Laszlo Agocs 27d2256494 rhi: d3d: Handle the case of passing in a texture array as depthTexture
Behave identically to Vulkan, i.e. create a view that spans all array
elements. (except when the range is set)

This becomes relevant with multiview, where the depth/stencil attachment
the render target must be set up with a texture array as well, similarly
to the color attachment. But applies even to D3D11, even though it is
not common to use a texture array there, but it's possible.

Task-number: QTBUG-114896
Change-Id: Ieda8475500b0553f8c14aa9ecad57001b9714d49
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
(cherry picked from commit e126558b9b4d4bf8f06ed7bf84dcfe3922801663)
Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
2023-06-28 17:58:25 +00:00
2023-05-17 14:04:48 +03:00
2020-11-16 10:02:08 +02:00
2023-06-26 07:48:34 +00:00
2023-02-07 18:51:58 +00:00
2023-02-07 18:51:58 +00:00
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