Turn on anti-aliasing, and update screenshot. The example is still not great and under-documented, but at least it doesn't look horrible anymore. Task-number: QTBUG-120291 Change-Id: Ie709cb51d64c535d7cd0aa1451b3c5bb901324cb Reviewed-by: Axel Spoerl <axel.spoerl@qt.io> (cherry picked from commit 2b9d021ba5487f7f5f67b958a17160c4cf468561) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org> (cherry picked from commit d8b113f46f11dd6d7229df0cb58f56dccfc70eb5)
29 lines
635 B
C++
29 lines
635 B
C++
// Copyright (C) 2016 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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#include <QApplication>
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#include <QGraphicsView>
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#include "knob.h"
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int main(int argc, char **argv)
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{
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QApplication app(argc, argv);
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QGraphicsScene scene;
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QGraphicsView view(&scene);
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view.setRenderHints(QPainter::Antialiasing);
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Knob *knob1 = new Knob;
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knob1->setPos(-110, 0);
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Knob *knob2 = new Knob;
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scene.addItem(knob1);
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scene.addItem(knob2);
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view.showMaximized();
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view.fitInView(scene.sceneRect().adjusted(-20, -20, 20, 20), Qt::KeepAspectRatio);
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return app.exec();
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}
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