Correct debug bit setting with WGL
No need to tie the debug bit to OpenGL 3.0+. xcb is correct in this respect, let's correct the windows plugin too. Change-Id: I13ea48de067d3fb61575be8f71b97bb547d8eb02 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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@ -586,15 +586,17 @@ static HGLRC createContext(const QOpenGLStaticContext &staticContext,
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attributes[attribIndex++] = WGL_CONTEXT_MINOR_VERSION_ARB;
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attributes[attribIndex++] = minorVersion;
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}
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int flags = 0;
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if (format.testOption(QSurfaceFormat::DebugContext))
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flags |= WGL_CONTEXT_DEBUG_BIT_ARB;
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if (requestedVersion >= 0x0300) {
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attributes[attribIndex++] = WGL_CONTEXT_FLAGS_ARB;
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attributes[attribIndex] = 0;
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if (!format.testOption(QSurfaceFormat::DeprecatedFunctions))
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attributes[attribIndex] |= WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;
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if (format.testOption(QSurfaceFormat::DebugContext))
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attributes[attribIndex] |= WGL_CONTEXT_DEBUG_BIT_ARB;
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attribIndex++;
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flags |= WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;
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}
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attributes[attribIndex++] = WGL_CONTEXT_FLAGS_ARB;
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attributes[attribIndex++] = flags;
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if (requestedVersion >= 0x0302) {
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switch (format.profile()) {
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case QSurfaceFormat::NoProfile:
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