Laszlo Agocs f9d90c6fba rhi: Introduce multiview starting with OpenGL (ES)
Fixes: QTBUG-114770
Change-Id: Ibb1ced7f19d15a5116c60e95fd3e6b86ace63155
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2023-06-22 15:20:26 +02:00

20 lines
346 B
GLSL

#version 440
layout(location = 0) in vec2 v_texcoord;
layout(location = 0) out vec4 fragColor;
layout(binding = 1) uniform sampler2DArray tex;
layout(std140, binding = 0) uniform buf {
mat4 mvp;
int flip;
float layer;
};
void main()
{
vec4 c = texture(tex, vec3(v_texcoord, layer));
fragColor = vec4(c.rgb * c.a, c.a);
}