Uses the two compute shaders from Qt Quick 3D. Demonstrates and tests both RGBA16F textures and using them (and doing load/store with mip levels individually) in combination with compute. Task-number: QTBUG-81213 Change-Id: I3f0f250d5997a26c857b7c45517684c63b44e58e Reviewed-by: Johan Helsing <johan.helsing@qt.io>
9 lines
128 B
Prolog
9 lines
128 B
Prolog
TEMPLATE = app
|
|
|
|
QT += gui-private
|
|
|
|
SOURCES = \
|
|
float16texture_with_compute.cpp
|
|
|
|
RESOURCES = float16texture_with_compute.qrc
|