qtbase/tests/manual/rhi/shared/examplefw.h
Laszlo Agocs 1dd8b5ceec rhi: Make it a QPA-style private but semi-public API
qrhi.h, qshader.h, qshaderdescription.h (and qshaderbaker.h from
shadertools; done separately) become "RHI APIs", following the concept
of QPA APIs.

Mirror completely what is done for QPA headers, but using the "rhi"
prefix for the headers. This involves updating syncqt to handle the
new category of headers. (a note on the regex: matching everything
starting with "qrhi" is not acceptable due to incorrectly matching
existing and future headers, hence specifying the four header names
explicitly)

There is going to be one difference to QPA: the documentation for
everything RHI is going to be public and part of the regular docs, not
hidden with \internal.

In addition to the header renaming and adding the comments and
documentation notes and warnings, there is one significant change
here: there is no longer a need to do API-specific includes, such as
qrhid3d11[_p].h, qrhivulkan[_p].h, etc. These are simply merged into a
single header that is then included from qrhi.h. This means that users
within Qt, and any future applications can just do #include
<rhi/qrhi.h> (or rhi/qshader.h if the QRhi stuff is not relevant), no
other headers are needed.

There are no changes to functionality in this patch. Only the
documentation is expanded, quite a lot, to eliminate all qdoc warnings
and make the generated API docs complete. An example, with a quite
extensive doc page is added as well.

Task-number: QTBUG-113331
Change-Id: I91c749826348f14320cb335b1c83e9d1ea2b1d8b
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
2023-05-21 15:42:58 +02:00

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// Copyright (C) 2018 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
// Adapted from hellominimalcrossgfxtriangle with the frame rendering stripped out.
// Include this file and implement Window::customInit, release and render.
// Debug/validation layer is enabled for D3D and Vulkan.
#include <QGuiApplication>
#include <QCommandLineParser>
#include <QWindow>
#include <QPlatformSurfaceEvent>
#include <QElapsedTimer>
#include <QTimer>
#include <QLoggingCategory>
#include <QColorSpace>
#include <QFile>
#include <QOffscreenSurface>
#include <rhi/qrhi.h>
#ifdef EXAMPLEFW_IMGUI
#include "qrhiimgui_p.h"
#include "imgui.h"
#endif
QShader getShader(const QString &name)
{
QFile f(name);
if (f.open(QIODevice::ReadOnly))
return QShader::fromSerialized(f.readAll());
return QShader();
}
QByteArray getResource(const QString &name)
{
QFile f(name);
if (f.open(QIODevice::ReadOnly))
return f.readAll();
return QByteArray();
}
enum GraphicsApi
{
Null,
OpenGL,
Vulkan,
D3D11,
D3D12,
Metal
};
GraphicsApi graphicsApi;
QString graphicsApiName()
{
switch (graphicsApi) {
case Null:
return QLatin1String("Null (no output)");
case OpenGL:
return QLatin1String("OpenGL");
case Vulkan:
return QLatin1String("Vulkan");
case D3D11:
return QLatin1String("Direct3D 11");
case D3D12:
return QLatin1String("Direct3D 12");
case Metal:
return QLatin1String("Metal");
default:
break;
}
return QString();
}
QRhi::Flags rhiFlags = QRhi::EnableDebugMarkers | QRhi::EnableTimestamps;
int sampleCount = 1;
QRhiSwapChain::Flags scFlags;
QRhi::BeginFrameFlags beginFrameFlags;
QRhi::EndFrameFlags endFrameFlags;
bool transparentBackground = false;
bool debugLayer = true;
class Window : public QWindow
{
public:
Window();
~Window();
protected:
void init();
void releaseResources();
void resizeSwapChain();
void releaseSwapChain();
void render();
void customInit();
void customRelease();
void customRender();
#ifdef EXAMPLEFW_IMGUI
void customGui();
#endif
void exposeEvent(QExposeEvent *) override;
bool event(QEvent *) override;
#ifdef EXAMPLEFW_KEYPRESS_EVENTS
void keyPressEvent(QKeyEvent *e) override;
#endif
bool m_running = false;
bool m_notExposed = false;
bool m_newlyExposed = false;
QRhi *m_r = nullptr;
bool m_hasSwapChain = false;
QRhiSwapChain *m_sc = nullptr;
QRhiRenderBuffer *m_ds = nullptr;
QRhiRenderPassDescriptor *m_rp = nullptr;
QMatrix4x4 m_proj;
QElapsedTimer m_timer;
int m_frameCount;
#ifndef QT_NO_OPENGL
QOffscreenSurface *m_fallbackSurface = nullptr;
#endif
QColor m_clearColor;
#ifdef EXAMPLEFW_IMGUI
QRhiImguiRenderer *m_imguiRenderer;
QRhiImgui m_imgui;
#endif
friend int main(int, char**);
};
Window::Window()
{
// Tell the platform plugin what we want.
switch (graphicsApi) {
case OpenGL:
setSurfaceType(OpenGLSurface);
break;
case Vulkan:
setSurfaceType(VulkanSurface);
break;
case D3D11:
case D3D12:
setSurfaceType(Direct3DSurface);
break;
case Metal:
setSurfaceType(MetalSurface);
break;
default:
break;
}
m_clearColor = transparentBackground ? Qt::transparent : QColor::fromRgbF(0.4f, 0.7f, 0.0f, 1.0f);
}
Window::~Window()
{
releaseResources();
}
void Window::exposeEvent(QExposeEvent *)
{
// initialize and start rendering when the window becomes usable for graphics purposes
if (isExposed() && !m_running) {
m_running = true;
init();
resizeSwapChain();
}
const QSize surfaceSize = m_hasSwapChain ? m_sc->surfacePixelSize() : QSize();
// stop pushing frames when not exposed (or size is 0)
if ((!isExposed() || (m_hasSwapChain && surfaceSize.isEmpty())) && m_running)
m_notExposed = true;
// continue when exposed again and the surface has a valid size.
// note that the surface size can be (0, 0) even though size() reports a valid one...
if (isExposed() && m_running && m_notExposed && !surfaceSize.isEmpty()) {
m_notExposed = false;
m_newlyExposed = true;
}
// always render a frame on exposeEvent() (when exposed) in order to update
// immediately on window resize.
if (isExposed() && !surfaceSize.isEmpty())
render();
}
bool Window::event(QEvent *e)
{
switch (e->type()) {
case QEvent::UpdateRequest:
render();
break;
case QEvent::PlatformSurface:
// this is the proper time to tear down the swapchain (while the native window and surface are still around)
if (static_cast<QPlatformSurfaceEvent *>(e)->surfaceEventType() == QPlatformSurfaceEvent::SurfaceAboutToBeDestroyed)
releaseSwapChain();
break;
default:
#ifdef EXAMPLEFW_IMGUI
if (m_imgui.processEvent(e))
return true;
#endif
break;
}
return QWindow::event(e);
}
void Window::init()
{
if (graphicsApi == Null) {
QRhiNullInitParams params;
m_r = QRhi::create(QRhi::Null, &params, rhiFlags);
}
#ifndef QT_NO_OPENGL
if (graphicsApi == OpenGL) {
m_fallbackSurface = QRhiGles2InitParams::newFallbackSurface();
QRhiGles2InitParams params;
params.fallbackSurface = m_fallbackSurface;
params.window = this;
m_r = QRhi::create(QRhi::OpenGLES2, &params, rhiFlags);
}
#endif
#if QT_CONFIG(vulkan)
if (graphicsApi == Vulkan) {
QRhiVulkanInitParams params;
params.inst = vulkanInstance();
params.window = this;
m_r = QRhi::create(QRhi::Vulkan, &params, rhiFlags);
}
#endif
#ifdef Q_OS_WIN
if (graphicsApi == D3D11) {
QRhiD3D11InitParams params;
if (debugLayer)
qDebug("Enabling D3D11 debug layer");
params.enableDebugLayer = debugLayer;
m_r = QRhi::create(QRhi::D3D11, &params, rhiFlags);
} else if (graphicsApi == D3D12) {
QRhiD3D12InitParams params;
if (debugLayer)
qDebug("Enabling D3D12 debug layer");
params.enableDebugLayer = debugLayer;
m_r = QRhi::create(QRhi::D3D12, &params, rhiFlags);
}
#endif
#if defined(Q_OS_MACOS) || defined(Q_OS_IOS)
if (graphicsApi == Metal) {
QRhiMetalInitParams params;
m_r = QRhi::create(QRhi::Metal, &params, rhiFlags);
}
#endif
if (!m_r)
qFatal("Failed to create RHI backend");
// now onto the backend-independent init
m_sc = m_r->newSwapChain();
m_ds = m_r->newRenderBuffer(QRhiRenderBuffer::DepthStencil,
QSize(), // no need to set the size here, due to UsedWithSwapChainOnly
sampleCount,
QRhiRenderBuffer::UsedWithSwapChainOnly);
m_sc->setWindow(this);
m_sc->setDepthStencil(m_ds);
m_sc->setSampleCount(sampleCount);
m_sc->setFlags(scFlags);
m_rp = m_sc->newCompatibleRenderPassDescriptor();
m_sc->setRenderPassDescriptor(m_rp);
#ifdef EXAMPLEFW_IMGUI
ImGuiIO &io(ImGui::GetIO());
io.FontAllowUserScaling = true; // enable ctrl+wheel on windows
io.IniFilename = nullptr; // no imgui.ini
QByteArray font = getResource(QLatin1String(":/fonts/RobotoMono-Medium.ttf"));
ImFontConfig fontCfg;
fontCfg.FontDataOwnedByAtlas = false;
io.Fonts->Clear();
io.Fonts->AddFontFromMemoryTTF(font.data(), font.size(), 20.0f, &fontCfg);
m_imgui.rebuildFontAtlas();
m_imguiRenderer = new QRhiImguiRenderer;
#endif
customInit();
}
void Window::releaseResources()
{
customRelease();
delete m_rp;
m_rp = nullptr;
delete m_ds;
m_ds = nullptr;
delete m_sc;
m_sc = nullptr;
#ifdef EXAMPLEFW_IMGUI
delete m_imguiRenderer;
m_imguiRenderer = nullptr;
#endif
delete m_r;
m_r = nullptr;
#ifndef QT_NO_OPENGL
delete m_fallbackSurface;
m_fallbackSurface = nullptr;
#endif
}
void Window::resizeSwapChain()
{
m_hasSwapChain = m_sc->createOrResize(); // also handles m_ds
m_frameCount = 0;
m_timer.restart();
const QSize outputSize = m_sc->currentPixelSize();
m_proj = m_r->clipSpaceCorrMatrix();
m_proj.perspective(45.0f, outputSize.width() / (float) outputSize.height(), 0.01f, 1000.0f);
m_proj.translate(0, 0, -4);
}
void Window::releaseSwapChain()
{
if (m_hasSwapChain) {
m_hasSwapChain = false;
m_sc->destroy();
}
}
void Window::render()
{
if (!m_hasSwapChain || m_notExposed)
return;
// If the window got resized or got newly exposed, resize the swapchain.
// (the newly-exposed case is not actually required by some
// platforms/backends, but f.ex. Vulkan on Windows seems to need it)
if (m_sc->currentPixelSize() != m_sc->surfacePixelSize() || m_newlyExposed) {
resizeSwapChain();
if (!m_hasSwapChain)
return;
m_newlyExposed = false;
}
// Start a new frame. This is where we block when too far ahead of
// GPU/present, and that's what throttles the thread to the refresh rate.
// (except for OpenGL where it happens either in endFrame or somewhere else
// depending on the GL implementation)
QRhi::FrameOpResult r = m_r->beginFrame(m_sc, beginFrameFlags);
if (r == QRhi::FrameOpSwapChainOutOfDate) {
resizeSwapChain();
if (!m_hasSwapChain)
return;
r = m_r->beginFrame(m_sc);
}
if (r != QRhi::FrameOpSuccess) {
requestUpdate();
return;
}
m_frameCount += 1;
if (m_timer.elapsed() > 1000) {
qDebug("ca. %d fps", m_frameCount);
m_timer.restart();
m_frameCount = 0;
}
#ifdef EXAMPLEFW_IMGUI
m_imgui.nextFrame(size(), devicePixelRatio(), QPointF(0, 0), std::bind(&Window::customGui, this));
m_imgui.syncRenderer(m_imguiRenderer);
QRhiCommandBuffer *cb = m_sc->currentFrameCommandBuffer();
QRhiRenderTarget *rt = m_sc->currentFrameRenderTarget();
const QSize outputSizeInPixels = m_sc->currentPixelSize();
const float dpr = devicePixelRatio();
QMatrix4x4 guiMvp = m_r->clipSpaceCorrMatrix();
guiMvp.ortho(0, outputSizeInPixels.width() / dpr, outputSizeInPixels.height() / dpr, 0, 1, -1);
m_imguiRenderer->prepare(m_r, rt, cb, guiMvp, 1.0f);
#endif
customRender();
m_r->endFrame(m_sc, endFrameFlags);
if (!scFlags.testFlag(QRhiSwapChain::NoVSync))
requestUpdate();
else // try prevent all delays when NoVSync
QCoreApplication::postEvent(this, new QEvent(QEvent::UpdateRequest));
}
int main(int argc, char **argv)
{
QGuiApplication app(argc, argv);
QLoggingCategory::setFilterRules(QLatin1String("qt.rhi.*=true"));
// Defaults.
#if defined(Q_OS_WIN)
graphicsApi = D3D11;
#elif defined(Q_OS_MACOS) || defined(Q_OS_IOS)
graphicsApi = Metal;
#elif QT_CONFIG(vulkan)
graphicsApi = Vulkan;
#else
graphicsApi = OpenGL;
#endif
// Allow overriding via the command line.
QCommandLineParser cmdLineParser;
cmdLineParser.addHelpOption();
QCommandLineOption nullOption({ "n", "null" }, QLatin1String("Null"));
cmdLineParser.addOption(nullOption);
QCommandLineOption glOption({ "g", "opengl" }, QLatin1String("OpenGL"));
cmdLineParser.addOption(glOption);
QCommandLineOption vkOption({ "v", "vulkan" }, QLatin1String("Vulkan"));
cmdLineParser.addOption(vkOption);
QCommandLineOption d3d11Option({ "d", "d3d11" }, QLatin1String("Direct3D 11"));
cmdLineParser.addOption(d3d11Option);
QCommandLineOption d3d12Option({ "D", "d3d12" }, QLatin1String("Direct3D 12"));
cmdLineParser.addOption(d3d12Option);
QCommandLineOption mtlOption({ "m", "metal" }, QLatin1String("Metal"));
cmdLineParser.addOption(mtlOption);
// Testing cleanup both with QWindow::close() (hitting X or Alt-F4) and
// QCoreApplication::quit() (e.g. what a menu widget would do) is important.
// Use this parameter for the latter.
QCommandLineOption sdOption({ "s", "self-destruct" }, QLatin1String("Self-destruct after 5 seconds."));
cmdLineParser.addOption(sdOption);
QCommandLineOption coreProfOption({ "c", "core" }, QLatin1String("Request a core profile context for OpenGL"));
cmdLineParser.addOption(coreProfOption);
// Allow testing preferring the software adapter (D3D, Vulkan).
QCommandLineOption swOption(QLatin1String("software"), QLatin1String("Prefer a software renderer when choosing the adapter. "
"Only applicable with some APIs and platforms."));
cmdLineParser.addOption(swOption);
// Allow testing having a semi-transparent window.
QCommandLineOption transparentOption(QLatin1String("transparent"), QLatin1String("Make background transparent"));
cmdLineParser.addOption(transparentOption);
cmdLineParser.process(app);
if (cmdLineParser.isSet(nullOption))
graphicsApi = Null;
if (cmdLineParser.isSet(glOption))
graphicsApi = OpenGL;
if (cmdLineParser.isSet(vkOption))
graphicsApi = Vulkan;
if (cmdLineParser.isSet(d3d11Option))
graphicsApi = D3D11;
if (cmdLineParser.isSet(d3d12Option))
graphicsApi = D3D12;
if (cmdLineParser.isSet(mtlOption))
graphicsApi = Metal;
qDebug("Selected graphics API is %s", qPrintable(graphicsApiName()));
qDebug("This is a multi-api example, use command line arguments to override:\n%s", qPrintable(cmdLineParser.helpText()));
if (cmdLineParser.isSet(transparentOption)) {
transparentBackground = true;
scFlags |= QRhiSwapChain::SurfaceHasPreMulAlpha;
}
#ifdef EXAMPLEFW_PREINIT
void preInit();
preInit();
#endif
// OpenGL specifics.
QSurfaceFormat fmt;
fmt.setDepthBufferSize(24);
fmt.setStencilBufferSize(8);
if (cmdLineParser.isSet(coreProfOption)) {
#ifdef Q_OS_DARWIN
fmt.setVersion(4, 1);
#else
fmt.setVersion(4, 3);
#endif
fmt.setProfile(QSurfaceFormat::CoreProfile);
}
if (sampleCount > 1)
fmt.setSamples(sampleCount);
if (scFlags.testFlag(QRhiSwapChain::NoVSync))
fmt.setSwapInterval(0);
if (scFlags.testFlag(QRhiSwapChain::sRGB))
fmt.setColorSpace(QColorSpace::SRgb);
// Exception: The alpha size is not necessarily OpenGL specific.
if (transparentBackground)
fmt.setAlphaBufferSize(8);
QSurfaceFormat::setDefaultFormat(fmt);
// Vulkan setup.
#if QT_CONFIG(vulkan)
QVulkanInstance inst;
if (graphicsApi == Vulkan) {
if (debugLayer) {
qDebug("Enabling Vulkan validation layer (if available)");
inst.setLayers({ "VK_LAYER_KHRONOS_validation" });
}
const QVersionNumber supportedVersion = inst.supportedApiVersion();
if (supportedVersion >= QVersionNumber(1, 3))
inst.setApiVersion(QVersionNumber(1, 3));
else if (supportedVersion >= QVersionNumber(1, 2))
inst.setApiVersion(QVersionNumber(1, 2));
else if (supportedVersion >= QVersionNumber(1, 1))
inst.setApiVersion(QVersionNumber(1, 1));
qDebug() << "Requesting Vulkan API" << inst.apiVersion().toString();
qDebug() << "Instance-level version was reported as" << supportedVersion.toString();
inst.setExtensions(QRhiVulkanInitParams::preferredInstanceExtensions());
if (!inst.create()) {
qWarning("Failed to create Vulkan instance, switching to OpenGL");
graphicsApi = OpenGL;
}
}
#endif
if (cmdLineParser.isSet(swOption))
rhiFlags |= QRhi::PreferSoftwareRenderer;
// Create and show the window.
Window w;
#if QT_CONFIG(vulkan)
if (graphicsApi == Vulkan)
w.setVulkanInstance(&inst);
#endif
w.resize(1280, 720);
w.setTitle(QCoreApplication::applicationName() + QLatin1String(" - ") + graphicsApiName());
w.show();
if (cmdLineParser.isSet(sdOption))
QTimer::singleShot(5000, qGuiApp, SLOT(quit()));
int ret = app.exec();
// Window::event() will not get invoked when the
// PlatformSurfaceAboutToBeDestroyed event is sent during the QWindow
// destruction. That happens only when exiting via app::quit() instead of
// the more common QWindow::close(). Take care of it: if the
// QPlatformWindow is still around (there was no close() yet), get rid of
// the swapchain while it's not too late.
if (w.handle())
w.releaseSwapChain();
return ret;
}