According to QUIP-18 [1], all tests file should be
LicenseRef-Qt-Commercial OR GPL-3.0-only
[1]: https://contribute.qt-project.org/quips/18
Task-number: QTBUG-121787
Change-Id: I9657df5d660820e56c96d511ea49d321c54682e8
Reviewed-by: Christian Ehrlicher <ch.ehrlicher@gmx.de>
(cherry picked from commit ff1039c217fb1ae03b701557a5a50c2112555991)
All we need are the APIENTRY and WINGDIAPI macros, as those are used
in the gl.h header. Define those locally for the time we need them.
Use a QT_APIENTRY macro instead of hijacking APIENTRY for when we
declare OpenGL functions with the stdcall calling convention.
A few build fixes needed in tests that used Windows types without
explicitly including windows.h first, or that (incorrectly) included
one of the sub-headers of windows.h (like winuser.h).
[ChangeLog][Potentially Source-Incompatible Changes][OpenGL]
On Windows, the public qopengl.h header no longer includes windows.h.
Fixes: QTBUG-120687
Change-Id: I3770ac8eaeee5bcf4e7234e5a2539935a8aa5a7d
Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
(cherry picked from commit b13c610f50c714873987d8c4f30f50953ade9aba)
Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
Update the manual test case for embedded windows to have
native window on Android.
There are still some sharp corners, for example:
* The windows are implemented with SurfaceViews, which makes
z-ordering with multiple of them a bit tricky. The Surfaces
they instantiate are basically z-ordered to either be below
everything, with a hole punched in the window, or on top of
everything, with the Surfaces created later on top of the
ones created earlier. Also, with the foreign views it looks
like the native view is on top of the Surface, because it
is created later. And since the child windows create their
Surfaces before the parent, they would be behind the parent
window, currently circumventing this with letting the
parent be z-ordered behind everything, and the children
on top of everything. A follow up commit addresses this by
changing the native view class to TextureView when multiple
windows are present.
* Parent window always gets the touch events - fixed in
a follow up commit
* If a child window has a text edit, it does not receive
focus when clicking on it
Task-number: QTBUG-116187
Change-Id: I32188ec5e3d3fce9fd8e3a931e317d1e081f691c
Reviewed-by: Assam Boudjelthia <assam.boudjelthia@qt.io>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
A foreign window used to embed a Qt window into it should not end up
with changes to its own parent, as its only job is to give the embedded
Qt window a parent handle.
Pick-to: 6.6
Change-Id: If1bc89658fedf449d266bc0cc750c90b6a841a68
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@qt.io>
Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
For the child windows we have to use showNormal() explicitly,
as the default window state logic of platforms like iOS does
not have access to the QWindow, only to its flags, and we
can not use Qt::SubWindow as a proxy for being a child window,
as that's a window flag meant to be used for MDI sub windows.
Pick-to: 6.6
Change-Id: I2b5e669f6180ffdcb75479dece38ae5e5430aef6
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>