metal: Tie drawable's MTLTexture lifetime to MTLCommandBuffer

By default we define QRHI_METAL_COMMAND_BUFFERS_WITH_UNRETAINED_REFERENCES,
which means we create MTLCommandBuffer via commandBufferWithUnretainedReferences.

In this case, if Metal API validation diagnostics is enabled in Xcode,
the texture is released before the command buffer is done with it, so
we manually ensure the lifetime of the texture extends until the command
buffer is complete.

Change-Id: I9b9efa96b4a004f43e0b72144aafc4b440c7fbb4
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
(cherry picked from commit 94e83aa7d7d05cf0b6636bdfac5cdcb38706aa73)
Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
This commit is contained in:
Tor Arne Vestbø 2024-04-18 12:44:58 +02:00 committed by Qt Cherry-pick Bot
parent a4c2710077
commit f268b98289

View File

@ -2394,6 +2394,16 @@ QRhi::FrameOpResult QRhiMetal::endFrame(QRhiSwapChain *swapChain, QRhi::EndFrame
dispatch_semaphore_signal(swapChainD->d->sem[thisFrameSlot]);
}];
#ifdef QRHI_METAL_COMMAND_BUFFERS_WITH_UNRETAINED_REFERENCES
// When Metal API validation diagnostics is enabled in Xcode the texture is
// released before the command buffer is done with it. Manually keep it alive
// to work around this.
id<MTLTexture> drawableTexture = [swapChainD->d->curDrawable.texture retain];
[swapChainD->cbWrapper.d->cb addCompletedHandler:^(id<MTLCommandBuffer>) {
[drawableTexture release];
}];
#endif
const bool needsPresent = !flags.testFlag(QRhi::SkipPresent);
const bool presentsWithTransaction = swapChainD->d->layer.presentsWithTransaction;
if (!presentsWithTransaction && needsPresent) {