Behave identically to Vulkan, i.e. create a view that spans all array elements. (except when the range is set) This becomes relevant with multiview, where the depth/stencil attachment the render target must be set up with a texture array as well, similarly to the color attachment. But applies even to D3D11, even though it is not common to use a texture array there, but it's possible. Task-number: QTBUG-114896 Change-Id: Ieda8475500b0553f8c14aa9ecad57001b9714d49 Reviewed-by: Andy Nichols <andy.nichols@qt.io> (cherry picked from commit e126558b9b4d4bf8f06ed7bf84dcfe3922801663) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
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