qtbase/tests/auto/wasm/selenium/qwasmwindow.py
Even Oscar Andersen 2bd01602dc wasm: Fix tooltip visible
Fixes a problem where tooltips only worked for the first instance
activated.

(cherry picked from commit d69348ed4d659f9408ce74f3b08ee7e9104dde00)
Fixes: QTBUG-129234
Change-Id: I45619b1ca8001b74b148b98a8795000630dcacf7
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
2024-10-18 06:07:13 +00:00

1092 lines
43 KiB
Python

# Copyright (C) 2022 The Qt Company Ltd.
# SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
from selenium.webdriver import Chrome
from selenium.webdriver.chrome.service import Service as ChromeService
from selenium.webdriver.common.action_chains import ActionChains
from selenium.webdriver.common.actions.action_builder import ActionBuilder
from selenium.webdriver.common.actions.pointer_actions import PointerActions
from selenium.webdriver.common.actions.interaction import POINTER_TOUCH
from selenium.webdriver.common.actions.pointer_input import PointerInput
from selenium.webdriver.common.by import By
from selenium.webdriver.support.expected_conditions import presence_of_element_located
from selenium.webdriver.support.ui import WebDriverWait
from webdriver_manager.chrome import ChromeDriverManager
import time
import unittest
from enum import Enum, auto
class WidgetTestCase(unittest.TestCase):
def setUp(self):
self._driver = Chrome(service=ChromeService(ChromeDriverManager().install()))
self._driver.get(
'http://localhost:8001/tst_qwasmwindow_harness.html')
self._test_sandbox_element = WebDriverWait(self._driver, 30).until(
presence_of_element_located((By.ID, 'test-sandbox'))
)
self.addTypeEqualityFunc(Color, assert_colors_equal)
self.addTypeEqualityFunc(Rect, assert_rects_equal)
def test_hasFocus_returnsFalse_whenSetNoFocusShowWasCalled(self):
screen = Screen(self._driver, ScreenPosition.FIXED,
x=0, y=0, width=600, height=1200)
w0 = Widget(self._driver, "w0")
w0.show()
w0.showToolTip()
#
# Wait for tooltip to disappear
#
time.sleep(60)
#time.sleep(3600)
self.assertEqual(w0.hasFocus(), True)
w1 = Widget(self._driver, "w1")
w1.setNoFocusShow()
w1.show()
self.assertEqual(w0.hasFocus(), True)
self.assertEqual(w1.hasFocus(), False)
w2 = Widget(self._driver, "w2")
w2.show()
self.assertEqual(w0.hasFocus(), False)
self.assertEqual(w1.hasFocus(), False)
self.assertEqual(w2.hasFocus(), True)
w3 = Widget(self._driver, "w3")
w3.setNoFocusShow()
w3.show()
self.assertEqual(w0.hasFocus(), False)
self.assertEqual(w1.hasFocus(), False)
self.assertEqual(w2.hasFocus(), True)
self.assertEqual(w3.hasFocus(), False)
w3.activate();
self.assertEqual(w0.hasFocus(), False)
self.assertEqual(w1.hasFocus(), False)
self.assertEqual(w2.hasFocus(), False)
self.assertEqual(w3.hasFocus(), True)
clearWidgets(self._driver)
#Looks weird, no asserts, the test is that
#the test itself finishes
def test_showContextMenu_doesNotDeadlock(self):
screen = Screen(self._driver, ScreenPosition.FIXED,
x=0, y=0, width=600, height=1200)
w0 = Widget(self._driver, "w0")
w0.show()
w0.showToolTip()
w1 = Widget(self._driver, "w1")
w1.setNoFocusShow()
w1.show()
w1.showToolTip()
w2 = Widget(self._driver, "w2")
w2.show()
w2.showToolTip()
w3 = Widget(self._driver, "w3")
w3.setNoFocusShow()
w3.show()
w3.showToolTip()
w3.activate();
w3.showToolTip();
clearWidgets(self._driver)
def test_window_resizing(self):
screen = Screen(self._driver, ScreenPosition.FIXED,
x=0, y=0, width=600, height=600)
window = Window(parent=screen, rect=Rect(x=100, y=100, width=200, height=200))
self.assertEqual(window.rect, Rect(x=100, y=100, width=200, height=200))
window.drag(Handle.TOP_LEFT, direction=UP(10) + LEFT(10))
self.assertEqual(window.rect, Rect(x=90, y=90, width=210, height=210))
window.drag(Handle.TOP, direction=DOWN(10) + LEFT(100))
self.assertEqual(window.rect, Rect(x=90, y=100, width=210, height=200))
window.drag(Handle.TOP_RIGHT, direction=UP(5) + LEFT(5))
self.assertEqual(window.rect, Rect(x=90, y=95, width=205, height=205))
window.drag(Handle.RIGHT, direction=DOWN(100) + RIGHT(5))
self.assertEqual(window.rect, Rect(x=90, y=95, width=210, height=205))
window.drag(Handle.BOTTOM_RIGHT, direction=UP(5) + LEFT(10))
self.assertEqual(window.rect, Rect(x=90, y=95, width=200, height=200))
window.drag(Handle.BOTTOM, direction=DOWN(20) + LEFT(100))
self.assertEqual(window.rect, Rect(x=90, y=95, width=200, height=220))
window.drag(Handle.BOTTOM_LEFT, direction=DOWN(10) + LEFT(10))
self.assertEqual(window.rect, Rect(x=80, y=95, width=210, height=230))
window.drag(Handle.LEFT, direction=DOWN(343) + LEFT(5))
self.assertEqual(window.rect, Rect(x=75, y=95, width=215, height=230))
window.drag(Handle.BOTTOM_RIGHT, direction=UP(150) + LEFT(150))
self.assertEqual(window.rect, Rect(x=75, y=95, width=65, height=80))
def test_cannot_resize_over_screen_top_edge(self):
screen = Screen(self._driver, ScreenPosition.FIXED,
x=200, y=200, width=300, height=300)
window = Window(parent=screen, rect=Rect(x=300, y=300, width=100, height=100))
self.assertEqual(window.rect, Rect(x=300, y=300, width=100, height=100))
frame_rect_before_resize = window.frame_rect
window.drag(Handle.TOP, direction=UP(200))
self.assertEqual(window.rect.x, 300)
self.assertEqual(window.frame_rect.y, screen.rect.y)
self.assertEqual(window.rect.width, 100)
self.assertEqual(window.frame_rect.y + window.frame_rect.height,
frame_rect_before_resize.y + frame_rect_before_resize.height)
def test_window_move(self):
screen = Screen(self._driver, ScreenPosition.FIXED,
x=200, y=200, width=300, height=300)
window = Window(parent=screen, rect=Rect(x=300, y=300, width=100, height=100))
self.assertEqual(window.rect, Rect(x=300, y=300, width=100, height=100))
window.drag(Handle.TOP_WINDOW_BAR, direction=UP(30))
self.assertEqual(window.rect, Rect(x=300, y=270, width=100, height=100))
window.drag(Handle.TOP_WINDOW_BAR, direction=RIGHT(50))
self.assertEqual(window.rect, Rect(x=350, y=270, width=100, height=100))
window.drag(Handle.TOP_WINDOW_BAR, direction=DOWN(30) + LEFT(70))
self.assertEqual(window.rect, Rect(x=280, y=300, width=100, height=100))
def test_screen_limits_window_moves(self):
screen = Screen(self._driver, ScreenPosition.RELATIVE,
x=200, y=200, width=300, height=300)
window = Window(parent=screen, rect=Rect(x=300, y=300, width=100, height=100))
self.assertEqual(window.rect, Rect(x=300, y=300, width=100, height=100))
window.drag(Handle.TOP_WINDOW_BAR, direction=LEFT(300))
self.assertEqual(window.frame_rect.x, screen.rect.x - window.frame_rect.width / 2)
def test_screen_in_scroll_container_limits_window_moves(self):
screen = Screen(self._driver, ScreenPosition.IN_SCROLL_CONTAINER,
x=200, y=2000, width=300, height=300,
container_width=500, container_height=7000)
screen.scroll_to()
window = Window(parent=screen, rect=Rect(x=300, y=2100, width=100, height=100))
self.assertEqual(window.rect, Rect(x=300, y=2100, width=100, height=100))
window.drag(Handle.TOP_WINDOW_BAR, direction=LEFT(300))
self.assertEqual(window.frame_rect.x, screen.rect.x - window.frame_rect.width / 2)
def test_maximize(self):
screen = Screen(self._driver, ScreenPosition.RELATIVE,
x=200, y=200, width=300, height=300)
window = Window(parent=screen, rect=Rect(x=300, y=300, width=100, height=100), title='Maximize')
self.assertEqual(window.rect, Rect(x=300, y=300, width=100, height=100))
window.maximize()
self.assertEqual(window.frame_rect, Rect(x=200, y=200, width=300, height=300))
def test_multitouch_window_move(self):
screen = Screen(self._driver, ScreenPosition.FIXED,
x=0, y=0, width=800, height=800)
windows = [Window(screen, rect=Rect(x=50, y=50, width=100, height=100), title='First'),
Window(screen, rect=Rect(x=400, y=400, width=100, height=100), title='Second'),
Window(screen, rect=Rect(x=50, y=400, width=100, height=100), title='Third')]
self.assertEqual(windows[0].rect, Rect(x=50, y=50, width=100, height=100))
self.assertEqual(windows[1].rect, Rect(x=400, y=400, width=100, height=100))
self.assertEqual(windows[2].rect, Rect(x=50, y=400, width=100, height=100))
actions = [TouchDragAction(origin=windows[0].at(Handle.TOP_WINDOW_BAR), direction=DOWN(20) + RIGHT(20)),
TouchDragAction(origin=windows[1].at(Handle.TOP_WINDOW_BAR), direction=DOWN(20) + LEFT(20)),
TouchDragAction(origin=windows[2].at(Handle.TOP_WINDOW_BAR), direction=UP(20) + RIGHT(20))]
perform_touch_drag_actions(actions)
self.assertEqual(windows[0].rect, Rect(x=70, y=70, width=100, height=100))
self.assertEqual(windows[1].rect, Rect(x=380, y=420, width=100, height=100))
self.assertEqual(windows[2].rect, Rect(x=70, y=380, width=100, height=100))
#TODO FIX IN CI
@unittest.skip('Skip temporarily')
def test_multitouch_window_resize(self):
screen = Screen(self._driver, ScreenPosition.FIXED,
x=0, y=0, width=800, height=800)
windows = [Window(screen, rect=Rect(x=50, y=50, width=150, height=150), title='First'),
Window(screen, rect=Rect(x=400, y=400, width=150, height=150), title='Second'),
Window(screen, rect=Rect(x=50, y=400, width=150, height=150), title='Third')]
self.assertEqual(windows[0].rect, Rect(x=50, y=50, width=150, height=150))
self.assertEqual(windows[1].rect, Rect(x=400, y=400, width=150, height=150))
self.assertEqual(windows[2].rect, Rect(x=50, y=400, width=150, height=150))
actions = [TouchDragAction(origin=windows[0].at(Handle.TOP_LEFT), direction=DOWN(20) + RIGHT(20)),
TouchDragAction(origin=windows[1].at(Handle.TOP), direction=DOWN(20) + LEFT(20)),
TouchDragAction(origin=windows[2].at(Handle.BOTTOM_RIGHT), direction=UP(20) + RIGHT(20))]
perform_touch_drag_actions(actions)
self.assertEqual(windows[0].rect, Rect(x=70, y=70, width=130, height=130))
self.assertEqual(windows[1].rect, Rect(x=400, y=420, width=150, height=130))
self.assertEqual(windows[2].rect, Rect(x=50, y=400, width=170, height=130))
def test_newly_created_window_gets_keyboard_focus(self):
screen = Screen(self._driver, ScreenPosition.FIXED,
x=0, y=0, width=800, height=800)
window = Window(parent=screen, rect=Rect(x=0, y=0, width=800, height=800), title='root')
ActionChains(self._driver).key_down('c').key_up('c').perform()
events = window.events
self.assertEqual(len(events), 2)
self.assertEqual(events[-2]['type'], 'keyPress')
self.assertEqual(events[-2]['key'], 'c')
self.assertEqual(events[-1]['type'], 'keyRelease')
self.assertEqual(events[-1]['key'], 'c')
#TODO FIX IN CI
@unittest.skip('Does not work in CI')
def test_child_window_activation(self):
screen = Screen(self._driver, ScreenPosition.FIXED,
x=0, y=0, width=800, height=800)
root = Window(parent=screen, rect=Rect(x=0, y=0, width=800, height=800), title='root')
w1 = Window(parent=root, rect=Rect(x=100, y=100, width=600, height=600), title='w1')
w1_w1 = Window(parent=w1, rect=Rect(x=100, y=100, width=300, height=300), title='w1_w1')
w1_w1_w1 = Window(parent=w1_w1, rect=Rect(x=100, y=100, width=100, height=100), title='w1_w1_w1')
w1_w1_w2 = Window(parent=w1_w1, rect=Rect(x=150, y=150, width=100, height=100), title='w1_w1_w2')
w1_w2 = Window(parent=w1, rect=Rect(x=300, y=300, width=300, height=300), title='w1_w2')
w1_w2_w1 = Window(parent=w1_w2, rect=Rect(x=100, y=100, width=100, height=100), title='w1_w2_w1')
w2 = Window(parent=root, rect=Rect(x=300, y=300, width=450, height=450), title='w2')
self.assertEqual(screen.window_stack_at_point(*w1_w1.bounding_box.center),
[w2, w1_w1_w2, w1_w1_w1, w1_w1, w1, root])
self.assertEqual(screen.window_stack_at_point(*w2.bounding_box.center),
[w2, w1_w2_w1, w1_w2, w1, root])
for w in [w1, w1_w1, w1_w1_w1, w1_w1_w2, w1_w2, w1_w2_w1]:
self.assertFalse(w.active)
self.assertTrue(w2.active)
w1.click(0, 0)
for w in [w1, w1_w2, w1_w2_w1]:
self.assertTrue(w.active)
for w in [w1_w1, w1_w1_w1, w1_w1_w2, w2]:
self.assertFalse(w.active)
self.assertEqual(screen.window_stack_at_point(*w2.bounding_box.center),
[w1_w2_w1, w1_w2, w1, w2, root])
w1_w1_w1.click(0, 0)
for w in [w1, w1_w1, w1_w1_w1]:
self.assertTrue(w.active)
for w in [w1_w1_w2, w1_w2, w1_w2_w1, w2]:
self.assertFalse(w.active)
self.assertEqual(screen.window_stack_at_point(*w1_w1_w1.bounding_box.center),
[w1_w1_w1, w1_w1_w2, w1_w1, w1, w2, root])
w1_w1_w2.click(w1_w1_w2.bounding_box.width, w1_w1_w2.bounding_box.height)
for w in [w1, w1_w1, w1_w1_w2]:
self.assertTrue(w.active)
for w in [w1_w1_w1, w1_w2, w1_w2_w1, w2]:
self.assertFalse(w.active)
self.assertEqual(screen.window_stack_at_point(w1_w1_w2.bounding_box.x, w1_w1_w2.bounding_box.y),
[w1_w1_w2, w1_w1_w1, w1_w1, w1, w2, root])
def test_window_reparenting(self):
screen = Screen(self._driver, ScreenPosition.FIXED,
x=0, y=0, width=800, height=800)
bottom = Window(parent=screen, rect=Rect(x=800, y=800, width=300, height=300), title='bottom')
w1 = Window(parent=screen, rect=Rect(x=50, y=50, width=300, height=300), title='w1')
w2 = Window(parent=screen, rect=Rect(x=50, y=50, width=300, height=300), title='w2')
w3 = Window(parent=screen, rect=Rect(x=50, y=50, width=300, height=300), title='w3')
self.assertTrue(
w2.element not in [*w1.element.find_elements(By.XPATH, "ancestor::div")])
self.assertTrue(
w3.element not in [*w1.element.find_elements(By.XPATH, "ancestor::div")])
self.assertTrue(
w1.element not in [*w2.element.find_elements(By.XPATH, "ancestor::div")])
self.assertTrue(
w3.element not in [*w2.element.find_elements(By.XPATH, "ancestor::div")])
self.assertTrue(
w1.element not in [*w3.element.find_elements(By.XPATH, "ancestor::div")])
self.assertTrue(
w2.element not in [*w3.element.find_elements(By.XPATH, "ancestor::div")])
w2.set_parent(w1)
self.assertTrue(
w2.element not in [*w1.element.find_elements(By.XPATH, "ancestor::div")])
self.assertTrue(
w3.element not in [*w1.element.find_elements(By.XPATH, "ancestor::div")])
self.assertTrue(
w1.element in [*w2.element.find_elements(By.XPATH, "ancestor::div")])
self.assertTrue(
w3.element not in [*w2.element.find_elements(By.XPATH, "ancestor::div")])
self.assertTrue(
w1.element not in [*w3.element.find_elements(By.XPATH, "ancestor::div")])
self.assertTrue(
w2.element not in [*w3.element.find_elements(By.XPATH, "ancestor::div")])
w3.set_parent(w2)
self.assertTrue(
w2.element not in [*w1.element.find_elements(By.XPATH, "ancestor::div")])
self.assertTrue(
w3.element not in [*w1.element.find_elements(By.XPATH, "ancestor::div")])
self.assertTrue(
w1.element in [*w2.element.find_elements(By.XPATH, "ancestor::div")])
self.assertTrue(
w3.element not in [*w2.element.find_elements(By.XPATH, "ancestor::div")])
self.assertTrue(
w1.element in [*w3.element.find_elements(By.XPATH, "ancestor::div")])
self.assertTrue(
w2.element in [*w3.element.find_elements(By.XPATH, "ancestor::div")])
w2.set_parent(screen)
self.assertTrue(
w2.element not in [*w1.element.find_elements(By.XPATH, "ancestor::div")])
self.assertTrue(
w3.element not in [*w1.element.find_elements(By.XPATH, "ancestor::div")])
self.assertTrue(
w1.element not in [*w2.element.find_elements(By.XPATH, "ancestor::div")])
self.assertTrue(
w3.element not in [*w2.element.find_elements(By.XPATH, "ancestor::div")])
self.assertTrue(
w1.element not in [*w3.element.find_elements(By.XPATH, "ancestor::div")])
self.assertTrue(
w2.element in [*w3.element.find_elements(By.XPATH, "ancestor::div")])
w1.set_parent(w2)
self.assertTrue(
w2.element in [*w1.element.find_elements(By.XPATH, "ancestor::div")])
self.assertTrue(
w3.element not in [*w1.element.find_elements(By.XPATH, "ancestor::div")])
self.assertTrue(
w1.element not in [*w2.element.find_elements(By.XPATH, "ancestor::div")])
self.assertTrue(
w3.element not in [*w2.element.find_elements(By.XPATH, "ancestor::div")])
self.assertTrue(
w1.element not in [*w3.element.find_elements(By.XPATH, "ancestor::div")])
self.assertTrue(
w2.element in [*w3.element.find_elements(By.XPATH, "ancestor::div")])
w3.set_parent(screen)
self.assertTrue(
w2.element in [*w1.element.find_elements(By.XPATH, "ancestor::div")])
self.assertTrue(
w3.element not in [*w1.element.find_elements(By.XPATH, "ancestor::div")])
self.assertTrue(
w1.element not in [*w2.element.find_elements(By.XPATH, "ancestor::div")])
self.assertTrue(
w3.element not in [*w2.element.find_elements(By.XPATH, "ancestor::div")])
self.assertTrue(
w1.element not in [*w3.element.find_elements(By.XPATH, "ancestor::div")])
self.assertTrue(
w2.element not in [*w3.element.find_elements(By.XPATH, "ancestor::div")])
w2.set_parent(w3)
self.assertTrue(
w2.element in [*w1.element.find_elements(By.XPATH, "ancestor::div")])
self.assertTrue(
w3.element in [*w1.element.find_elements(By.XPATH, "ancestor::div")])
self.assertTrue(
w1.element not in [*w2.element.find_elements(By.XPATH, "ancestor::div")])
self.assertTrue(
w3.element in [*w2.element.find_elements(By.XPATH, "ancestor::div")])
self.assertTrue(
w1.element not in [*w3.element.find_elements(By.XPATH, "ancestor::div")])
self.assertTrue(
w2.element not in [*w3.element.find_elements(By.XPATH, "ancestor::div")])
def test_window_closing(self):
screen = Screen(self._driver, ScreenPosition.FIXED,
x=0, y=0, width=800, height=800)
bottom = Window(parent=screen, rect=Rect(x=800, y=800, width=300, height=300), title='root')
bottom.close()
w1 = Window(parent=screen, rect=Rect(x=50, y=50, width=300, height=300), title='w1')
w2 = Window(parent=screen, rect=Rect(x=50, y=50, width=300, height=300), title='w2')
w3 = Window(parent=screen, rect=Rect(x=50, y=50, width=300, height=300), title='w3')
w3.close()
self.assertFalse(w3 in screen.query_windows())
self.assertTrue(w2 in screen.query_windows())
self.assertTrue(w1 in screen.query_windows())
w4 = Window(parent=screen, rect=Rect(x=50, y=50, width=300, height=300), title='w4')
self.assertTrue(w4 in screen.query_windows())
self.assertTrue(w2 in screen.query_windows())
self.assertTrue(w1 in screen.query_windows())
w2.close()
w1.close()
self.assertTrue(w4 in screen.query_windows())
self.assertFalse(w2 in screen.query_windows())
self.assertFalse(w1 in screen.query_windows())
w4.close()
self.assertFalse(w4 in screen.query_windows())
def test_window_painting(self):
screen = Screen(self._driver, ScreenPosition.FIXED,
x=0, y=0, width=800, height=800)
bottom = Window(parent=screen, rect=Rect(x=0, y=0, width=400, height=400), title='root')
bottom.set_background_color(Color(r=255, g=0, b=0))
wait_for_animation_frame(self._driver)
self.assertEqual(bottom.color_at(0, 0), Color(r=255, g=0, b=0))
w1 = Window(parent=screen, rect=Rect(x=100, y=100, width=600, height=600), title='w1')
w1.set_background_color(Color(r=0, g=255, b=0))
wait_for_animation_frame(self._driver)
self.assertEqual(w1.color_at(0, 0), Color(r=0, g=255, b=0))
w1_w1 = Window(parent=screen, rect=Rect(x=100, y=100, width=400, height=400), title='w1_w1')
w1_w1.set_parent(w1)
w1_w1.set_background_color(Color(r=0, g=0, b=255))
wait_for_animation_frame(self._driver)
self.assertEqual(w1_w1.color_at(0, 0), Color(r=0, g=0, b=255))
w1_w1_w1 = Window(parent=screen, rect=Rect(x=100, y=100, width=200, height=200), title='w1_w1_w1')
w1_w1_w1.set_parent(w1_w1)
w1_w1_w1.set_background_color(Color(r=255, g=255, b=0))
wait_for_animation_frame(self._driver)
self.assertEqual(w1_w1_w1.color_at(0, 0), Color(r=255, g=255, b=0))
def test_opengl_painting(self):
screen = Screen(self._driver, ScreenPosition.FIXED,
x=0, y=0, width=800, height=800)
bottom = Window(parent=screen, rect=Rect(x=0, y=0, width=400, height=400), title='root',opengl=1)
bottom.set_background_color(Color(r=255, g=0, b=0))
wait_for_animation_frame(self._driver)
time.sleep(1)
self.assertEqual(bottom.window_color_at_0_0(), Color(r=255, g=0, b=0))
w1 = Window(parent=screen, rect=Rect(x=100, y=100, width=600, height=600), title='w1', opengl=1)
w1.set_background_color(Color(r=0, g=255, b=0))
wait_for_animation_frame(self._driver)
time.sleep(1)
self.assertEqual(w1.window_color_at_0_0(), Color(r=0, g=255, b=0))
w1_w1 = Window(parent=screen, rect=Rect(x=100, y=100, width=400, height=400), title='w1_w1', opengl=1)
w1_w1.set_parent(w1)
w1_w1.set_background_color(Color(r=0, g=0, b=255))
wait_for_animation_frame(self._driver)
time.sleep(1)
self.assertEqual(w1_w1.window_color_at_0_0(), Color(r=0, g=0, b=255))
w1_w1_w1 = Window(parent=screen, rect=Rect(x=100, y=100, width=200, height=200), title='w1_w1_w1', opengl=1)
w1_w1_w1.set_parent(w1_w1)
w1_w1_w1.set_background_color(Color(r=255, g=255, b=0))
wait_for_animation_frame(self._driver)
time.sleep(1)
self.assertEqual(w1_w1_w1.window_color_at_0_0(), Color(r=255, g=255, b=0))
#TODO FIX IN CI
@unittest.skip('Does not work in CI')
def test_keyboard_input(self):
screen = Screen(self._driver, ScreenPosition.FIXED,
x=0, y=0, width=800, height=800)
bottom = Window(parent=screen, rect=Rect(x=0, y=0, width=800, height=800), title='root')
w1 = Window(parent=screen, rect=Rect(x=100, y=100, width=600, height=600), title='w1')
w1_w1 = Window(parent=w1, rect=Rect(x=100, y=100, width=400, height=400), title='w1_w1')
w1_w1_w1 = Window(parent=w1_w1, rect=Rect(x=100, y=100, width=100, height=100), title='w1_w1_w1')
Window(parent=w1_w1, rect=Rect(x=150, y=150, width=100, height=100), title='w1_w1_w2')
w1_w1_w1.click(0, 0)
ActionChains(self._driver).key_down('c').key_up('c').perform()
events = w1_w1_w1.events
self.assertEqual(len(events), 2)
self.assertEqual(events[-2]['type'], 'keyPress')
self.assertEqual(events[-2]['key'], 'c')
self.assertEqual(events[-1]['type'], 'keyRelease')
self.assertEqual(events[-1]['key'], 'c')
self.assertEqual(len(w1_w1.events), 0)
self.assertEqual(len(w1.events), 0)
w1_w1.click(0, 0)
ActionChains(self._driver).key_down('b').key_up('b').perform()
events = w1_w1.events
self.assertEqual(len(events), 2)
self.assertEqual(events[-2]['type'], 'keyPress')
self.assertEqual(events[-2]['key'], 'b')
self.assertEqual(events[-1]['type'], 'keyRelease')
self.assertEqual(events[-1]['key'], 'b')
self.assertEqual(len(w1_w1_w1.events), 2)
self.assertEqual(len(w1.events), 0)
w1.click(0, 0)
ActionChains(self._driver).key_down('a').key_up('a').perform()
events = w1.events
self.assertEqual(len(events), 2)
self.assertEqual(events[-2]['type'], 'keyPress')
self.assertEqual(events[-2]['key'], 'a')
self.assertEqual(events[-1]['type'], 'keyRelease')
self.assertEqual(events[-1]['key'], 'a')
self.assertEqual(len(w1_w1_w1.events), 2)
self.assertEqual(len(w1_w1.events), 2)
def tearDown(self):
self._driver.quit()
class ScreenPosition(Enum):
FIXED = auto()
RELATIVE = auto()
IN_SCROLL_CONTAINER = auto()
class Screen:
def __init__(self, driver, positioning=None, x=None, y=None, width=None, height=None, container_width=0, container_height=0, screen_name=None):
self.driver = driver
if screen_name is not None:
screen_information = call_instance_function(self.driver, 'screenInformation')
if len(screen_information) != 1:
raise AssertionError('Expecting exactly one screen_information!')
self.screen_info = screen_information[0]
self.element = driver.find_element(By.CSS_SELECTOR, f'#test-screen-1')
return
if positioning == ScreenPosition.FIXED:
command = f'initializeScreenWithFixedPosition({x}, {y}, {width}, {height})'
elif positioning == ScreenPosition.RELATIVE:
command = f'initializeScreenWithRelativePosition({x}, {y}, {width}, {height})'
elif positioning == ScreenPosition.IN_SCROLL_CONTAINER:
command = f'initializeScreenInScrollContainer({container_width}, {container_height}, {x}, {y}, {width}, {height})'
self.element = self.driver.execute_script(
f'''
return testSupport.{command};
'''
)
if positioning == ScreenPosition.IN_SCROLL_CONTAINER:
self.element = self.element[1]
screen_information = call_instance_function(
self.driver, 'screenInformation')
if len(screen_information) != 1:
raise AssertionError('Expecting exactly one screen_information!')
self.screen_info = screen_information[0]
@property
def rect(self):
self.screen_info = call_instance_function(
self.driver, 'screenInformation')[0]
geo = self.screen_info['geometry']
return Rect(geo['x'], geo['y'], geo['width'], geo['height'])
@property
def name(self):
return self.screen_info['name']
def scroll_to(self):
ActionChains(self.driver).scroll_to_element(self.element).perform()
def hit_test_point(self, x, y):
return self.driver.execute_script(
f'''
return testSupport.hitTestPoint({x}, {y}, '{self.element.get_attribute("id")}');
'''
)
def window_stack_at_point(self, x, y):
return [
Window(self, element=element) for element in [
*filter(lambda elem: (elem.get_attribute('id') if elem.get_attribute('id') is not None else '')
.startswith('qt-window-'), self.hit_test_point(x, y))]]
def query_windows(self):
shadow_container = self.element.find_element(By.CSS_SELECTOR, f'#qt-shadow-container')
return [
Window(self, element=element) for element in shadow_container.shadow_root.find_elements(
By.CSS_SELECTOR, f'div#{self.name} > div.qt-window')]
def find_element(self, method, query):
shadow_container = self.element.find_element(By.CSS_SELECTOR, f'#qt-shadow-container')
return shadow_container.shadow_root.find_element(method, query)
def clearWidgets(driver):
driver.execute_script(
f'''
instance.clearWidgets();
'''
)
class Widget:
def __init__(self, driver, name):
self.name=name
self.driver=driver
self.driver.execute_script(
f'''
instance.createWidget('{self.name}');
'''
)
def setNoFocusShow(self):
self.driver.execute_script(
f'''
instance.setWidgetNoFocusShow('{self.name}');
'''
)
def show(self):
self.driver.execute_script(
f'''
instance.showWidget('{self.name}');
'''
)
def hasFocus(self):
focus = call_instance_function_arg(self.driver, 'hasWidgetFocus', self.name)
return focus
def activate(self):
self.driver.execute_script(
f'''
instance.activateWidget('{self.name}');
'''
)
def showContextMenu(self):
self.driver.execute_script(
f'''
instance.showContextMenuWidget('{self.name}');
'''
)
def showToolTip(self):
self.driver.execute_script(
f'''
instance.showToolTipWidget('{self.name}');
'''
)
class Window:
def __init__(self, parent=None, rect=None, title=None, element=None, visible=True, opengl=0):
self.driver = parent.driver
self.opengl = opengl
if element is not None:
self.element = element
self.title = element.find_element(
By.CSS_SELECTOR, f'.title-bar > .window-name').get_property("textContent")
information = self.__window_information()
self.screen = Screen(self.driver, screen_name=information['screen']['name'])
pass
else:
self.title = title = title if title is not None else 'window'
if isinstance(parent, Window):
self.driver.execute_script(
f'''
instance.createWindow({rect.x}, {rect.y}, {rect.width}, {rect.height}, 'window', '{parent.title}', '{title}', {opengl});
'''
)
self.screen = parent.screen
else:
assert(isinstance(parent, Screen))
self.driver.execute_script(
f'''
instance.createWindow({rect.x}, {rect.y}, {rect.width}, {rect.height}, 'screen', '{parent.name}', '{title}', {opengl});
'''
)
self.screen = parent
self._window_id = self.__window_information()['id']
self.element = self.screen.find_element(
By.CSS_SELECTOR, f'#qt-window-{self._window_id}')
if visible:
self.set_visible(True)
def __eq__(self, other):
return self._window_id == other._window_id if isinstance(other, Window) else False
def __window_information(self):
information = call_instance_function(self.driver, 'windowInformation')
return next(filter(lambda e: e['title'] == self.title, information))
@property
def rect(self):
geo = self.__window_information()["geometry"]
return Rect(geo['x'], geo['y'], geo['width'], geo['height'])
@property
def frame_rect(self):
geo = self.__window_information()["frameGeometry"]
return Rect(geo['x'], geo['y'], geo['width'], geo['height'])
@property
def events(self):
events = self.driver.execute_script(
f'''
return testSupport.events();
'''
)
return [*filter(lambda e: e['windowTitle'] == self.title, events)]
def set_visible(self, visible):
info = self.__window_information()
self.driver.execute_script(
f'''instance.setWindowVisible({info['id']}, {'true' if visible else 'false'});''')
def drag(self, handle, direction):
ActionChains(self.driver) \
.move_to_element_with_offset(self.element, *self.at(handle)['offset']) \
.click_and_hold() \
.move_by_offset(*translate_direction_to_offset(direction)) \
.release().perform()
def maximize(self):
maximize_button = self.element.find_element(
By.CSS_SELECTOR, f'.title-bar :nth-child(6)')
maximize_button.click()
def at(self, handle):
""" Returns (window, offset) for given handle on window"""
width = self.frame_rect.width
height = self.frame_rect.height
if handle == Handle.TOP_LEFT:
offset = (-width/2, -height/2)
elif handle == Handle.TOP:
offset = (0, -height/2)
elif handle == Handle.TOP_RIGHT:
offset = (width/2, -height/2)
elif handle == Handle.LEFT:
offset = (-width/2, 0)
elif handle == Handle.RIGHT:
offset = (width/2, 0)
elif handle == Handle.BOTTOM_LEFT:
offset = (-width/2, height/2)
elif handle == Handle.BOTTOM:
offset = (0, height/2)
elif handle == Handle.BOTTOM_RIGHT:
offset = (width/2, height/2)
elif handle == Handle.TOP_WINDOW_BAR:
frame_top = self.frame_rect.y
client_area_top = self.rect.y
top_frame_bar_width = client_area_top - frame_top
offset = (0, -height/2 + top_frame_bar_width/2)
return {'window': self, 'offset': offset}
@property
def bounding_box(self):
raw = self.driver.execute_script("""
return arguments[0].getBoundingClientRect();
""", self.element)
return Rect(raw['x'], raw['y'], raw['width'], raw['height'])
@property
def active(self):
return not self.inactive
# self.assertFalse('inactive' in window_element.get_attribute(
# 'class').split(' '), window_element.get_attribute('id'))
@property
def inactive(self):
window_chain = [
*self.element.find_elements(By.XPATH, "ancestor::div"), self.element]
return next(filter(lambda elem: 'qt-window' in elem.get_attribute('class').split(' ') and
'inactive' in elem.get_attribute(
'class').split(' '),
window_chain
), None) is not None
def click(self, x, y):
rect = self.bounding_box
SELENIUM_IMPRECISION_COMPENSATION = 2
ActionChains(self.driver).move_to_element(
self.element).move_by_offset(-rect.width / 2 + x + SELENIUM_IMPRECISION_COMPENSATION,
-rect.height / 2 + y + SELENIUM_IMPRECISION_COMPENSATION).click().perform()
def set_parent(self, parent):
if isinstance(parent, Screen):
# TODO won't work with screen that is not parent.screen
self.screen = parent
self.driver.execute_script(
f'''
instance.setWindowParent('{self.title}', 'none');
'''
)
else:
assert(isinstance(parent, Window))
self.screen = parent.screen
self.driver.execute_script(
f'''
instance.setWindowParent('{self.title}', '{parent.title}');
'''
)
def close(self):
self.driver.execute_script(
f'''
instance.closeWindow('{self.title}');
'''
)
def window_color_at_0_0(self):
color = call_instance_function_arg(self.driver, 'getOpenGLColorAt_0_0', self.title)
wcol = color[0]
r = wcol['r']
g = wcol['g']
b = wcol['b']
return Color(r,g,b)
def color_at(self, x, y):
raw = self.driver.execute_script(
f'''
return arguments[0].querySelector('canvas')
.getContext('2d').getImageData({x}, {y}, 1, 1).data;
''', self.element)
return Color(r=raw[0], g=raw[1], b=raw[2])
def set_background_color(self, color):
return self.driver.execute_script(
f'''
return instance.setWindowBackgroundColor('{self.title}', {color.r}, {color.g}, {color.b});
'''
)
class TouchDragAction:
def __init__(self, origin, direction):
self.origin = origin
self.direction = direction
self.step = 2
def perform_touch_drag_actions(actions):
driver = actions[0].origin['window'].driver
touch_action_builder = ActionBuilder(driver)
pointers = [PointerActions(source=touch_action_builder.add_pointer_input(
POINTER_TOUCH, f'touch_input_{i}')) for i in range(len(actions))]
for action, pointer in zip(actions, pointers):
pointer.move_to(
action.origin['window'].element, *action.origin['offset'])
pointer.pointer_down(width=10, height=10, pressure=1)
moves = [translate_direction_to_offset(a.direction) for a in actions]
def movement_finished():
for move in moves:
if move != (0, 0):
return False
return True
def sign(num):
if num > 0:
return 1
elif num < 0:
return -1
return 0
while not movement_finished():
for i in range(len(actions)):
pointer = pointers[i]
move = moves[i]
step = actions[i].step
current_move = (
min(abs(move[0]), step) * sign(move[0]), min(abs(move[1]), step) * sign(move[1]))
moves[i] = (move[0] - current_move[0], move[1] - current_move[1])
pointer.move_by(current_move[0],
current_move[1], width=10, height=10)
for pointer in pointers:
pointer.pointer_up()
touch_action_builder.perform()
class TouchDragAction:
def __init__(self, origin, direction):
self.origin = origin
self.direction = direction
self.step = 2
def perform_touch_drag_actions(actions):
driver = actions[0].origin['window'].driver
touch_action_builder = ActionBuilder(driver)
pointers = [PointerActions(source=touch_action_builder.add_pointer_input(
POINTER_TOUCH, f'touch_input_{i}')) for i in range(len(actions))]
for action, pointer in zip(actions, pointers):
pointer.move_to(
action.origin['window'].element, *action.origin['offset'])
pointer.pointer_down(width=10, height=10, pressure=1)
moves = [translate_direction_to_offset(a.direction) for a in actions]
def movement_finished():
for move in moves:
if move != (0, 0):
return False
return True
def sign(num):
if num > 0:
return 1
elif num < 0:
return -1
return 0
while not movement_finished():
for i in range(len(actions)):
pointer = pointers[i]
move = moves[i]
step = actions[i].step
current_move = (
min(abs(move[0]), step) * sign(move[0]), min(abs(move[1]), step) * sign(move[1]))
moves[i] = (move[0] - current_move[0], move[1] - current_move[1])
pointer.move_by(current_move[0],
current_move[1], width=10, height=10)
for pointer in pointers:
pointer.pointer_up()
touch_action_builder.perform()
def translate_direction_to_offset(direction):
return (direction.val[1] - direction.val[3], direction.val[2] - direction.val[0])
def call_instance_function(driver, name):
return driver.execute_script(
f'''let result;
window.{name}Callback = data => result = data;
instance.{name}();
return eval(result);''')
def call_instance_function_arg(driver, name, arg):
return driver.execute_script(
f'''let result;
window.{name}Callback = data => result = data;
instance.{name}('{arg}');
return eval(result);''')
def wait_for_animation_frame(driver):
driver.execute_script(
'''
window.requestAnimationFrame(() => {
const sync = document.createElement('div');
sync.id = 'test-sync';
document.body.appendChild(sync);
});
'''
)
WebDriverWait(driver, 1).until(
presence_of_element_located((By.ID, 'test-sync'))
)
driver.execute_script(
'''
document.body.removeChild(document.body.querySelector('#test-sync'));
'''
)
class Direction:
def __init__(self):
self.val = (0, 0, 0, 0)
def __init__(self, north, east, south, west):
self.val = (north, east, south, west)
def __add__(self, other):
return Direction(self.val[0] + other.val[0],
self.val[1] + other.val[1],
self.val[2] + other.val[2],
self.val[3] + other.val[3])
class UP(Direction):
def __init__(self, step=1):
self.val = (step, 0, 0, 0)
class RIGHT(Direction):
def __init__(self, step=1):
self.val = (0, step, 0, 0)
class DOWN(Direction):
def __init__(self, step=1):
self.val = (0, 0, step, 0)
class LEFT(Direction):
def __init__(self, step=1):
self.val = (0, 0, 0, step)
class Handle(Enum):
TOP_LEFT = auto()
TOP = auto()
TOP_RIGHT = auto()
LEFT = auto()
RIGHT = auto()
BOTTOM_LEFT = auto()
BOTTOM = auto()
BOTTOM_RIGHT = auto()
TOP_WINDOW_BAR = auto()
class Color:
def __init__(self, r, g, b):
self.r = r
self.g = g
self.b = b
class Rect:
def __init__(self, x, y, width, height) -> None:
self.x = x
self.y = y
self.width = width
self.height = height
def __str__(self):
return f'(x: {self.x}, y: {self.y}, width: {self.width}, height: {self.height})'
@property
def center(self):
return self.x + self.width / 2, self.y + self.height / 2,
def assert_colors_equal(color1, color2, msg=None):
if color1.r != color2.r or color1.g != color2.g or color1.b != color2.b:
raise AssertionError(f'Colors not equal: \n{color1} \nvs \n{color2}')
def assert_rects_equal(geo1, geo2, msg=None):
if geo1.x != geo2.x or geo1.y != geo2.y or geo1.width != geo2.width or geo1.height != geo2.height:
raise AssertionError(f'Rectangles not equal: \n{geo1} \nvs \n{geo2}')
unittest.main()