Fixes: QTBUG-114770 Change-Id: Ibb1ced7f19d15a5116c60e95fd3e6b86ace63155 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
20 lines
346 B
GLSL
20 lines
346 B
GLSL
#version 440
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layout(location = 0) in vec2 v_texcoord;
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layout(location = 0) out vec4 fragColor;
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layout(binding = 1) uniform sampler2DArray tex;
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layout(std140, binding = 0) uniform buf {
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mat4 mvp;
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int flip;
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float layer;
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};
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void main()
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{
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vec4 c = texture(tex, vec3(v_texcoord, layer));
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fragColor = vec4(c.rgb * c.a, c.a);
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}
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