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cb->setGraphicsPipeline(scene.ps.get());
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cb->setViewport(QRhiViewport(0, 0, m_pixelSize.width(), m_pixelSize.height()));
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cb->setShaderResources();
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const QRhiCommandBuffer::VertexInput vbufBindings[] = {
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{ scene.vbuf.get(), 0 },
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{ scene.vbuf.get(), quint32(36 * 3 * sizeof(float)) }
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};
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cb->setVertexInput(0, 2, vbufBindings);
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cb->draw(36);
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cb->endPass();
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}
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//![render]
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void ExampleRhiWidget::releaseResources()
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{
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scene = {}; // a subsequent initialize() will recreate everything
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}
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