Change-Id: Iee9a29250061ca57ea30e3e545d1a6de952c1852 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
12 lines
214 B
GLSL
12 lines
214 B
GLSL
#version 440
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layout(location = 0) in vec3 v_color;
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layout(location = 1) in flat uint v_viewIndex;
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layout(location = 0) out vec4 fragColor;
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void main()
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{
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fragColor = vec4(v_color + v_viewIndex * 0.5, 1.0);
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}
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