opengl: Bail if cached shader fails to load
QOpenGLProgramBinaryCache::setProgramBinary() should check GL_LINK_STATUS after glProgramBinary(), but doesn't. In practice, this means that SDDM is a white screen, and KDE is just a gray task bar. So far, Qt tries to check this using its internal ::link() function. But in case the cached binary fails to load, Qt currently attempts to link the inexistent program, resulting in a zero-length, fixed pipeline shader. Checking this already in ::setProgramBinary() makes the call to ::link() superfluous, so we remove that as well. Done-with: Max Staudt <mstaudt@suse.com> Done-with: Michal Srb <msrb@suse.com> Done-with: Fabian Vogt <fvogt@suse.de> Task-number: QTBUG-66420 Change-Id: Iabb51d0eb2c0c16bde696efff623e57d15f28d82 Reviewed-by: Jesus Fernandez <Jesus.Fernandez@qt.io> Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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@ -161,10 +161,26 @@ bool QOpenGLProgramBinaryCache::setProgramBinary(uint programId, uint blobFormat
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QOpenGLExtraFunctions *funcs = QOpenGLContext::currentContext()->extraFunctions();
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while (funcs->glGetError() != GL_NO_ERROR) { }
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funcs->glProgramBinary(programId, blobFormat, p, blobSize);
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int err = funcs->glGetError();
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GLenum err = funcs->glGetError();
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if (err != GL_NO_ERROR) {
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qCDebug(DBG_SHADER_CACHE, "Program binary failed to load for program %u, size %d, "
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"format 0x%x, err = 0x%x",
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programId, blobSize, blobFormat, err);
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return false;
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}
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GLint linkStatus = 0;
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funcs->glGetProgramiv(programId, GL_LINK_STATUS, &linkStatus);
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if (linkStatus != GL_TRUE) {
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qCDebug(DBG_SHADER_CACHE, "Program binary failed to load for program %u, size %d, "
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"format 0x%x, linkStatus = 0x%x, err = 0x%x",
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programId, blobSize, blobFormat, linkStatus, err);
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return false;
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}
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qCDebug(DBG_SHADER_CACHE, "Program binary set for program %u, size %d, format 0x%x, err = 0x%x",
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programId, blobSize, blobFormat, err);
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return err == 0;
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return true;
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}
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#ifdef Q_OS_UNIX
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@ -3824,13 +3824,7 @@ bool QOpenGLShaderProgramPrivate::linkBinary()
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bool needsCompile = true;
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if (binCache.load(cacheKey, q->programId())) {
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qCDebug(DBG_SHADER_CACHE, "Program binary received from cache");
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linkBinaryRecursion = true;
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bool ok = q->link();
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linkBinaryRecursion = false;
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if (ok)
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needsCompile = false;
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else
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qCDebug(DBG_SHADER_CACHE, "Link failed after glProgramBinary");
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needsCompile = false;
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}
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bool needsSave = false;
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