Move the windows to a screen with a 1.0 DPR, if the primary screen has a different ratio. This makes sure that we get reproducible runs also locally, no matter where e.g. the mouse pointer is (which on macOS defines which screen the window opens up). Change-Id: Iab7708c4abc0c97486f00a44a4b0a4c2b9406a62 Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
218 lines
7.5 KiB
C++
218 lines
7.5 KiB
C++
// Copyright (C) 2021 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
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#include "qwidgetbaselinetest.h"
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#include <qbaselinetest.h>
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#include <QApplication>
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#include <QStyle>
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#include <QStyleHints>
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#include <QScreen>
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#include <QtWidgets/private/qapplication_p.h>
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QT_BEGIN_NAMESPACE
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QWidgetBaselineTest::QWidgetBaselineTest()
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{
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QBaselineTest::setProject("Widgets");
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// Set key platform properties that are relevant for the appearance of widgets
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const QString platformName = QGuiApplication::platformName() + "-" + QSysInfo::productType();
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QBaselineTest::addClientProperty("PlatformName", platformName);
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QBaselineTest::addClientProperty("OSVersion", QSysInfo::productVersion());
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// Encode a number of parameters that impact the UI
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QPalette palette;
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QFont font;
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const QString styleName =
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#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
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QApplication::style()->metaObject()->className();
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#else
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QApplication::style()->name();
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#endif
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// turn off animations and make the cursor flash time really long to avoid blinking
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QApplication::style()->setProperty("_qt_animation_time", QTime());
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QApplication::style()->setProperty("_q_no_animation", true);
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QGuiApplication::styleHints()->setCursorFlashTime(50000);
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QByteArray appearanceBytes;
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{
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QDataStream appearanceStream(&appearanceBytes, QIODevice::WriteOnly);
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appearanceStream << palette << font;
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const qreal screenDpr = QApplication::primaryScreen()->devicePixelRatio();
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if (screenDpr != 1.0) {
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qWarning() << "DPR is" << screenDpr << "- images will not be compared to 1.0 baseline!";
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appearanceStream << screenDpr;
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}
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}
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#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
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const quint16 appearanceId = qChecksum(appearanceBytes, appearanceBytes.size());
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#else
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const quint16 appearanceId = qChecksum(appearanceBytes);
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#endif
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// Assume that text that's darker than the background means we run in light mode
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// This results in a more meaningful appearance ID between different runs than
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// just the checksum of the various attributes.
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const QColor windowColor = palette.window().color();
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const QColor textColor = palette.text().color();
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const QString appearanceIdString = (windowColor.value() > textColor.value()
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? QString("light-%1-%2") : QString("dark-%1-%2"))
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.arg(styleName).arg(appearanceId, 0, 16);
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QBaselineTest::addClientProperty("AppearanceID", appearanceIdString);
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// let users know where they can find the results
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qDebug() << "PlatformName computed to be:" << platformName;
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qDebug() << "Appearance ID computed as:" << appearanceIdString;
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}
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void QWidgetBaselineTest::initTestCase()
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{
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// Check and setup the environment. Failure to do so skips the test.
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QByteArray msg;
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if (!QBaselineTest::connectToBaselineServer(&msg))
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QSKIP(msg);
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}
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void QWidgetBaselineTest::init()
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{
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QVERIFY(!window);
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background = new QWidget(nullptr, Qt::FramelessWindowHint);
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window = new QWidget(background, Qt::Window);
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window->setWindowTitle(QTest::currentDataTag());
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window->setFocusPolicy(Qt::StrongFocus);
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#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
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background->setScreen(QGuiApplication::primaryScreen());
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window->setScreen(QGuiApplication::primaryScreen());
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#endif
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background->move(QGuiApplication::primaryScreen()->availableGeometry().topLeft());
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window->move(QGuiApplication::primaryScreen()->availableGeometry().topLeft());
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doInit();
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}
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void QWidgetBaselineTest::cleanup()
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{
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doCleanup();
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delete background;
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background = nullptr;
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window = nullptr;
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}
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void QWidgetBaselineTest::cleanupTestCase()
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{
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QBaselineTest::finalizeAndDisconnect();
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}
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void QWidgetBaselineTest::makeVisible()
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{
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Q_ASSERT(window);
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// prefer a screen with a 1.0 DPR
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QScreen *preferredScreen = QGuiApplication::primaryScreen();
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if (!qFuzzyCompare(QGuiApplication::primaryScreen()->devicePixelRatio(), 1.0)) {
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for (const auto screen : QGuiApplication::screens()) {
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if (qFuzzyCompare(screen->devicePixelRatio(), 1.0)) {
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preferredScreen = screen;
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break;
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}
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}
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}
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Q_ASSERT(preferredScreen);
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const QRect preferredScreenRect = preferredScreen->availableGeometry();
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background->setScreen(preferredScreen);
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background->move(preferredScreenRect.topLeft());
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background->showMaximized();
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window->setScreen(preferredScreen);
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window->move(preferredScreenRect.topLeft());
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window->show();
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QApplicationPrivate::setActiveWindow(window);
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QVERIFY(QTest::qWaitForWindowActive(window));
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// explicitly set focus on the window so that the test widget doesn't have it
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window->setFocus(Qt::OtherFocusReason);
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QTRY_COMPARE(window->focusWidget(), window);
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}
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/*
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Grabs the test window and returns the resulting QImage, without
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compensating for DPR differences.
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*/
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QImage QWidgetBaselineTest::takeSnapshot()
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{
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// make sure all effects are done
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QTest::qWait(250);
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return window->grab().toImage();
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}
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/*
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Grabs the test window screen and returns the resulting QImage, without
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compensating for DPR differences.
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This can be used for popup windows.
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*/
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QImage QWidgetBaselineTest::takeScreenSnapshot(const QRect& windowRect)
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{
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// make sure all effects are done - wait longer here because entire
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// windows might be fading in and out.
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QTest::qWait(750);
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return window->screen()->grabWindow(0, windowRect.x(), windowRect.y(),
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windowRect.width(), windowRect.height()).toImage();
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}
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/*!
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Sets standard widget properties on the test window and its children,
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and uploads snapshots. The widgets are returned in the same state
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that they had before.
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Call this helper after setting up the test window.
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*/
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void QWidgetBaselineTest::takeStandardSnapshots()
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{
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makeVisible();
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QWidget *oldFocusWidget = testWindow()->focusWidget();
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QCOMPARE(oldFocusWidget, testWindow());
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QBASELINE_CHECK_DEFERRED(takeSnapshot(), "default");
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// try hard to set focus
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QWidget *testWidget = window->nextInFocusChain();
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if (!testWidget)
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testWidget = window->findChild<QWidget*>();
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QVERIFY(testWidget);
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// use TabFocusReason, some widgets handle that specifically to e.g. select
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testWidget->setFocus(Qt::TabFocusReason);
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if (testWindow()->focusWidget() != oldFocusWidget) {
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QBASELINE_CHECK_DEFERRED(takeSnapshot(), "focused");
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// set focus back
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oldFocusWidget->setFocus(Qt::OtherFocusReason);
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} else {
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qWarning() << "Couldn't set focus on tested widget" << testWidget;
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}
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// this disables all children
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window->setEnabled(false);
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QBASELINE_CHECK_DEFERRED(takeSnapshot(), "disabled");
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window->setEnabled(true);
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// show and activate another window so that our test window becomes inactive
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QWidget otherWindow;
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otherWindow.move(window->geometry().bottomRight() + QPoint(10, 10));
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otherWindow.resize(50, 50);
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otherWindow.setWindowFlags(Qt::CustomizeWindowHint | Qt::FramelessWindowHint);
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otherWindow.show();
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otherWindow.windowHandle()->requestActivate();
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QVERIFY(QTest::qWaitForWindowActive(&otherWindow));
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QBASELINE_CHECK_DEFERRED(takeSnapshot(), "inactive");
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window->windowHandle()->requestActivate();
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QVERIFY(QTest::qWaitForWindowActive(window));
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if (window->focusWidget())
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window->focusWidget()->clearFocus();
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}
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QT_END_NAMESPACE
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