Fix RHI-GL mapping of DXT3/5 compressed texture format identifiers
DXT1 is BC1, but DXT3 is BC2 and DXT5 is BC3. Change-Id: Icb0ea4cc9efeab2453343753e9fda7f825c9b8d1 Pick-to: 5.15 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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@ -644,9 +644,9 @@ static inline GLenum toGlCompressedTextureFormat(QRhiTexture::Format format, QRh
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switch (format) {
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case QRhiTexture::BC1:
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return srgb ? 0x8C4C : 0x83F0;
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case QRhiTexture::BC3:
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case QRhiTexture::BC2:
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return srgb ? 0x8C4E : 0x83F2;
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case QRhiTexture::BC5:
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case QRhiTexture::BC3:
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return srgb ? 0x8C4F : 0x83F3;
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case QRhiTexture::ETC2_RGB8:
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