- The old code used two QPushButtons in a QHBoxLayout to provide Ok/Cancel buttons. This hard-codes the positions and text (and icons) of these buttons, instead of adapting to the platform style. The new code simply uses QDialogButtonBox, which is designed for this purpose. - Also, the old code connected the Ok button's clicked() signal to a custom slot that then called QDialog::accept(). This means that the code in the custom slot is not executed when the dialog is accepted by other means (e.g. return press in one of the line edits ("auto-default"), though I'm not sure here). The new code uses the idiomatic Qt way of overriding QDialog::accept() instead, and connects the button-box's accepted() signal to it. This is done in the .ui file, so it already works in Designer preview. - Finally, the old code made a manual connection from the Cancel button to QDialog::reject(). The new code uses the Qt idiom of connecting in the .ui file directly, using QDialogButtonBox::rejected() as the signal. Amends 2690822428deec4f0c08f4d118d69a7c6036369e, which, however, inherited all of the above from even older code. Pick-to: 6.9 6.8 Change-Id: I83afd6156a0811e0c0f99f2480625ea6b69ff78b Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
38 lines
733 B
C++
38 lines
733 B
C++
// Copyright (C) 2016 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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#ifndef QSQLCONNECTIONDIALOG_H
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#define QSQLCONNECTIONDIALOG_H
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#include <QDialog>
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QT_BEGIN_NAMESPACE
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namespace Ui
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{
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class QSqlConnectionDialogUi;
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}
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QT_END_NAMESPACE
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class QSqlConnectionDialog : public QDialog
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{
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Q_OBJECT
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public:
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QSqlConnectionDialog(QWidget *parent = nullptr);
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~QSqlConnectionDialog();
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QString driverName() const;
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QString databaseName() const;
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QString userName() const;
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QString password() const;
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QString hostName() const;
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int port() const;
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bool useInMemoryDatabase() const;
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void accept() override;
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private:
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Ui::QSqlConnectionDialogUi *m_ui;
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};
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#endif
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