QCommonStyle: don't use a QImage when drawing arrows
Using a QImage as a paintDevice is not needed - directly paint on a QPixmap. Also use styleCachePixmap() which avoids the need for multiplying the size with the dpr. Change-Id: I114f78c20d2b92b4fd135c8f64b452fb81a02baf Reviewed-by: Axel Spoerl <axel.spoerl@qt.io> Reviewed-by: Wladimir Leuschner <wladimir.leuschner@qt.io>
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@ -750,22 +750,21 @@ void QCommonStyle::drawPrimitive(PrimitiveElement pe, const QStyleOption *opt, Q
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case PE_IndicatorArrowRight:
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case PE_IndicatorArrowLeft:
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{
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if (opt->rect.width() <= 1 || opt->rect.height() <= 1)
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const QRect &r = opt->rect;
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if (r.width() <= 1 || r.height() <= 1)
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break;
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QRect r = opt->rect;
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int size = qMin(r.height(), r.width());
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QPixmap pixmap;
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const qreal pixelRatio = p->device()->devicePixelRatio();
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const qreal dpr = p->device()->devicePixelRatio();
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const QString pixmapName = QStyleHelper::uniqueName("$qt_ia-"_L1
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% QLatin1StringView(metaObject()->className())
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% HexString<uint>(pe),
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opt, QSize(size, size), pixelRatio);
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opt, QSize(size, size), dpr);
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if (!QPixmapCache::find(pixmapName, &pixmap)) {
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const qreal border = pixelRatio * (size / 5.);
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const qreal sqsize = pixelRatio * size;
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QImage image(sqsize, sqsize, QImage::Format_ARGB32_Premultiplied);
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image.fill(Qt::transparent);
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QPainter imagePainter(&image);
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const qreal border = size / 5.;
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const qreal sqsize = size;
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pixmap = styleCachePixmap(QSize(size, size), dpr);
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QPainter imagePainter(&pixmap);
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imagePainter.setRenderHint(QPainter::Antialiasing);
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QPolygonF poly;
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@ -813,8 +812,6 @@ void QCommonStyle::drawPrimitive(PrimitiveElement pe, const QStyleOption *opt, Q
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imagePainter.drawPolygon(poly);
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imagePainter.end();
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pixmap = QPixmap::fromImage(image);
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pixmap.setDevicePixelRatio(pixelRatio);
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QPixmapCache::insert(pixmapName, pixmap);
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}
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int xOffset = r.x() + (r.width() - size)/2;
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