Added OpenGL example and documentation.
Change-Id: I2d9d4e52caf0a39fef9648d8a9e83a0c1328f650 Reviewed-by: Paul Olav Tvete <paul.tvete@nokia.com>
This commit is contained in:
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doc/src/examples/openglwindow.qdoc
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156
doc/src/examples/openglwindow.qdoc
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@ -0,0 +1,156 @@
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/****************************************************************************
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**
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** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/
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**
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** This file is part of the documentation of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:FDL$
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** GNU Free Documentation License
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** Alternatively, this file may be used under the terms of the GNU Free
|
||||
** Documentation License version 1.3 as published by the Free Software
|
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** Foundation and appearing in the file included in the packaging of
|
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** this file.
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**
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** Other Usage
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** Alternatively, this file may be used in accordance with the terms
|
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** and conditions contained in a signed written agreement between you
|
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** and Nokia.
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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/*!
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\example gui/openglwindow
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\title OpenGL Window Example
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This example shows how to create a minimal QWindow based application
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for the purpose of using OpenGL.
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\image openglwindow-example.png Screenshot of the OpenGLWindow example
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\section1 OpenGLWindow super class
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Our OpenGLWindow class acts as an API which is then subclassed to do the
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actual rendering. It has functions to make a request for render() to be
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called, either immediately with renderNow() or as soon as the event loop
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has finished processing the current batch of events with renderLater().
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The OpenGLWindow subclass can either reimplement render() for OpenGL based
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rendering, or render(QPainter *) for rendering with a QPainter. Use
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OpenGLWindow::setAnimating(true) for render() to be called at the vertical
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refresh rate, assuming vertical sync is enabled in the underlying OpenGL
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drivers.
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In the class that does the OpenGL rendering you will typically want to
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inherit from QOpenGLFunctions, as our OpenGLWindow does, in order to get
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platform independent access to OpenGL ES 2.0 functions. By inheriting from
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QOpenGLFunctions the OpenGL functions it contains will get precedence, and
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you will not have to worry about resolving those functions if you want your
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application to work with OpenGL as well as OpenGL ES 2.0.
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\snippet gui/openglwindow/openglwindow.h 1
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The window's surface type must be set to QSurface::OpenGLSurface to
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indicate that the window is to be used for OpenGL rendering and not for
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rendering raster content with QPainter using a QBackingStore.
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\snippet gui/openglwindow/openglwindow.cpp 1
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Any OpenGL initialization needed can be done by overriding the initialize()
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function, which is called once before the first call to render(), with a
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valid current QOpenGLContext. As can be seen in the following code snippet,
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the default render(QPainter *) and initialize() implementations are empty,
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whereas the default render() implementation initializes a
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QOpenGLPaintDevice and then calls into render(QPainter *).
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\snippet gui/openglwindow/openglwindow.cpp 2
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The renderLater() function simply puts an update request event on
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the event loop, which leads to renderNow() being called once the event
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gets processed.
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We also call renderNow() when we get an expose event. The exposeEvent() is
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the notification to the window that its exposure, meaning visibility, on
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the screen has changed. When the expose event is received you can query
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QWindow::isExposed() to find out whether or not the window is currently
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exposed. Do not render to or call QOpenGLContext::swapBuffers() on a window
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before it has received its first expose event, as before then its final
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size might be unknown, and in addition what is rendered might not even end
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up on the screen.
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\snippet gui/openglwindow/openglwindow.cpp 3
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In renderNow() we return if we are not currently exposed, in which case
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rendering is delayed until we actually get an expose event. If we have not
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yet done so, we create the QOpenGLContext with the same QSurfaceFormat as
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was set on the OpenGLWindow, and call initialize() for the sake of the sub
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class, and initializeOpenGLFunctions() in order for the QOpenGLFunctions
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super class to be associated with the correct QOpenGLContext. In any case
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we make the context current by calling QOpenGLContext::makeCurrent(), call
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render() to do the actual rendering, and finally we schedule for the
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rendered contents to be made visible by calling
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QOpenGLContext::swapBuffers() with the OpenGLWindow as parameter.
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Once the rendering of a frame using an OpenGL context is initiated by
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calling QOpenGLContext::makeCurrent(), giving the surface on which to
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render as a parameter, OpenGL commands can be issued. The commands can be
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issued either directly by including <qopengl.h>, which also includes the
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system's OpenGL headers, or as by using QOpenGLFunctions, which can
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either be inherited from for convenience, or accessed using
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QOpenGLContext::functions(). QOpenGLFunctions gives access to all the
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OpenGL ES 2.0 level OpenGL calls that are not already standard in both
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OpenGL ES 2.0 and desktop OpenGL. For more information about the OpenGL and
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OpenGL ES APIs, refer to the official \l{OpenGL Registry} and
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\l{Khronos OpenGL ES API Registry}.
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If animation has been enabled with OpenGLWindow::setAnimating(true), we
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call renderLater() to put another update request on the event loop.
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\snippet gui/openglwindow/openglwindow.cpp 4
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Enabling animation also triggers an update request as shown in the
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following code snippet.
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\snippet gui/openglwindow/openglwindow.cpp 5
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\section1 Example OpenGL rendering sub class
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Here we sub class OpenGLWindow to show how to do OpenGL to render a
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rotating triangle. By indirectly sub classing QOpenGLFunctions we gain
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access to all OpenGL ES 2.0 level functionality.
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\snippet gui/openglwindow/main.cpp 1
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In our main function we initialize QGuiApplication and instantiate our
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TriangleOpenGLWindow. We give it a QSurfaceFormat specifying that we want
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four samples of multisample antialiasing, as well as a default geometry.
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Since we want to have animation we call the above mentioned setAnimating()
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function with an argument of true.
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\snippet gui/openglwindow/main.cpp 2
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The following code snippet shows the OpenGL shader program used in this
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example. The vertex and fragment shaders are relatively simple, doing
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vertex transformation and interpolated vertex coloring.
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\snippet gui/openglwindow/main.cpp 3
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Here is the code that loads the shaders and initializes the shader program
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By using QOpenGLShaderProgram instead of raw OpenGL we get the convenience
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that strips out the highp, mediump, and lowp qualifiers on desktop OpenGL,
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where they are not part of the standard. We store the attribute and uniform
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locations in member variables to avoid having to do the location lookup
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each frame.
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\snippet gui/openglwindow/main.cpp 4
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Finally, here is our render() function, where we use OpenGL to set up the
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viewport, clear the background, and render a rotating triangle.
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\snippet gui/openglwindow/main.cpp 5
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*/
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BIN
doc/src/images/openglwindow-example.png
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BIN
doc/src/images/openglwindow-example.png
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Binary file not shown.
After Width: | Height: | Size: 20 KiB |
@ -2,6 +2,7 @@ TEMPLATE = subdirs
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CONFIG += no_docs_target
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SUBDIRS = \
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gui \
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network \
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threads \
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xml \
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@ -2,4 +2,4 @@ TEMPLATE = subdirs
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SUBDIRS += analogclock
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SUBDIRS += rasterwindow
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SUBDIRS += openglwindow
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179
examples/gui/openglwindow/main.cpp
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179
examples/gui/openglwindow/main.cpp
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@ -0,0 +1,179 @@
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/****************************************************************************
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**
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** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/
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**
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** This file is part of the documentation of the Qt Toolkit.
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**
|
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** $QT_BEGIN_LICENSE:BSD$
|
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** You may use this file under the terms of the BSD license as follows:
|
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**
|
||||
** "Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions are
|
||||
** met:
|
||||
** * Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** * Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in
|
||||
** the documentation and/or other materials provided with the
|
||||
** distribution.
|
||||
** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
|
||||
** the names of its contributors may be used to endorse or promote
|
||||
** products derived from this software without specific prior written
|
||||
** permission.
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
|
||||
**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "openglwindow.h"
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#include <QtGui/QGuiApplication>
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#include <QtGui/QMatrix4x4>
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#include <QtGui/QOpenGLShaderProgram>
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#include <QtGui/QScreen>
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#include <QtCore/qmath.h>
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//! [1]
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class TriangleWindow : public OpenGLWindow
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{
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public:
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TriangleWindow();
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void initialize();
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void render();
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private:
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GLuint loadShader(GLenum type, const char *source);
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GLuint m_posAttr;
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GLuint m_colAttr;
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GLuint m_matrixUniform;
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QOpenGLShaderProgram *m_program;
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int m_frame;
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};
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TriangleWindow::TriangleWindow()
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: m_program(0)
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, m_frame(0)
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{
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}
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//! [1]
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//! [2]
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int main(int argc, char **argv)
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{
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QGuiApplication app(argc, argv);
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QSurfaceFormat format;
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format.setSamples(4);
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TriangleWindow window;
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window.setFormat(format);
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window.resize(640, 480);
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window.show();
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window.setAnimating(true);
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return app.exec();
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}
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//! [2]
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//! [3]
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static const char *vertexShaderSource =
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"attribute highp vec4 posAttr;\n"
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"attribute lowp vec4 colAttr;\n"
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"varying lowp vec4 col;\n"
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"uniform highp mat4 matrix;\n"
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"void main() {\n"
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" col = colAttr;\n"
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" gl_Position = matrix * posAttr;\n"
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"}\n";
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static const char *fragmentShaderSource =
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"varying lowp vec4 col;\n"
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"void main() {\n"
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" gl_FragColor = col;\n"
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"}\n";
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//! [3]
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//! [4]
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GLuint TriangleWindow::loadShader(GLenum type, const char *source)
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{
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GLuint shader = glCreateShader(type);
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glShaderSource(shader, 1, &source, 0);
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glCompileShader(shader);
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return shader;
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}
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void TriangleWindow::initialize()
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{
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m_program = new QOpenGLShaderProgram(this);
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m_program->addShaderFromSourceCode(QOpenGLShader::Vertex, vertexShaderSource);
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m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, fragmentShaderSource);
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m_program->link();
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m_posAttr = m_program->attributeLocation("posAttr");
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m_colAttr = m_program->attributeLocation("colAttr");
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m_matrixUniform = m_program->uniformLocation("matrix");
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}
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//! [4]
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//! [5]
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void TriangleWindow::render()
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{
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glViewport(0, 0, width(), height());
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glClear(GL_COLOR_BUFFER_BIT);
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m_program->bind();
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QMatrix4x4 matrix;
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matrix.perspective(60, 4.0/3.0, 0.1, 100.0);
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matrix.translate(0, 0, -2);
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matrix.rotate(100.0f * m_frame / screen()->refreshRate(), 0, 1, 0);
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m_program->setUniformValue(m_matrixUniform, matrix);
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GLfloat vertices[] = {
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0.0f, 0.707f,
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-0.5f, -0.5f,
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0.5f, -0.5f
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};
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GLfloat colors[] = {
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1.0f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 1.0f
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};
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glVertexAttribPointer(m_posAttr, 2, GL_FLOAT, GL_FALSE, 0, vertices);
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glVertexAttribPointer(m_colAttr, 3, GL_FLOAT, GL_FALSE, 0, colors);
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glEnableVertexAttribArray(0);
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glEnableVertexAttribArray(1);
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glDrawArrays(GL_TRIANGLES, 0, 3);
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glDisableVertexAttribArray(1);
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glDisableVertexAttribArray(0);
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m_program->release();
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++m_frame;
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}
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//! [5]
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169
examples/gui/openglwindow/openglwindow.cpp
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169
examples/gui/openglwindow/openglwindow.cpp
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@ -0,0 +1,169 @@
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/****************************************************************************
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**
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** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/
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**
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** This file is part of the documentation of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
|
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** You may use this file under the terms of the BSD license as follows:
|
||||
**
|
||||
** "Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions are
|
||||
** met:
|
||||
** * Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** * Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in
|
||||
** the documentation and/or other materials provided with the
|
||||
** distribution.
|
||||
** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
|
||||
** the names of its contributors may be used to endorse or promote
|
||||
** products derived from this software without specific prior written
|
||||
** permission.
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
|
||||
**
|
||||
** $QT_END_LICENSE$
|
||||
**
|
||||
****************************************************************************/
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#include "openglwindow.h"
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#include <QtCore/QCoreApplication>
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#include <QtGui/QOpenGLContext>
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#include <QtGui/QOpenGLPaintDevice>
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#include <QtGui/QPainter>
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//! [1]
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OpenGLWindow::OpenGLWindow(QWindow *parent)
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: QWindow(parent)
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, m_update_pending(false)
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, m_animating(false)
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, m_context(0)
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, m_device(0)
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{
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setSurfaceType(QWindow::OpenGLSurface);
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}
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//! [1]
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OpenGLWindow::~OpenGLWindow()
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{
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delete m_device;
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}
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//! [2]
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void OpenGLWindow::render(QPainter *painter)
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{
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Q_UNUSED(painter);
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}
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void OpenGLWindow::initialize()
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{
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}
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void OpenGLWindow::render()
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{
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if (!m_device)
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m_device = new QOpenGLPaintDevice;
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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m_device->setSize(size());
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QPainter painter(m_device);
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render(&painter);
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}
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//! [2]
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//! [3]
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void OpenGLWindow::renderLater()
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{
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if (!m_update_pending) {
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m_update_pending = true;
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QCoreApplication::postEvent(this, new QEvent(QEvent::UpdateRequest));
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}
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}
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bool OpenGLWindow::event(QEvent *event)
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||||
{
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switch (event->type()) {
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||||
case QEvent::UpdateRequest:
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renderNow();
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return true;
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default:
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return QWindow::event(event);
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}
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}
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void OpenGLWindow::exposeEvent(QExposeEvent *event)
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{
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Q_UNUSED(event);
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if (isExposed())
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renderNow();
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}
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void OpenGLWindow::resizeEvent(QResizeEvent *event)
|
||||
{
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Q_UNUSED(event);
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if (isExposed())
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renderNow();
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}
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//! [3]
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//! [4]
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||||
void OpenGLWindow::renderNow()
|
||||
{
|
||||
if (!isExposed())
|
||||
return;
|
||||
|
||||
m_update_pending = false;
|
||||
|
||||
bool needsInitialize = false;
|
||||
|
||||
if (!m_context) {
|
||||
m_context = new QOpenGLContext(this);
|
||||
m_context->setFormat(requestedFormat());
|
||||
m_context->create();
|
||||
|
||||
needsInitialize = true;
|
||||
}
|
||||
|
||||
m_context->makeCurrent(this);
|
||||
|
||||
if (needsInitialize) {
|
||||
initializeOpenGLFunctions();
|
||||
initialize();
|
||||
}
|
||||
|
||||
render();
|
||||
|
||||
m_context->swapBuffers(this);
|
||||
|
||||
if (m_animating)
|
||||
renderLater();
|
||||
}
|
||||
//! [4]
|
||||
|
||||
//! [5]
|
||||
void OpenGLWindow::setAnimating(bool animating)
|
||||
{
|
||||
m_animating = animating;
|
||||
|
||||
if (animating)
|
||||
renderLater();
|
||||
}
|
||||
//! [5]
|
||||
|
83
examples/gui/openglwindow/openglwindow.h
Normal file
83
examples/gui/openglwindow/openglwindow.h
Normal file
@ -0,0 +1,83 @@
|
||||
/****************************************************************************
|
||||
**
|
||||
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
|
||||
** Contact: http://www.qt-project.org/
|
||||
**
|
||||
** This file is part of the documentation of the Qt Toolkit.
|
||||
**
|
||||
** $QT_BEGIN_LICENSE:BSD$
|
||||
** You may use this file under the terms of the BSD license as follows:
|
||||
**
|
||||
** "Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions are
|
||||
** met:
|
||||
** * Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** * Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in
|
||||
** the documentation and/or other materials provided with the
|
||||
** distribution.
|
||||
** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
|
||||
** the names of its contributors may be used to endorse or promote
|
||||
** products derived from this software without specific prior written
|
||||
** permission.
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
|
||||
**
|
||||
** $QT_END_LICENSE$
|
||||
**
|
||||
****************************************************************************/
|
||||
|
||||
#include <QtGui/QWindow>
|
||||
#include <QtGui/QOpenGLFunctions>
|
||||
|
||||
QT_BEGIN_NAMESPACE
|
||||
class QPainter;
|
||||
class QOpenGLContext;
|
||||
class QOpenGLPaintDevice;
|
||||
QT_END_NAMESPACE
|
||||
|
||||
//! [1]
|
||||
class OpenGLWindow : public QWindow, protected QOpenGLFunctions
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit OpenGLWindow(QWindow *parent = 0);
|
||||
~OpenGLWindow();
|
||||
|
||||
virtual void render(QPainter *painter);
|
||||
virtual void render();
|
||||
|
||||
virtual void initialize();
|
||||
|
||||
void setAnimating(bool animating);
|
||||
|
||||
public slots:
|
||||
void renderLater();
|
||||
void renderNow();
|
||||
|
||||
protected:
|
||||
bool event(QEvent *event);
|
||||
|
||||
void exposeEvent(QExposeEvent *event);
|
||||
void resizeEvent(QResizeEvent *event);
|
||||
|
||||
private:
|
||||
bool m_update_pending;
|
||||
bool m_animating;
|
||||
|
||||
QOpenGLContext *m_context;
|
||||
QOpenGLPaintDevice *m_device;
|
||||
};
|
||||
//! [1]
|
||||
|
3
examples/gui/openglwindow/openglwindow.pri
Normal file
3
examples/gui/openglwindow/openglwindow.pri
Normal file
@ -0,0 +1,3 @@
|
||||
INCLUDEPATH += $$PWD
|
||||
SOURCES += $$PWD/openglwindow.cpp
|
||||
HEADERS += $$PWD/openglwindow.h
|
7
examples/gui/openglwindow/openglwindow.pro
Normal file
7
examples/gui/openglwindow/openglwindow.pro
Normal file
@ -0,0 +1,7 @@
|
||||
include(openglwindow.pri)
|
||||
|
||||
OTHER_FILES += \
|
||||
openglwindow.pri
|
||||
|
||||
SOURCES += \
|
||||
main.cpp
|
@ -114,10 +114,19 @@
|
||||
QWindow supports rendering using desktop OpenGL, OpenGL ES 1.1 and
|
||||
OpenGL ES 2.0, depending on what the platform supports. OpenGL
|
||||
rendering is enabled by setting the QWindow's surface type to
|
||||
QSurface::OpenGLSurface, then creating a QOpenGLContext to manage
|
||||
the native OpenGL context.
|
||||
QSurface::OpenGLSurface, choosing the format attributes with
|
||||
QSurfaceFormat, and then creating a QOpenGLContext to manage
|
||||
the native OpenGL context. In addition, Qt has QOpenGLPaintDevice,
|
||||
which enables the use of OpenGL accelerated QPainter rendering, as well as
|
||||
convenience classes that simplify the writing of OpenGL code and hides the
|
||||
complexities of extension handling and the differences between OpenGL ES 2
|
||||
and desktop OpenGL. The convenience classes include QOpenGLFunctions that
|
||||
lets an application use all the OpenGL ES 2 functions on desktop OpenGL
|
||||
without having to manually resolve the OpenGL function pointers and some
|
||||
classes that wrap native OpenGL resources in a simpler Qt API:
|
||||
QOpenGLBuffer, QOpenGLFramebufferObject, and QOpenGLShaderProgram.
|
||||
|
||||
For more information, see \l {OpenGL Enablers}.
|
||||
For more information, see the \l {OpenGL Window Example}.
|
||||
|
||||
The Qt GUI module also contains a few math classes to aid with the
|
||||
most common mathmatical operations related to 3D graphics. These
|
||||
|
Loading…
x
Reference in New Issue
Block a user