QObject: use delegate constructors

Avoid the massive code duplication in the two QObject constructors. The
only slight difference is the code path checking for isWidget; I'd say
that paying for that one is worth the price of de-duplicating.

Change-Id: I3af749738fe7d6b7adf287009d1815396a2f1407
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
This commit is contained in:
Giuseppe D'Angelo 2019-10-09 23:35:06 +02:00
parent f60b9df73d
commit f67481094f

View File

@ -906,30 +906,8 @@ static bool check_parent_thread(QObject *parent,
*/
QObject::QObject(QObject *parent)
: d_ptr(new QObjectPrivate)
: QObject(*new QObjectPrivate, parent)
{
Q_ASSERT_X(this != parent, Q_FUNC_INFO, "Cannot parent a QObject to itself");
Q_D(QObject);
d_ptr->q_ptr = this;
d->threadData = (parent && !parent->thread()) ? parent->d_func()->threadData : QThreadData::current();
d->threadData->ref();
if (parent) {
QT_TRY {
if (!check_parent_thread(parent, parent ? parent->d_func()->threadData : 0, d->threadData))
parent = 0;
setParent(parent);
} QT_CATCH(...) {
d->threadData->deref();
QT_RETHROW;
}
}
#if QT_VERSION < 0x60000
qt_addObject(this);
#endif
if (Q_UNLIKELY(qtHookData[QHooks::AddQObject]))
reinterpret_cast<QHooks::AddQObjectCallback>(qtHookData[QHooks::AddQObject])(this);
Q_TRACE(QObject_ctor, this);
}
/*!