Uses the two compute shaders from Qt Quick 3D. Demonstrates and tests both RGBA16F textures and using them (and doing load/store with mip levels individually) in combination with compute. Task-number: QTBUG-81213 Change-Id: I3f0f250d5997a26c857b7c45517684c63b44e58e Reviewed-by: Johan Helsing <johan.helsing@qt.io>
10 lines
316 B
Plaintext
10 lines
316 B
Plaintext
<!DOCTYPE RCC><RCC version="1.0">
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<qresource>
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<file>load.comp.qsb</file>
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<file>prefilter.comp.qsb</file>
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<file alias="texture.vert.qsb">../shared/texture.vert.qsb</file>
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<file alias="texture.frag.qsb">../shared/texture.frag.qsb</file>
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<file alias="qt256.png">../shared/qt256.png</file>
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</qresource>
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</RCC>
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