Rewrite Qt Resource System overview

Restructure the Qt Resource System page to make the content more
accessible, and coherent:
- Focus less on the .qrc file format, but the overall use cases
- Treat CMake as first-class citizen
- Make it more obvious when to use :/, and when qrc:/

Some details that were deemed unnecessary were removed:
- details about the internal naming of the .cpp file when
  qmake is used.
- References to QDir::addSearchPath() and the search path list were
  removed. They relate IMO only indirectly to the Qt resource system.
- A lot of the explanation around Q_INIT_RESOURCE/Q_CLEANUP_RESOURCE
  were dubious at best.

Fixes: QTBUG-95126
Fixes: QTBUG-94977
Fixes: QTBUG-59394
Task-number: QTBUG-88044
Change-Id: I04b64f2366631b2106f047de121daf5fdb01073d
Reviewed-by: Alexey Edelev <alexey.edelev@qt.io>
(cherry picked from commit 643b58a4298f5a901674658f5937f55ca4a83205)
Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
This commit is contained in:
Kai Köhne 2021-08-17 13:14:18 +02:00 committed by Qt Cherry-pick Bot
parent 24126e6604
commit fa21b9f675
12 changed files with 331 additions and 177 deletions

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project(my_app)
cmake_minimum_required(VERSION 3.16)
find_package(Qt6 REQUIRED COMPONENTS Widgets)
find_package(Qt6 COMPONENTS Widgets Qml REQUIRED)
#! [AUTORCC]
set(CMAKE_AUTORCC ON)
qt_add_executable(my_app
application.qrc
mainwindow.cpp)
main.cpp
)
#! [AUTORCC]
#! [qt_add_resources]
qt_add_resources(my_app "app_images"
PREFIX "/"
FILES
"images/copy.png"
"images/cut.png"
"images/new.png"
"images/open.png"
"images/paste.png"
"images/save.png")
images/copy.png
images/cut.png
images/new.png
images/open.png
images/paste.png
images/save.png
)
#! [qt_add_resources]
#! [qt_add_big_resources]
qt_add_big_resources(SOURCES application.qrc)
target_sources(my_app PRIVATE ${SOURCES})
#! [qt_add_big_resources]
#! [qt_add_binary_resources]
qt_add_binary_resources(resources application.qrc DESTINATION application.rcc)
add_dependencies(my_app resources)
#! [qt_add_binary_resources]
target_link_libraries(my_app
PRIVATE Qt6::Qml Qt6::Widgets)

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@ -1,3 +1,26 @@
TEMPLATE = app
QT += qml widgets
#! [0]
RESOURCES = application.qrc
RESOURCES = application.qrc
#! [0]
#! [1]
resources.files = \
images/copy.png \
images/cut.png \
images/new.png \
images/open.png \
images/paste.png \
images/save.png
resources.prefix = /
RESOURCES = resources
#! [1]
#! [2]
CONFIG += resources_big
#! [2]
SOURCES += main.cpp

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@ -1,10 +1,10 @@
<!DOCTYPE RCC><RCC version="1.0">
<qresource>
<file>images/copy.png</file>
<file>images/cut.png</file>
<file>images/new.png</file>
<file>images/open.png</file>
<file>images/paste.png</file>
<file>images/save.png</file>
</qresource>
<RCC>
<qresource prefix="/">
<file>images/copy.png</file>
<file>images/cut.png</file>
<file>images/new.png</file>
<file>images/open.png</file>
<file>images/paste.png</file>
<file>images/save.png</file>
</qresource>
</RCC>

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/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the documentation of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QQmlApplicationEngine>
#include <QAction>
#include <QIcon>
#include <QApplication>
#include <QWidget>
class DummyWidget : public QWidget {
Q_OBJECT
QAction *cutAct;
DummyWidget() {
//! [QAction]
cutAct = new QAction(QIcon(":/images/cut.png"), tr("Cu&t"), this);
//! [QAction]
}
};
int main()
{
//! [url]
QQmlApplicationEngine engine;
engine.load(QUrl("qrc:/myapp/main.qml"));
//! [url]
}

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@ -1,6 +1,6 @@
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the documentation of the Qt Toolkit.
@ -28,88 +28,204 @@
/*!
\page resources.html
\title The Qt Resource System
\brief A platform-independent mechanism for storing binary files in an application.
\brief A platform-independent mechanism for shipping resource files in an
application.
\keyword resource system
The Qt resource system is a platform-independent mechanism for
storing binary files in the application's executable. This is
useful if your application always needs a certain set of files
(icons, translation files, etc.) and you don't want to run the
risk of losing the files.
The Qt resource system is a platform-independent mechanism for shipping
resource files in an application. Use it if your application always needs a
certain set of files (like icons, translation files, images), and you don't
want to use system-specific means to package and locate these resources.
The resource system is based on tight cooperation between the build system,
\l rcc (Qt's resource compiler), and QFile.
Most commonly, the resource files are embedded into your application
executable, or in libraries and plugins that are loaded by the application
executable. Alternatively, the resource files can also be stored in an
\l{External Resource Files}{exernal resource file}.
\section1 Resource Collection Files (\c{.qrc})
The resource system is based on tight cooperation between Qt's \l rcc
resource compiler, the build system, and the Qt runtime API.
\note Currently, the Qt resource system does not make use of any
system-specific capabilities for handling resources, such as the ones on
Windows, \macos, and iOS. This might change in a future Qt release.
\section1 The Qt Resource Compiler (rcc)
The \l{Resource Compiler (rcc)} command line tool reads resource files and
generates either a C++ or Python source file, or an \c .rcc file.
The list of files and related metadata is passed to \c rcc in the form of a
\l{Qt Resource Collection File}.
By default, rcc will generate C++ source code that is then compiled as part
of an executable or library. The \c{-g python} option generates Python
source code instead. The \c -binary option generates a binary archive that
is by convention saved in an \c .rcc file and can be loaded at runtime.
\note While it is possible to run \c rcc from the command line, this is
typically best left to a build system. See also the sections about
\l{qmake} and \l{CMake} below.
\section1 Qt Resource Collection File (.qrc)
\target {Qt Resource Collection File}
\target {Resource Collection Files}
The resources associated with an application are specified in a
\c .qrc file, an XML-based file format that lists files on the
disk and optionally assigns them a resource name that the
application must use to access the resource.
A \c .qrc file is an XML document that enumerates local files to be
included as runtime resources. It serves as input to \c{rcc}.
Here's an example \c .qrc file:
\quotefile resource-system/application.qrc
The resource files listed in the \c .qrc file are files that are
part of the application's source tree. The specified paths are
relative to the directory containing the \c .qrc file. Note that
the listed resource files must be located in the same directory as
the \c .qrc file, or one of its subdirectories.
Each \c <file> element in the XML identifies a file in the application's
source tree. The path is resolved relative to the directory containing
the \c .qrc file.
Resource data can either be compiled into the binary and thus accessed
immediately in application code, or a binary resource can be created
and at a later point in application code registered with the resource
system.
The path is also used by default to identify the file's content at runtime.
That is, the file \c copy.png will be available in the resource system as
\c{:/images/copy.png} or \c{qrc:/images/copy.png}.
To override this default run-time name, see \l{Prefixes} and \l{Aliases}.
By default, resources are accessible in the application under the
same file name as they have in the source tree, with a \c :/ prefix,
or by a \l{QUrl}{URL} with a \c qrc scheme.
\e{Qt Creator}, \e{Qt Design Studio}, \QD, and \e{Qt Visual Studio Tools}
allow you to create, inspect and edit \c .qrc files through a convenient
user interface. Except for \QD, they also provide wizards for projects
using the Qt resource system.
For example, the file path \c :/images/cut.png or the URL
\c qrc:///images/cut.png would give access to the
\c cut.png file, whose location in the application's source tree
is \c images/cut.png. This can be changed using the \c file tag's
\section1 Build System Integration
The processing of resource files with \c rcc is typically done at the time
the application is built. Several build tools have dedicated support for
this, including \l CMake and \l qmake.
\section2 CMake
If \c CMAKE_AUTORCC is enabled, you can just add \c .qrc files as sources
to your executable or library. The referenced resource files will then be
embedded into the binary:
\snippet resource-system/CMakeLists.txt AUTORCC
See \l {https://cmake.org/cmake/help/latest/prop_tgt/AUTORCC.html}
{CMake's AUTORCC documentation} for more details about AUTORCC.
An alternative to AUTORCC is using Qt6Core's CMake function
\l qt_add_resources, which gives more control over the creation of
resources. For example, it allows you to specify the content of the
resource directly in the project file without writing a \c .qrc file first:
\snippet resource-system/CMakeLists.txt qt_add_resources
Finally, \l qt_add_qml_module allows you to embed Qt Quick resources into
the resource system of your application. The function is defined in the
\c Qml component of the \c Qt6 CMake package.
\section2 qmake
\l{qmake Manual}{qmake} supports handing resources with the \l{RESOURCES}
variable. If you add a \c .qrc file path to the variable, the listed
resource files will be embedded into the generated library or executable:
\snippet resource-system/application.pro 0
For simple applications, it is also possible to let qmake generate the
\c .qrc file for you, avoiding the need for an additional file to be
maintained:
\snippet resource-system/application.pro 1
\section1 Runtime API
Qt API that deals with iterating and reading files has built-in support for
the Qt Resource System. You can pass a resource path instead of a local
file path to QFile and QDir, but also for instance to the QIcon, QImage, and
QPixmap constructors:
\snippet resource-system/mainwindow.cpp 21
The \c : prefix makes it explicit that "/images/cut.png" should be loaded
from the Qt Resource System.
You can also reference the Qt resource system through a QUrl. Use the
\c qrc scheme in this case:
\snippet resource-system/main.cpp url
See the \l{mainwindows/application}{Application} example for an actual
application that uses Qt's resource system to store its icons.
\section1 Advanced Topics
\section2 Prefixes
A \c .qrc file can set a prefix to be added to each local file name, given
in a \c <file> element, to get the name by which the file shall be known
within the resource system.
Prefixes allow you to structure the resources, avoiding clashes between
resource files added through different \c .qrc files in different libraries
or plugins.
\note The \c /qt and \c /qt-project.org prefixes are reserved for documented
use cases in Qt. The \l{Using qt.conf}{qt.conf} file is for instance looked
up in \c{:/qt/etc/qt.conf} or \c{qrc:/qt/etc/qt.conf}.
\section2 Aliases
Sometimes it is convenient to make a resource file available under a
different path at runtime. \c .qrc files allow this by setting an
\c alias attribute:
\snippet code/doc_src_resources.qdoc 0
The file is then accessible as \c :/cut-img.png from the
application. It is also possible to specify a path prefix for all
files in the \c .qrc file using the \c qresource tag's \c prefix
attribute:
The file is from the application then only accessible as \c :/cut-img.png
or \c{qrc:/cut-img.png}.
\snippet code/doc_src_resources.qdoc 1
\section2 Language Selectors
In this case, the file is accessible as \c
:/myresources/cut-img.png.
Some resources need to change based on the user's locale,
such as translation files or icons. This is done by adding a \c lang
attribute to the \c qresource tag, specifying a suitable locale
string. For example:
Some resources need to change based on the user's locale, such as
translation files or icons. \l{Resource Collection Files} support this
through a \c lang attribute to the \c qresource tag, specifying a suitable
locale string. For example:
\snippet code/doc_src_resources.qdoc 2
If the user's locale is French (i.e., QLocale::system().name() returns
"fr_FR"), \c :/cut.jpg becomes a reference to the \c cut_fr.jpg
image. For other locales, \c cut.jpg is used.
If the user's locale is French (i.e., QLocale::system().language() is
French), \c :/cut.jpg or \c qrc:/cut.jpg becomes a reference to the
\c cut_fr.jpg image. For other locales, \c cut.jpg is used.
See the QLocale documentation for a description of the format to use
for locale strings.
See the QLocale documentation for a description of the format to use for
locale strings.
See QFileSelector for an additional mechanism to select locale-specific
resources, in addition to the ability to select OS-specific and other
features.
resources.
\section2 External Binary Resources
\section2 Embedding Large Files
For an external binary resource to be created you must create the resource
data (commonly given the \c .rcc extension) by passing the -binary switch to
\l rcc. Once the binary resource is created you can register the resource
with the QResource API.
By default, \c rcc embeds the resource files into executables in the form
of C++ arrays. This can be problematic especially for large resources.
If the compiler takes too long, or even fails because of memory overflow,
you can opt into a special mode where the resources are embedded as part of
a two-step process. The C++ compiler only reserves enough space in the
target executable or library for the resources. The actual embedding of the
resource file's content and metadata is then done after the compilation and
linking phase, through another rcc call.
For qmake, this is enabled by adding \c resources_big to the \c CONFIG
variable:
\snippet resource-system/application.pro 2
For CMake, you need to use the \l{qt_add_big_resources} function:
\snippet resource-system/CMakeLists.txt qt_add_big_resources
\section2 External Resource Files
An alternative to embedding the resource files into the binary is to store
them in a separate \c .rcc file. \c rcc allows this with the \c -binary
option. Such a \c .rcc file must then be loaded at runtime with QResource.
For example, a set of resource data specified in a \c .qrc file can be
compiled in the following way:
@ -120,62 +236,27 @@
\snippet code/doc_src_resources.cpp 4
\section2 Compiled-In Resources
If you use CMake, you can use the \l{qt_add_binary_resources} function
to schedule the \c rcc call above:
For a resource to be compiled into the binary, the \c .qrc file must be
mentioned in the application's project file so that the build tool knows
about it.
\snippet resource-system/CMakeLists.txt qt_add_binary_resources
In CMake projects, one can use CMake's built-in \c AUTORCC feature to add \c
.qrc files directly as source files:
\section2 Resources in a Qt for Python application
\snippet resource-system/CMakeLists.txt AUTORCC
See \l {https://cmake.org/cmake/help/latest/prop_tgt/AUTORCC.html}
{CMake's AUTORCC documentation}.
Qt's own CMake function \l qt_add_resources allows more control over the
creation of resources. For example, it allows to specify the content of the
resource directly in the project file without writing a \c .qrc file first:
\snippet resource-system/CMakeLists.txt qt_add_resources
In qmake projects, assign the \c .qrc files to the \l RESOURCES variable:
\snippet resource-system/application.pro 0
\c qmake will produce make rules to generate a file called \c
qrc_application.cpp that is linked into the application. This
file contains all the data for the images and other resources as
static C++ arrays of compressed binary data. The \c
qrc_application.cpp file is automatically regenerated whenever
the \c .qrc file changes or one of the files that it refers to
changes. If you don't use \c .pro files, you can either invoke
\c rcc manually or add build rules to your build system.
\image resources.png Building resources into an application
Currently, Qt always stores the data directly in the executable,
even on Windows, \macos, and iOS, where the operating system provides
native support for resources. This might change in a future Qt
release.
\section2 Resources in a Qt for Python application
The resource collection file is converted to a Python module by using
the resource compiler \l rcc:
The resource collection file is converted to a Python module by using the
resource compiler \l rcc:
\code
rcc -g python application.qrc > application_rc.py
\endcode
The module needs to be imported in the application:
The module can then be imported in the application:
\code
import application_rc.py
\endcode
\section1 Compression
\section2 Compression
\c rcc attempts to compress the content to optimize disk space usage in the
final binaries. By default, it will perform a heuristic check to determine
@ -192,7 +273,7 @@
The default value is "70", indicating that the compressed file must be 70%
smaller than the original (no more than 30% of the original file size).
It is possible to turn off compression, if desired. This can be useful if
It is possible to turn off compression if desired. This can be useful if
your resources already contain a compressed format, such as \c .png files,
and you do not want to incur the CPU cost at build time to confirm that it
can't be compressed. Another reason is if disk usage is not a problem and
@ -225,25 +306,25 @@
levels:
\list
\li \c{best}: use the best algorithm among the ones below, at its highest
\li \c best: use the best algorithm among the ones below, at its highest
compression level, to achieve the most compression at the expense of
using a lot of CPU time during compilation. This value is useful in the
XML file to indicate a file should be most compressed, regardless of
which algorithms \c rcc supports.
\li \c{zstd}: use the \l{Zstandard Site}{Zstandard} library to compress
\li \c zstd: use the \l{Zstandard Site}{Zstandard} library to compress
contents. Valid compression levels range from 1 to 19, 1 is least
compression (least CPU time) and 19 is the most compression (most CPU
time). The default level is 14. A special value of 0 tells the \c{zstd}
time). The default level is 14. A special value of 0 tells the \c zstd
library to choose an implementation-defined default.
\li \c{zlib}: use the \l{https://zlib.net}{zlib} library to compress
\li \c zlib: use the \l{https://zlib.net}{zlib} library to compress
contents. Valid compression levels range from 1 to 9, with 1 applying
the least compression (least CPU time) and 9 the most compression (most
CPU time). The special value 0 means "no compression" and should not be
used. The default is implementation-defined, but usually is level 6.
\li \c{none}: no compression. This is the same as the \c{-no-compress}
\li \c none: no compression. This is the same as the \c -no-compress
option.
\endlist
@ -252,67 +333,27 @@
that library will result in an error. The default compression algorithm is
\c zstd if it is enabled, \c zlib if not.
\section1 Using Resources in the Application
\section2 Explicit Loading and Unloading of Embedded Resources
In the application, resource paths can be used in most places
instead of ordinary file system paths. In particular, you can
pass a resource path instead of a file name to the QIcon, QImage,
or QPixmap constructor:
Resources embedded in C++ executable or library code are automatically
registered to the Qt resource system in a constructor of an internal
global variable. Since the global variables are initialized before
main() runs, the resources are available when the program starts to
run.
\snippet resource-system/mainwindow.cpp 21
See the \l{mainwindows/application}{Application} example for an
actual application that uses Qt's resource system to store its
icons.
In memory, resources are represented by a tree of resource
objects. The tree is automatically built at startup and used by
QFile for resolving paths to resources. You can use a QDir initialized
with ":/" to navigate through the resource tree from the root.
Qt's resources support the concept of a search path list. If you then
refer to a resource with \c : instead of \c :/ as the prefix, the
resource will be looked up using the search path list. The search
path list is empty at startup; call QDir::addSearchPath() to
add paths to it.
\section1 Using Resources in a Library
If you have resources in a library, you need to force initialization
of your resources by calling \l Q_INIT_RESOURCE() with the base name
of the \c .qrc file. For example:
When embedding resources in \e{static} libraries, the C++ linker might
remove the static variables that register the resources. If you
embed resources in a static library, you therefore need to explicitly
register your resources by calling \l Q_INIT_RESOURCE() with the base
name of the \c .qrc file.
For example:
\snippet code/doc_src_resources.cpp 5
This ensures that the resources are linked into the final application
binary in the case of static linking. You should put the initialization
code close to where the resources are used in your library, so that
clients of your library will only link in the resources if they use
the feature of the library that depends on them.
You can also explicitly remove registered resources from the application,
for instance when unloading a plugin. Use \l Q_CLEANUP_RESOURCE() for this.
Note: As the resource initializers generated by rcc are declared in the
global namespace, your calls to \l Q_INIT_RESOURCE() also need to be done
outside of any namespace.
If the library includes resources that are not used internally, but
instead exposed to clients of the library, the initialization needs
to happen in the application code. For example:
\snippet code/doc_src_resources.cpp 6
As before, this ensures that the resources are linked into the final
application binary in the case of static linking, but also triggers
loading of the library in the case of dynamic linking, such as plugins.
Similarly, if you must unload a set of resources explicitly
(because a plugin is being unloaded or the resources are not valid
any longer), you can force removal of your resources by calling
\l Q_CLEANUP_RESOURCE() with the same base name as above.
\note The use of \l Q_INIT_RESOURCE() and \l Q_CLEANUP_RESOURCE() is
not necessary in the following cases:
\list
\li When the resource is built as part of the application.
\li When the resource is built with CMake as part of a static library.
\endlist
global namespace, your calls to \l Q_INIT_RESOURCE() and
\l Q_CLEANUP_RESOURCE() need to be done outside any namespace.
*/