Pass a parent pointer to the Animation instance to avoid memory leak

The leak is just on termination, but we should show good practices in
our examples

Change-Id: I39abb7545d3c68a1a537b865ba3fcb5e60c22fbf
Reviewed-by: Venugopal Shivashankar <Venugopal.Shivashankar@qt.io>
(cherry picked from commit 30947c7fd4dddd76b69a3aa11567e27174d7a3ea)
Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
This commit is contained in:
Jan Arve Sæther 2022-09-08 12:56:24 +02:00 committed by Qt Cherry-pick Bot
parent b46e179186
commit f442fcaa6c
2 changed files with 3 additions and 3 deletions

View File

@ -62,8 +62,8 @@ public:
CirclePath,
NPathTypes
};
Animation(QObject *target, const QByteArray &prop)
: QPropertyAnimation(target, prop)
Animation(QObject *target, const QByteArray &prop, QObject *parent = nullptr)
: QPropertyAnimation(target, prop, parent)
{
setPathType(LinearPath);
}

View File

@ -82,7 +82,7 @@ Window::Window(QWidget *parent)
m_scene.addItem(m_item);
m_ui.graphicsView->setScene(&m_scene);
m_anim = new Animation(m_item, "pos");
m_anim = new Animation(m_item, "pos", this);
m_anim->setEasingCurve(QEasingCurve::OutBounce);
m_ui.easingCurvePicker->setCurrentRow(int(QEasingCurve::OutBounce));